Brianna Wu / John Flynt - Original Thread

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What are you opinions on GamerGate and Brianna Wu / John Flynt?

  • I am of no opinion towards either.

    Votos: 104 8.6%
  • I am neutral on GamerGate, but think that Brianna Wu is a bad person.

    Votos: 631 52.1%
  • I am neutral on GamerGate, and think that Brianna Wu is just trying to get by.

    Votos: 9 0.7%
  • I am ANTI-GamerGate, but still think that Brianna Wu is a bad person.

    Votos: 112 9.2%
  • I am ANTI-GamerGate, and think that Brianna Wu is just trying to get by.

    Votos: 37 3.1%
  • I am PRO-GamerGate, and think that Brianna Wu is a bad person.

    Votos: 309 25.5%
  • I am PRO-GamerGate, but still think that and think that Brianna Wu is just trying to get by.

    Votos: 9 0.7%

  • Total de votantes
    1,211
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And there is female Megamen(?), Wu. Aile and Ashe from the Megaman ZX series were the female equivalent of the MC (As you could choose gender when you started the game) and were written well, as nobody gave a shit what gender you were in the story.

Not quite. IIRC in the second one if you chose to play as Ashe, the first "Psuedoroid" boss by the name of Buckfire calls out Model A for choosing "wrong" in terms of gender, even though regardless of which gender you choose, Model F's user is also a girl as you learn later on so it just makes Buckfire look even more stupid.

Of course, he's also more or less the second boss in the game and dies in five minutes. And it's commonly believed that Ashe is in fact the stronger of the two playable characters - she's able to defeat the first phase of the final boss with nothing but a handgun (as in no armors or anything) in a no-damage perfect run because it deals just enough overall DPS to force a tiny escape opening whereas the other playable character can't do it with his gun.

I dunno why people would even complain that there's no female Megaman when there is Samus Aran, who (no offense to Megaman fans, I love those games too) is a fucking badass. I'd much rather have Samus Aran as-is than a female Megaman.

Other M what now?
 
Looks like the '90s are back in full force :wow:
As I've said before, she's somehow got a game that is supposedly done in Unreal 3 to look like it was made in The Dark Engine ala. Thief, System Shock 2, both of which didn't look good for their time anyway even though they're otherwise masterworks of design. I can't understand why she thinks that a supposedly narrative driven game with no good writing or gameplay can stand when a team of about their size created the first Infinity Blade in less time.
Edit: damn I'm late.
 
Other M what now?

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You know, I can't tell who has created a more demeaning portrayal of women: Team Ninja or Brianna Wu. That's... that's sad. At least Other M can be retconned and is universally despised. No one attempts to pass Other M off as female empowerment.
 
Don't know the engine shes using but I'm pretty sure she left on the basic sun or skydome sort of lighting. You could improve the look of this game with a few clicks pretty quickly.

Imagine if she turned all the lighting and converted every piece of "tech" that would have lights into a light source. It'd be a shitty but still passable way to create dramatic lighting that looks like it belongs in the scene. Take about half an hour probably for the whole game.

Yeah, it's the universal light. It shouldn't be difficult for her to realise this. Doesn't she have some kind of artistic background? Anyone who made Quake maps back in the day very quickly learnt that lighting sets the scene. The same for anyone puttering around with Hammer. At a minimum you realise that to have a bright screen emit no light is as bad as having your characters floating a few inches above the ground. Does anything in this game cast a shadow?
 
How the hell did she manage to have the game look that bad? Unity and most other game engines come with so many lighting effects and shaders bundled that there is no reason for it to look that bland.

Just looks like she's purposely not using lighting at all. Kinda feel it might be she wasn't able to make it look good so just decided it was easier to completely ignore it.

Weird that someone who is so focused on making her game more like a movie didn't seem to care about lighting which is a big part of directing.

The re-renders look no different quality wise, just looks like she's actually rendering them out HD instead of low res then upscaling. Doesn't appear to have actually changed the models/lighting (still none)/textures.

Hopefully she's corrected the videos that laughably appeared in 4:3 and still made it into the final product.
 
She made the game using UDK3. Which seriously leaves no excuse for it turning out like it did. Even if she wanted stylized designs she could have gone about it better. Look at TF2, or even older games like XIII

8978.jpg


I mean this game came out in 2003 using the Unreal 2 engine there is no good excuse.
Even if there were limits, you can just make use of it. When there was no way with primitive NES graphics to tell Mario's arms from the rest of him, they gave him dungarees that basically became a mainstay in his design.
Or yeah, go with stylization. Compared to games that aimed for realism, games like The Wind Waker and Killer7's graphics had aged well due to this even on the Gamecube's capabilities.
 
Holy hell, if you go read the conversation on this tweet she says that it's a technical impossibility to add directional lighting. That is insanity, it is one click. Just one click.

[MEDIA=twitter]583638767271092224[/MEDIA]

Mmm. That HD sure does bring out the complete lack of shadows and the obvious overlaid texture on the clothes and hair. Just... breathe in the quality.
 
Don't forget the wasp waists. So much for "improving" the models. I'm guessing brown haired bratz doll doesn't die?
I'm just asking since someone on twatter noted they somehow "look" like Wu and given her narcissism that could be how she sees herself.
 
I wonder how Brianna feels about having the most definitive copies of her alter egos locked up inside a heap of code that she doesn't even know how to open up on the computer. When Holiday was a sorority girl, she was never further away than the nearest pencil and paper, but now Brianna can't even come for a visit to JWFville without paying someone to pilot the computer.
 
Yeah, it's the universal light. It shouldn't be difficult for her to realise this. Doesn't she have some kind of artistic background? Anyone who made Quake maps back in the day very quickly learnt that lighting sets the scene. The same for anyone puttering around with Hammer. At a minimum you realise that to have a bright screen emit no light is as bad as having your characters floating a few inches above the ground. Does anything in this game cast a shadow?

Everything about this joke of a project shows Wu puts the absolute minimum amount of effort into it as possible, clearly more concerned with being a "game designer" than actually designing games. Anyone who gave a positive review to this piece of shit should be ashamed of themselves for outright lying to their audience. They are whores and the number of straight-faced good reviews of this junk say a lot about "ethics in game journalism."
 
The statement that directional lighting would indeed make the game look less flat is corrent, but the underlying assumption that Brianna knows how to do that or did not fire the girl who could maybe do it, is flawed.

And yes, I too think that making your game look good is a trivial issue. Typical men, valuing aesthetics above... all the other stuff.
 
Última edición:
Normally I wouldn't care much for complaints about a game's graphics but in this case I think they're valid. Revolution60 is nothing short of ugly.

Stupidly exaggerated models that look like more like porcelain dolls than humans stuck in flat and uninteresting areas without even any lighting to bring out some depth? Who in their right mind would look at that and think, "yes, this is the best job I could have possibly done"?
 
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