Bubsy 4D - The game that will save the industry

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Official Physical Pre-Order and Release Date Trailer.
https://youtube.com/watch?v=EpZg1FJgc4kIt's releasing May 22nd.
I live in a world where it's either an almost 1k MB open world gta game or the (possible?) redemption of one of the most hated mascot platformers of the 90s, 30 years after he was in one of the worst video games of all time.

Atari? If you follow this up with cold fear 2 (they own that ip as well) I will personally forgive you for the first video game crash of 83.
 
The fuck even is this advertising?
Bubsy what.png
 
I unironically think this might be the worst thing that could happen to Bubsy (a mid-to-good game, that is). The series survived this long purely because of all the negative press about how bad his games were. Bubsy 3D remains in the public gamer consciousness because it's on every "Top 10 Worst Games" ever list. Do you think that if Bubsy was simply a decent platformer on the SNES/Genesis and PS1 he would still have games today (look at Aero the Acrobat, for example)? The entire marketing scheme for the remake collection was that morbid curiosity thing where you go "Dude, this is so bad you have to try it." Bubsy being bad was the entire meme-stock that kept the franchise alive. So them releasing a game that is merely "good" is ironically most-likely going to be the most forgotten one of the bunch, I wager.
 
Gonna' go out on a limb while waiting to pirate it and say based on a gameplay vid. I saw, the game's not really that good. Aside from the production values, I'd argue it's rather dull than passably mid.

Outside of the finicky/floaty movement -- which everyone seems to love simply because it controls decently -- the levels are way too big and other than the ball form, I feel that amount of space really doesn't compliment the rest of spastic movement tech at all nor does the game benefit for having such wide open areas to begin with and even then, when it comes to the platforming challenges, they're very linear and mind-numbingly easy by comparison. The platforming hazards range from simple to being easily bypassed entirely, which makes me question why they even bothered adding them at all. There's also these long stretches of roads/tubes in each stage that separates parts of the level that I can only see as padding. I more or less felt the same playing Demon Tides' demo too a few months ago since, ironically enough, 4D's made by the same devs.
 
Bubsy 4D is better than GTA VI.
His game only costs 20 bucks and poorfags still stuck with the switch 1 or god forbid xbox one are able to play it. Not to mention his games not estimated to run up to over 100 dollars for a full complete edition that's gonna take am entire terabyte to run.


If bubsys anything he's at least reasonable.
 
I unironically think this might be the worst thing that could happen to Bubsy (a mid-to-good game, that is). The series survived this long purely because of all the negative press about how bad his games were. Bubsy 3D remains in the public gamer consciousness because it's on every "Top 10 Worst Games" ever list. Do you think that if Bubsy was simply a decent platformer on the SNES/Genesis and PS1 he would still have games today (look at Aero the Acrobat, for example)? The entire marketing scheme for the remake collection was that morbid curiosity thing where you go "Dude, this is so bad you have to try it." Bubsy being bad was the entire meme-stock that kept the franchise alive. So them releasing a game that is merely "good" is ironically most-likely going to be the most forgotten one of the bunch, I wager.
Bubsy's popularity was going to die no matter whether this game was good or bad. Unless it's extremely good or bad, its popularity was going to fade anyway. Unless it comes back a decade later. Again.

Bubsy 4D is better than GTA VI.
No DRM so it's indeed better.
 
Demo progress is saved in the full release which is nice. The upgrades are too, particularly Item Sniffer for exploration and OG Coyote Time to close some more distance during platforming, not that you particularly need it since the base moveset is just so versatile. I like how much air control you have here, I've never felt a 3D platformer quite like it. I beat the first planet and got everything except the trophy times since I'm waiting till later to do those.
 
Gonna' go out on a limb while waiting to pirate it and say based on a gameplay vid. I saw, the game's not really that good. Aside from the production values, I'd argue it's rather dull than passably mid.

Outside of the finicky/floaty movement -- which everyone seems to love simply because it controls decently -- the levels are way too big and other than the ball form, I feel that amount of space really doesn't compliment the rest of spastic movement tech at all nor does the game benefit for having such wide open areas to begin with and even then, when it comes to the platforming challenges, they're very linear and mind-numbingly easy by comparison. The platforming hazards range from simple to being easily bypassed entirely, which makes me question why they even bothered adding them at all. There's also these long stretches of roads/tubes in each stage that separates parts of the level that I can only see as padding. I more or less felt the same playing Demon Tides' demo too a few months ago since, ironically enough, 4D's made by the same devs.
tbh Bubsy has been basically shacked to other indie studios by whatever the fuck decided to use the Atari branding this week ever since the IP has been given new games again, the last game was in the exact same position where they just made Choice Provisions (Famous for the BIT.TRIP series and the subesequent Runner subseries) make a Runner game but starring Bubsy.
 
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