I'm calling bullshit here.
What was another game that took 4 years to develop?
Metal Gear Solid. December 1998 release.
Ignoring the budget (Promotion for the game alone apparently added
$8 million USD in costs) but
not the graphical limitations for reasons I'll get to in a moment, MGS is probably one of the greatest video games of all time both in the game itself and for its legacy as establishing the franchise as a key Playstation title.
Now, the graphics are actually cutting edge, but why?
Specs for the original PC version state it only needed 32 MB RAM and a 4MB Video Driver. Let me repeat that:
32 MB RAM and
4 fucking MB video card.
It's now almost 20 years later, where we have
calculators that have more computing and graphical power than the original Playstations that MGS was made for. $200 Smartphones have more power than the original Playstation.
And just
what does R60's website say to do if the game is
lagging on, say, the iPhone 5S, which has a
dual core processor
and 1 GB RAM
and easily handles what wikipedia says was an inspiration to the creation of R60;
Infinity Blade, which was released after only a few months of work in 2010, a year prior to R60 even starting development?
That's right, a game developed almost 20 years ago at the dawn of 3D gaming graphics with
full voice acting for 20+ individual characters AND the generic troops
and the fucking computer and a fuckload of a bunch of other high-capacity visuals...does more with
32 fucking MB RAM and
4MB Graphics including the famous Psycho Mantis sequence
where he fucking reads your memory card and changes his commentary based on what he finds there, than R60 can do on exponentially more powerful hardware such that Wu seems to think that what
is put into R60 is at all
hard to do in under 4 years because of
including voice acting for half a dozen characters and basic animation she probably stole from the Unreal SDK wholesale.