Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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Is this game any good then? All the marketing I've seen of it, makes me curl up internally and cringe myself half to death. It looks exactly like what I despise about modern D&D, and the PC's. But I also loved WOTR and Kingmaker.
 
Is this game any good then? All the marketing I've seen of it, makes me curl up internally and cringe myself half to death. It looks exactly like what I despise about modern D&D, and the PC's. But I also loved WOTR and Kingmaker.
I dig it. I think it's one of the better games I've played in years, and I hate all the modern shit that's been coming out in current year. It's very different from Kingmaker, but it is like it in that it's turn based and it involves a lot of choice and is full of content. The first act alone is loaded down with different shit you can do and places to explore. It has the feel of a high budget game, since it was, but IMO they put in the work and it came out excellent. You can torrent the full game. Do that and check it out for yourself. Either you'll like it or you won't. At least you won't be out the money if you torrent. To me though, it's one of the more interesting and entertaining games that I've played in recent memory. It's really not anything like BG1 and 2, but its in that world so to speak, but many years later. I havn't experienced anything overtly cringe or woke, or anything that made me feel embarrassed to be playing. It doesn't try to be "funny" and it doesn't go overboard trying to hold your hand and tell you every little thing you're supposed to be doing. It's pretty challenging at times, but not annoyingly so. I don't think I'm even halfway through, but I like it a whole lot. It's one of those games where four hours will go by and you'll look at the clock and wonder where the hell the time went. It's very engaging, imo.
 
I love the odd choices and all the weird little options and interactions that can be completely miss-able.
Yeah, the different dialogue choices you get depending on class and race are pretty extraordinary. As a bard I think I've managed to get at least three potential enemies to ack themselves and avoid an encounter entirely by proclaiming an NPC's virility would be the talk of the town:
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Is this game any good then? All the marketing I've seen of it, makes me curl up internally and cringe myself half to death. It looks exactly like what I despise about modern D&D, and the PC's. But I also loved WOTR and Kingmaker.
It's pretty decent. I will say that if you're coming from 5e (which it doesn't seem like you are), be prepared to throw your expectations out the window because the mechanics are half 5e SRD and half Larian house rules like getting a circumstantial bonus or penalty on ranged attacks that depends on the relative height difference between attacker and target, and adjusting durations like making Speak with Animals last until your party's next long rest, or nerfing Hypnotic Pattern to last only two rounds. Tooltip reading is strongly suggested.
 
Yeah, the different dialogue choices you get depending on class and race are pretty extraordinary. As a bard I think I've managed to get at least three potential enemies to ack themselves and avoid an encounter entirely by proclaiming an NPC's virility would be the talk of the town:
Some of the funnier things I've discovered were completely by accident. In the temple where the goblins took over in ACT 1, I was fighting one of the leaders, the goblin witch, and during the fight my PC got shoved into a pit. It was a pretty long fall, so I got hurt pretty bad. No big deal though, I'm not dead. Then I notice, the goblins have two giant spiders locked in the pit lol.

Later on though, I reload a game inside that place and I'm just experimenting with all the different things you can do. I find a back way into the spider pit and when I went inside, that character I was using had drank a "talk to animals" potion earlier. This is the exchange that happens:


I wouldn't even have known that was a possibility if I hadn't go shoved into a big hole earlier.
 
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You know you can enlarge tarlach and actually just throw people right?
I admit I generally don't take or prepare Enlarge/Reduce Person, but with how spells have changed from the SRD I'll consider it. I thought Larian would nerf shoving from early access as it's still pretty powerful—I used it to off Balthazar—but I suppose the downside is you can't loot the bodies afterwards.
 
Kinda of worrying that they haven't released any ps5 gameplay yet and its already been delayed. I guess we will see. Would hate to see this games reputation get tarnished by a bad port.
 
Is this game any good then? All the marketing I've seen of it, makes me curl up internally and cringe myself half to death. It looks exactly like what I despise about modern D&D, and the PC's. But I also loved WOTR and Kingmaker.
I would recommend. However, don't go into the game believing all the hype. You will be disappointed if you do. Also, be sure to go on to the Nexus and download a few mods. Preferably the mods that stop the romances from triggering with the companions.
 
Just beat a major boss...no spoilers but you will know what I mean. Game seems really exciting. There's a fair amount of 'multiple paths' for multiple play throughs while also keeping track of 'good gear' to help your future runs out.

I also really enjoy the fact the game can introduce you to things within the first couple of hours and 40+ hours later those things become apart of quests. Lots of little things that lead me to believe playing an entirely different character with a different mindset will bring different outcomes to quests. Nothing crazy but enough to make it more than good/evil playthroughs.
 
Are they for individual companions or for all of them? Trying to romance Halsin this time around.
There is three files in that mod. Male, female and all. Give it a another few weeks and I am sure that a modder will make a mod to turn off individual companion romances. Assuming that the Nexus trannies don't throw a fit over such a mod.
 
The game by itself is decent - classes, game mechanics, story building and detail, conversations and cutscenes, etc. but it's a bit pozzed. We also get an uncomfortably horny vampire companion with Neil Newbon's grating voice attached to it. The only character I like so far is Lae'zel but only because she's a cunt, Shadowheart's fun too. The modding scene is just as degenerate as you'd expect but there are some worth downloading, personally I like some of the cosmetic character creation mods because the vanilla options aren't the greatest. The combat is pretty fun and this is coming from someone who isn't normally a fan of turn-based combat. Overall I'd give it a 6.5-7/10 probably?
 
Alright, I'm about half-way through act 3 (I think?) and these are my rought thoughts on this game after about 80ish hours of play.

1. The combat grew on me after a while. Fire balling enemies with Wyll has honestly been pretty fun and spamming stun as a monk preventing bosses from even doing anything during rounds is as Divinity Original Sin 2 as you can get. The problem is that the early level combat is super tedious and spotty and then the late game combat, depending on what your party composition is, is incredibly braindead even on tactician difficulty. That's usually par for the course in CRPGs, but here it feels like every mob or boss or special mob cheats. A lot of cover that should block ranged attacks seem to be extremely spotty or they just don't work at all. I've seen arrows clipping through walls and meanwhile my archer Astarion couldn't shoot the enemy even though they are at an exact same angle. It's every frustrating and it makes early combat really save scummy because there seems to be very little I can do to prevent ranged attacks short of focusing on them in melee combat.

Melee characters also feel incredibly braindead with your only nuanced strategy involved with them being that you choose which target you want to tackle (usually casters are the ones who are first to go for me). This is a big fucking problem 5e combat being that it's either smite, reckless strikes, and that's it. It's literally just click a target and pray to RNGesus. Yes there is stat crunch as well, but on principle that seems to be the barebones basics for melee with the exception to monk which has crowd control abilities.

2. The writing in this game is mediocre. It's not terrible, it's just painfully mediocre and average at times. There's never a whole lot of nuance or difficult decision making in this game that requires you to carefully consider each option, instead it's just a carefully crafted facade of black and white in most choices in this game. The first moral choice you're given in this game is the one where you save Arabelle. Kagha wants to imprison Arabelle for the theft of a relic that is valuable and crucial for a ritual that the druids are making to seal out the grove. What's the reasoning for this? Kagha hates refugees and the consequences they bring and the fact that they've (unintentionally mind you) brought goblins over from a blighted town eastward.

So, you, being the player, are left with a task by a frightened mother to handle this situation however you see fit, what are your options for dealing with this. The fucking game screaming at you to roll for diplomacy or taking a class ability to basically convince Kagha or her snake (if you're a druid) to let Arabelle go. Like there's literally 6 fucking options I saw in my dialogue options to do basically the same thing. The other option is to acquiesce to Kagha's demands and basically stand idly by and let them handle this themselves... which leads to Arabelle getting bitten by a snake and dying with the game subtly chastising me with guilt trips that I made the wrong decision.

Kagha then goes into some weird cartoonishly alt-right rant about how refugees and immigrants are rotten to the core and they bring nothing but problems and this is why she wants to seal the grove with the Rite of Thorns and expel all of the tieflings out of her grove. Yeah... not a very nuanced situation if I'm being completely honest. Her argument here is just, refugees bad and that's why I want to seal the grove and everyone in it. I want to build a wall and make tieflings pay for it essentially.

Here's how I would've written it. The goblins are a threat and the tieflings are a benign threat because supporting them requires resources that the druids would, in my scenario, wouldn't have. Kagha could be angry that the tieflings, a while back, not long ago, took up refugee from the goblins on the condition that they would help defend the grove. The problem is that now they're settling in and starting to treat the place like their home and their demands incrementally became more and more unrealistic and pretty soon, and you would probably see this in game through visualization, the druids are starting to starve, their resources are starting to dwindle and the tieflings have shown little interest in fighting the goblins (probably because the goblins are an overpowering force brought about by absolute magic) because their odds of taking them on successfully are slim. Kagha could tell you all of this and she would also tell you that the reason she's enacting the rite of thorns is because she wants to defend the grove through a desperate measure to by time hoping that the goblins would move on or they could gather up enough power to stop them,

I don't know if this is any better than what the former is written as, but it's at least a conundrum that has more moral conflict than just refugees bad.

But I'm not done yet. Kagha was manipulated to invoke the rite of thorns! By shadow druids! She believes that the rite of thorns could be used to seal the grove and usurp power for the shadow druids and make the druids "stronger" and "more powerful". This philosophy comes seemingly nowhere and she seems to have no reason to believes this other than personal conviction which is kind of lazy writing in my opinion. How do you talk her down from this? As a paladin my response to this whole entire situation was just "but you're druids, you're supposed to uphold an oath!". Kagha then just conveniently gives up and says "yeah you're right, sorry, my bad" and then you fight the shadow druids.

Sorry for the long tangent here, but the writing has so far been the worst thing about this game and it's really driving me up a wall how little nuance there is compared to Wrath of the Righteous which actually gave you options that may have different shades of morality, but they were never principally wrong answers unless you were a violent nihilist who wanted to murder hobo everything that breathed.
 
The modding scene is just as degenerate as you'd expect but there are some worth downloading, personally I like some of the cosmetic character creation mods because the vanilla options aren't the greatest.
If you think that Baldur's Gate 3 modding scene is degenerate just wait for Starfield to be released. This is what happens when a community becomes inundated with troons. The community just becomes degenerate and filled to the brim with degenerate porn.
 
Haven't made it very far yet, but I'm liking it so far. Honestly my only real issues stem from my hatred for 5th edition and its stupidass caster-hating videogamey Concentration system that adds layered RNG for making crowd control worthless and bottlenecks you down to one utility spell at a time while you spam damage cantrips like an MMO (and all the martial players gargle WotC cock calling it "finally balanced"). But needing to use the fuckmages edition is hardly Larian's fault.
In what world is 5E fuckmages? 5E brought back what made casters so fucking broken in 3.5E.

Also not related but someone really summed up BG3 to me: the game is the epitome of safe horny.
 
If you think that Baldur's Gate 3 modding scene is degenerate just wait for Starfield to be released. This is what happens when a community becomes inundated with troons. The community just becomes degenerate and filled to the brim with degenerate porn.
scifi is less appealing to coomers, unless you limit your aliens to be green humans or something.
 
If you think that Baldur's Gate 3 modding scene is degenerate just wait for Starfield to be released. This is what happens when a community becomes inundated with troons. The community just becomes degenerate and filled to the brim with degenerate porn.
It was like that for Skyrim before the Tumblr dam broke.
 
Are you thinking of keeping a persistent team? Also note that you can also get hirelings once you find Withers and get him in your camp.

open the locked chests/doors
You're going to want someone who is proficient in Sleight of Hand to disarm traps and pick locks. Astarion's pretty good at doing that. You should also keep an eye out for a piece of equipment called the Gloves of Thievery (provides advantage on Sleight of Hand checks), which you can get in Act I.

to find the hidden areas
You're going to need a decent Perception score, and getting the feat Dungeon Delver will let you make Perception checks to detect hidden objects with advantage; it also has the added bonus of also providing advantage on saving throws against traps, as well as providing resistance against them.

Which spells should the player character have relative to the companions with the focus on spells that expand the story/quest options as well as access to as many locations as possible such as Speak with Animals, Speak with Dead, Detect Thoughts, Mage Hand, Feather Fall, Knock, Misty Step, & Fly.
Keep in mind that some of the spells mentioned above also come as scrolls or potions (the latter of which can be crafted), so you probably won't want to prepare or acquire the really situational ones like Feather Fall. A few companions (like Karlach and Wyll) can gain access to Speak with Animals through class options. Early on in Act I you can get The Amulet of Lost Voices, which allows the wearer to cast Speak with Dead. Misty Step is always a great combat maneuver.

⚠️ As someone who fell into the trap of thinking 5e rules would be mostly preserved, reconsider taking Mage Hand; it only lasts for a minute and you can only cast it once per short rest.

It's fine if you want to limit yourself to certain races or classes; just note that there are unique dialogue options that may pop up if you're playing a bard or a tiefling, for example.
 
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