- Registrado
- 15 de Jun, 2017
It's not!For those that don't know. Dungeons and Dragons is a fantasy game. Bog standard medieval fantasy with orcs, elves, and magic spells.
D&D is Iron Age (historical and mythical) + sword and sorcery + colonial adventure. Pretty much no "bog standard medieval fantasy" book, after bog standard medieval fantasy got codified, has a plot even remotely representative of D&D.
D&D doesn't have faux-medieval dynasties, or Big Bads, or any of that shit. D&D's collective protagonist is an adventuring party (1. adventuring 2. party; this is different from having several protagonists). The old webcomic DM of the Rings (note: the author Shamus Young is dead and his daughter is a pooner) shows why Lord of the Rings can't even make for a (bad) tabletop adventure, the tropes are all wrong.
Hercules and Odysseus are decent-ish D&D protagonists. Hercules does his 12 monster-slaying and treasure-hunting quests, Odysseus goes on a kitchensink "you were teleported to an unknown land and need to come back home" adventure. An adventuring party can stand for either except in sex scenes (where a single character would do the dirty off camera).
The only genre of media that has adventuring parties is isekai and isekaiesque anime. But isekai anime arose from early roleplaying videogames, which are to tabletop as a stinkditch is to real china.
For example, the recent animu darling Frieren: Beyond Journey's End (don't judge me, I had to download something freeleech for seeder credit, and then I was stuck without interwebs access on an indoor rowing marathon) has a plotline where the adventuring party needs to cross a border, but (for whatever reason) only top-rank normie wizards are allowed to cross (by whom? there's no centralized authority, and the titular loli is too 'really 7000 years old' to recognize any authority), so the overpowered characters take a detour and suffer through a retarded tournament arc to get formally certified as top-rank. Not a key (which would be bad enough) or a "you have to be this tall" powerup (such as fire resistance, to go to hell -- this is a normal obstacle D&D but it gets resolved with logistics, not plot arcs), just a fucking tourist visa. This is as far as possible to get from "D&D adventure" without going full picrelated.
Really? You can't jump the fucking border? Even Mexicans can do it. Fucking take a long way around, sneak by, disguise yourself, forge a permit, bluff, find a passage through the ancient dwarven mines, cast fly, ride dragons, teleport, turn invisible, put the guards to sleep, bribe them, kill them, or sic a goblin horde on them. This is D&D.