Still find it funny that Tread Heads get upset that Battlemechs are even effective at what they can do.
Appearantly both can't be good and one has to take the top spot.
I guess if you made a game like Battletech and aimed to make it more balanced amongst different types of units, it would be best to give every type of unit something that they excell at.
Like VTOLs are superbly mobile and can carry nice weapons, but they are glass-cannons.
Tanks are the toughest motherfuckers around, but they can not traverse rough terrain and they are slow.
Mechs strike a good balance between the two.
But CBT is a game about stompy robots, so stompy robots are the best and the rules do allow for every other type to have a niche where they are also effective - just not as effective as mechs. It all balances out via cost, though, so there is that advantage to conventional vehicles. And it does make sense. Mechs have the toughest skin, the biggest guns, they can move on the ground almost unhindered by obstacles that are simply insurmountable for any other land-based vehicle... but a single mech costs as much as a full lance of conventional vehicles.
Like, the Hollander clocks in at 2.5 million Focht-shekels and is considered a very cheap mech... but for almost the same money, you can afford a Myrmidon, a Saladin
and a Harasser. Might as well add in a Savannah Master, just to fill up the last spot in the lance.