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Clair Obscur: Expedition 33 - Final Fantasy/Persona inspired FRPG
So 30 white Ex-Ubisoft people can make something more polished and fun with BETTER RATINGS than 3000 DEI hirings have done with AssFuck me in the Shadow?
"30 baguettes made this in a shack with a box of scraps!"
It really is impressive considering the scope of the game. I'd imagine this game wasn't made on a huge budget. YET, surprisingly, it's one of the first UE5 engine games I've played in a while that doesn't run like dogshit. It's almost like the developers understood that Unreal engine's primary strength is being able to handcraft detailed environments and set pieces for a relatively linear gameplay experience. It's at its best when the engine isn't trying to maintain and track a million different entities while rendering massive (though content dry) environments.
Serkis likes working on videogames. He's been in a few like Heavenly Sword and Enslaved where he has the most batshit line of all time "You have no schools, you have mechs".
I liked the original trailers and thought the game looked interesting so I figured I would buy it and give it a go. I really only play old games and don't purchase a lot of new ones for obvious reasons. When I saw reviewers glazing it I really worried so there were red flags about playing this. One of the biggest being it was made by the French. I have been shocked in the best possible way. The characters feel like actual people on this journey and not NPCs I want to run off a cliff like in most modern rpgs. The graphics are great and I love the lighting and art style. The story is very interesting and well written and I want to know what happens next. The music is really good as well, this shit puts most AAA games to shame.
Well its done. About 20 hours. Very very good game. You get NG+ after completion. I will probanly wait a month or two and then try it on expert on NG+ and get the other ending.
I will freely admit that during one boss i had to drop the difficulty down to reviewer to get past him because it was simply too much.
The end game area is an insane spectacle of chaos and colour with some of the best video game music of all time. The theme of painting and art is literally exploding all around you. If you've played ffx it will remind you of when you finally get to zanarkand for the first time. This game is definitely in my top 10. I just dont know where yet.
The boss i couldn't beat was the creation. Fuck that fucker and his black holes.
Sciel was my most powerful character by end game. Luv my afghani waifu simple as.
I still don't know how i feel about the ending. I went the verso path. Im going to try and avoid spoilers for the other ending.
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I started playing and at first was enchanted by the optimistic utopian vision of a society which kills off all millennials but then a brown person appeared and I am still within the refund window so I want to ask someone who played it before I continue, just how many brown people are in this game?
I started playing and at first was enchanted by the optimistic utopian vision of a society which kills off all millennials but then a brown person appeared and I am still within the refund window so I want to ask someone who played it before I continue, just how many brown people are in this game?
Yea after completing the prologue and the first area, I can tell this game is going to be amazing. I was not expecting a turn based game to actually have such intense combat.
Making an entire race of based retards in your fictional world is peak kino.
I think I realized why I'm loving the combat so much despite not really liking JRPGS outside of Atlus stuff and Lost Oddyssey. It does the same thing the Killer Instinct reboot did by taking the part of its genre where you aren't actually doing anything and making it so you're still playing the game. In KI it made it so if you're getting combo'd you're not just sitting there waiting for it to end, you're still actively playing the game looking for patterns and animations you realize. Same goes for this, I know Paper Mario had some similar stuff but this feels so much more neccessary.
Oh yeah, especially after the first 3-4 hours and you encounter the boss that casts 'The most powerful ice spell ever" you either learn to dodge and parry or you are going to give up fast because it only gets harder from there.
Making an entire race of based retards in your fictional world is peak kino.
I think I realized why I'm loving the combat so much despite not really liking JRPGS outside of Atlus stuff and Lost Oddyssey. It does the same thing the Killer Instinct reboot did by taking the part of its genre where you aren't actually doing anything and making it so you're still playing the game. In KI it made it so if you're getting combo'd you're not just sitting there waiting for it to end, you're still actively playing the game looking for patterns and animations you realize. Same goes for this, I know Paper Mario had some similar stuff but this feels so much more neccessary.
The only turn based games I’ve ever liked are Final Fantasy, Pokemon, and Octopath Traveler. Pokémon and Octopath Traveler are the only ones that I liked because of the combat, although both still had other things that held them up. Final Fantasy is more about the story and soundtrack for me. This is probably the first turn based game where I’m thinking, holy shit, I’m having a lot of fun. These guys should definitely get hired by Squeenix for FFXVII.