Kotaku: Getting to the Bottom of Tracer's Derrière
By Laura Kate Dale, 04 Sep 2017
http://archive.is/RVNtU
". . . There are technical reasons for Tracer's butt's plumpness. I started by enlisting the help of game designer
Brianna Wu, who used her experience of 3D modelling to show me what was going on from the technical side.
. . . Wu's original expectation when importing the model had been that Blizzard had taken the texture map and darkened the shadows, using something akin to the photoshop burn tool to make it look like there was more shadow than there was. Basically, she assumed the shadow was a painted texture that wouldn't alter in any way regardless of the lighting of a level. Oh, how wrong and how innocent her thoughts were.
Wu discovered that the primary cause of Tracer's plump backside is an
inhumanly deep buttcrack. In fact Tracer has a
butt crack so deep that regular humans could not possess similar physiology and survive. Such a
crack would inevitably interfere with organs and the body's structural integrity.
. . . I'm not going to pretend I understand the technical specifics, but Wu explained to me that the
'butt glue' effect is likely to be down to a technique called Universal Topology . . ."
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Clean your fucking screen, John.