Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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It just seems that oversexualization of the game has overtaken the actual role playing methods that this one has to offer.
Well, that's in part because there's not many. You have
Good Guy (Save/Redeem Everyone)
Will Do Good Things For Cash
Bad Guy (Kill Everyone)

And you can swap between these three arbitrarily whenever you want, it'll just get you shittier results than picking and sticking. It's the Bioware wheel disguised in a numbered list format.
Once you push through that with your companions there really isn't anything else to them
I somewhat disagree, but it's also a somewhat baffling way they've put the depth in. The characters have a lot of reactivity to things in the world that feels genuinely great, but because you're lugging along at most 3 (and certain classes are infinitely more useful than others), you're necessarily going to miss out on a lot. Add in the fact that you can easily miss recruiting several characters until way later into the game, or even altogether in the case of the non-origin ones, and that's a whole lot of content to miss. If you stick to the same 3 all game, you feel like you have a great understanding of their personalities. If you swap out, they feel jumbled and random. And the game encourages you to swap - weird decision.

Meanwhile, their questlines are pretty bog-standard, barren stories that don't really seem far-removed from what I would read in NWN. The vocal performances and facial animations make the presentations absolutely fantastic, but so far as the actual writing goes - yeah, it's pretty weak. The sheer amount of reactivity to companions in-game must have taken a ton of effort, and it's A+ on presentation and on effort. But the actual writing is middling.
So what are the reasons you guys think this game has received a 97 Metacritic score along with being the highest rated game on OpenCritic right now?
That being said, the absurd and overblown praise it's been getting has stopped being funny and started getting annoying.
Remember how Skyrim brought a bunch of people into RPGs that didn't actually like RPGs, and praised the game for doing a bunch of things that it did worse than its own immediate predecessors, nevermind other properties in the genre? Baldur's Gate 3 is Skyrim 2. Skyrim helped in part turn everything in the AAA space into an open-world-fetch-a-craft-a-boring-as-fuck-a-thon because it brought in millions of people who... love mediocrity, I guess.

When I see people praising this game in the sycophantic way they do, it's so abundantly obvious that these are people who have only played Fallout 4 and Skyrim and consider themselves RPG connoisseurs. Or people who watch critical role because they love to suck celebrity cock, and don't want to miss out on this tangentially-related FOMO. The 'story' setting of the game is so remarkably easy, and the romance is so pushed that it's genuine brilliance - these kinds of retards flood in, put it on the easiest difficulty, play their power-fantasy waifu simulator, and get to brag to everyone that they're actually enjoying a "very deep, compelling story with rich characters" just as they did with Skyrim.

I think the game's a lot of fun and overall good, but the praise tells me we're going to see a lot of copycats of this thing, and a similar dip in overall quality to the genre as we did after the release of Skyrim. And, to some extent, The Witcher 3. I like TW3's story and characters and world, but it's a better-written Assassin's Creed when it comes to actually playing the game. People accept way, way too much tedium and bloat in these things.
I've never had this issue with any CRPG I've played but the number of spells, abilities, etc. is making my brain hurt
Were your only games prior to this Pillars of Eternity and Shadowrun? The number of things in this is pretty low compared to most CRPGs out there. The UI, though, is abysmal and doesn't explain much about what they do.

Ironically, while Wrath of the Righteous has an absurd number of abilities, classes, passives, feats, so-on... it actually does a better job at explaining them, if you take the time, because the tooltips are actually fucking useful. Meanwhile, each subclass in this game has abilities it gets down the line, but none of them tell you what they are. So many basic mistakes.
I've just heard someone celebrate failed ability checks because they branch the story in a new path.
Disco Elysium did that really well. Pass the check, and you have story A. Fail it, and you have story B. They diverge significantly, and you learn different things on each.
Baldur's Gate 3 does not do that well. There are two paths - good guy and bad guy (and "pay me to be a good guy" is functionally the same as #1). As such, most failed skill checks are... just failures. There is no other branch they can put you on, because there's two.

The tradeoff is that you have a few different ways to achieve the good guy goal or the bad guy goal, and picking one or the other of those is interesting. But if you ever replay the game, you'll see what I mean. I really liked that I freed the gobbo and saved the absolute recruits to schmaltz my way through and infiltrate the goblin camp, until on a replay to swap to Dark Urge I realized that I could slaughter every single goblin up to the camp, piss off every single absolute cultist and murder them too, and then still walk up to Minthara and blast her off a cliff no differently than the first time. There are like 30 'secret' entrances to the gobbo camp but I cannot fathom why they are there - they offer no benefits compared to just walking in and punching the leaders.
 
Trying to avoid spoilers as I'm not even through Act II yet.
LMAO! From what I read Gale (not Astarion which shocked me) is the worst culprit of this.
This a thousand times. I got to the part where I'm trying to learn how to channel the Weave and two out of the five choices seemed very intimate while the rest seemed very dismissive. Not wanting to be rude I picked one of the former two and boom we were apparently in some sort of relationship. I just want my gnome to have a relationship with Halsin for the lulz. Next playthrough I'm most likely romancing Wyll for being a good dancer.
 
Honestly all of that is valid points. Just people expect so little of rpgs nowdays, even a middling one stands out like a normie at a tard home.

I liked WoTR, but damn the feat bloat was even worse. Same as BG3 but even worse. Weapon and spell proficiencies are the worst. Yrah, I want to spend 2 very limited talent points to use one handed javelins... just too many weapons, and even if you specialise there is no guarantee you get a good drop of that type.

The new 40k rpg is somewhat better. Most class feats are still pretty shit, but the universal ones are useful and down to earth. Or Terra.

Guns are great but you got almost no bonuses for some types. There is zero incentive to use auto or las weapons once you get a melta, bolter or plasma. You can switch to melee as a free action, so you just shoot your two handed fusion cultist evaporator and draw a sword to parry enemy attacks.

You also got a 3 way morality system, Good, Heretic and Imperial. So Neutral Good, Chaotic Evil and Lawful Evil.

Being an Imperial as you should be is amazing but I can see it totally confusing Pathfinder or DND fans.
They propably put in the "good" morality to not utterly befuddle rpg fans.

You actually get rewards for using the lore morality that isn't cookie cutter do gooder nor murderhobo.
 
That's a 5e problem, unfortunately.
I hate there being no alignment system anymore. You can flip between chaotic evil and lawful good choices at whim in the game. I suppose that would require too many extra dialogue options though. So I guess I'll stick with chaotic neutral in my mind and cheese it.
 
The meme is that Paladins are attractive people who are wholly too autistic and are channeling the divine through good hygiene and a winning smile. They don't even need faith in a deity, their faith in themselves is what gives them strength. It's basically a weaponized personality disorder. Every level makes them more and more manic and their megalomania directly gives them reality bending but if they break their own expectations they set for themselves they fuck up their subclass into sadboy edgelord.

In obscure 3.5 splat terms they are basically Ur-Priests.

Which is probably fucking stupid, but at least distinguishes them from a cleric/fighter.
 
Act 1 location spoiler-ish rage:

I just realized that by going somewhere else after visiting the Grymforge it removed all the NPCs and their loot, failed all relevant quests and made a lot of shit more frustrating than it would have otherwise without warning. My last save is 10+ hours back of doing everything in the Mountain Pass Kresh and also before that annoying, WoW-boss-ass mech fight in the forge. I am so, SO unbelievably, massively tilted... l have been fuming for 20 minutes over this shit in deciding what I want to do.
 
Act 1 location spoiler-ish rage:

I just realized that by going somewhere else after visiting the Grymforge it removed all the NPCs and their loot, failed all relevant quests and made a lot of shit more frustrating than it would have otherwise without warning. My last save is 10+ hours back of doing everything in the Mountain Pass Kresh and also before that annoying, WoW-boss-ass mech fight in the forge. I am so, SO unbelievably, massively tilted... l have been fuming for 20 minutes over this shit in deciding what I want to do.
They sort of tell you that there's a time limit Nere will die if you don't get him out of the poison cave that gets said to you several dozen times in rapid succession but yeah they don't communicate that they were serious about it or the actual mechanics of it IIRC it's like after your second long rest after they tell you and I don't recall them being explicit about the consequences. I only lost like 45m of progress to the same problem, but I had to do some fucking around to figure out the way I needed to do it because the fight was on the harder side just because of the number of people involved there's a couple dwarves that will pay to join in on the "kill nere" plan which means you get allies. It also strikes me as the best time to toot the single use horn if you have it,
 
All I know is that people are hailing it as the greatest RPG ever made, saying that it dumps all over other games released this year, even TOTK, and that Bethesda should be embarrassed to be releasing Starfield now that this masterpiece has apparently made it irrelevant.

It’s kind of turning me off from the game, to be perfectly honest, even though I acknowledge that it’s a good game.
Part of what I hate the most is people calling the game a "masterpiece" and "revolutionary". This game isn't a masterpiece. It is a solid 8 game which, to me, means the game is great but not perfect. If it wasn't for the overtly horny companions, tranny voice actors only hired to appeal to tranny and drag loving zoomers, a piece of ass of a character creator, terrible camera and UI, lack of a morality system, and lack of ending slides for companions, factions and quest NPC's this game would have gotten a near perfect score with me. Here is hoping they get that fixed down the line with a Definitive Edition like they did with DOS:2.
The game is also not "revolutionary". Rather, it is a return to form for RPG's. Many younger millennials and zoomers don't remember the Golden Age of Gaming. After the mountain of crap they have had for games for over the past decade I can see why a game like Baldur's Gate 3 would be consider revolutionary for them. For me and other older millennials and Gen-X'ers this game is a blast from a better era of gaming and hopefully spells a return to form.
 
If the game is on version 4, from what I understand, why are there so many people complaining of how the CC sucks, or the UI is shit, etc... Shouldn't Larian have ironed all of this out already?

This game was in early access for a long time, wasn't it? They should have gotten all the feedback they needed to perfect the game.

Hmm, this one lends me to second thoughts.
They just didn't want to be cancelled by calling it a stink ditch.

1. The standard woke crowd went nuts when the devs said that all companions would be effectively bisexual and romanceable
That's called "Playersexual" as they are up for whatever the PC is.
 
the dialog system is fallout 4 levels of awful. half the responses leds to sex while the other half is you being a jerk or saying no. atleast in dragon age origins, you could tell Zevran (the cock loving elf) that you have no interest to have sex with him in the get go, and he accepts that and never flirts with you again. AND you can still make him your best bro, willing to stick with you even after the adventure is done.
 
Última edición:
Definately the game lacks the "bro friend" approach.

Another good point for the 40k one is that the only romance so far is male pc/ navigator girl companion.

I tried to see if female pc can romance the Interogator, but no luck, even with a full imperial morality run.
 
Definately the game lacks the "bro friend" approach.

Another good point for the 40k one is that the only romance so far is male pc/ navigator girl companion.

I tried to see if female pc can romance the Interogator, but no luck, even with a full imperial morality run.
Is there anything particularly cringey in that game? I remember one of their narrative designers being a redditard.
 
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Shouldn't Larian have ironed all of this out already?
Many of the UI concerns are issues they've had since D:OS1/2 and just... haven't done anything about. Certain UI elements, like character creation, were apparently much better in the early access, and the launch-version was specifically made to be worse. There is, apparently, someone very intent on making clunky, shitty UX that gets ironed out for most people in mods.

Having beaten Act II the other day, the honeymoon phase of this game definitely drops off pretty hard. Act I benefits immensely from "I wonder where this will go," and is followed up by "Oh. I guess that's where this is going." for almost everything - story, characters, gameplay. It's not bad, but it's middling. A lot of big, dramatic setpieces wherein... if I don't just assume that I'm supposed to care about characters, they sure don't give me a lot of reason to care. It's a very juvenile approach to narrative, but that's also the most popular approach anyways.

I don't think this game really has a ton of replay value, since builds aren't really... deep? Like, yeah, you can go Arcane Trickster rogue into evocation spec wizard 3 to eventually be able to throw slightly-better fireballs from stealth. You could go into Gloomstalker 5 -> Assassin rogue to have 3 attacks in the opening surprise round of combat that all have advantage. You could go thief -> war domain to have two bonus action attacks, or get the extra-attack-on-kill/crit thief plus a martial class 5 to potentially get 2 extra normal attacks as bonuses. But all this is very subdued, and doesn't really offer enough to seriously differentiate extra playthroughs.
 
I wish this game wasn't call Baldur's Gate. I keep comparing it to BG1 and 2 in my head which is ruining the game for me because it's not as good as those two. It's good but not like those games. They should've just called it The Forgotten Realms or something else.
The new 40k rpg is somewhat better. Most class feats are still pretty shit, but the universal ones are useful and down to earth. Or Terra.
Man now I'm even more hyped for Rogue Trader to come out. I haven't look that into the game very deeply but everything I see about it looks pretty good.
This game was in early access for a long time, wasn't it? They should have gotten all the feedback they needed to perfect the game.
Even with the game being in EA they still rushed the game out at the end to try and come out before Starfield. I think the game was moved up a month early not that a single month extra of work is going to be able to fix a lot of those issues.
 
This a thousand times. I got to the part where I'm trying to learn how to channel the Weave and two out of the five choices seemed very intimate while the rest seemed very dismissive. Not wanting to be rude I picked one of the former two and boom we were apparently in some sort of relationship. I just want my gnome to have a relationship with Halsin for the lulz. Next playthrough I'm most likely romancing Wyll for being a good dancer.
Yeah that part was funny. I thought we were just doing some cool magical shit together. Gale's a magician, so I assumed he just wanted to show me some of the neat tricks that could be done with magic. I didn't expect it to turn into an impromptu makeout section. When I saw it was going that way, I cut it off early. You said you're trying to avoid spoilers, so I'll tell you something that happened to me much later but it doesn't involve any spoilers. After a somewhat challenging battle later on in the game, early in Act 2 I think, Gale just starts a conversation out of nowhere when the fight is over. He says something to the effect of, "Even after this risky battle, in his dangerous and horrible place, I can't help myself from being extremely attracted to you. Even in this completely inappropriate circumstance, I want you so bad!"

I'm paraphrasing, of course, but that's the jist of it. It came out of nowhere for me, because despite my PC having a good relationship with Gale due to being a nice guy and feeding him magical items when he asked for them, I never participated in any romantic interactions with him besides the one you mentioned where you and him mess around with the weave. But even then, I cut it off early because I'm fucking the green monster girl and had a one night stand with the red devil woman after we saved the tieflings. I'm not interested in a third, homosexual liaison with a bearded wizard.

It's weird. I'm still loving the game though, despite the fact that being considerate to your party members and showing a bit of kindness often turns into, "So, when we gonna fuck?" I love the battles, I love the odd choices and all the weird little options and interactions that can be completely miss-able. I love when developers aren't afraid to add content that many players might not ever see the first few times around. It shows that they put in the extra work and they respect the player enough to discover new things in subsequent playthroughs. They don't just take you on a guided tour where you see absolutely everything in a single game. It's like the opposite of a Bethesda game.

Many younger millennials and zoomers don't remember the Golden Age of Gaming. After the mountain of crap they have had for games for over the past decade I can see why a game like Baldur's Gate 3 would be consider revolutionary for them. For me and other older millennials and Gen-X'ers this game is a blast from a better era of gaming and hopefully spells a return to form.
I can understand what you're saying, but in this day and age of absolute dogshit AAA games with day one dlc, season passes, pay to win garbage, cosmetic garbage you have to pay for, always online despite being a single player game, woke faggotry shoved into everything for absolutely no reason, and loads and loads of game breaking bugs in triple A games that cost 100s of millions to develop... I'd say this game is a masterpiece when compared to just about anything else being made in this day and age when just about all the big game developers are in such an abysmal state. I'd hate to say our overall standards are lowered, but that's most likely the case. Things are so bad that when we see devs that put in the work like they're supposed to, it's an extraordinary accomplishment in the current state of games.

It's a game that is fun, it's got a load of content, and it's a turn based rpg in 2023 that was a best seller and a record breaker when both games journalists and developers said it was impossible for an rpg with turn based combat to be anything other than a niche title, in a dying genre that is solely designed for a minority of older players who grew up with that "outdated" style of rpg. It's not "the perfect game", there's no such thing. But it is a damn good game where the company seemed to be focused on putting out a quality product. Afaik, no Larian employees went on Twitter and yelled at their customers for asking about bugs and issues they've had with the game. That in and of itself is a rarity in the Western game dev sphere, which usually allows their lobotomized, crybaby employees to run their mouths on social media and attack the customers who pay their salaries.

The typical game plan in current year for these big game companies is to pick the safest idea possible for their game. They would never take a risk on something like a turn based rpg. Only a small indie company does that. Instead, they'll typically go for some type of open world, action/adventure thing with crafting, some light rpg mechanics, and possibly a giant skill tree with meager benefits that are slowly earned in the most time wasting way possible. A company like Rockstar can make a game like that and it'll still be worth playing, but other AAA companies put out the same shit with slight variations on that general theme. Or, they'll copy a concept that a more talented developer recently found success with, and ruin what made it fun to begin with. Then, when it sells poorly b/c even dummies who will play anything aren't interested in their lame ripoff title, the companies employees get all upset, take it extremely personal, and will lash out at the consumers because they're all thin-skinned faggots who can't handle criticism, especially when the critics are clearly right.

I'm probably not half way through bg3 but I like what I've experienced thus far. I've not had any crashes or serious bugs since it left EA. The only bugs I had were minor graphical things like a character's boots clipping through their cape during a cut scene. I might get bugs later that piss me off and negatively effect my overall opinion, but I think it's one of the highest quality, new games that I've played in quite awhile. It's loaded with choices and content, the battles are pretty cool since there are usually more than one way to go about them, I haven't noticed any obnoxious politically correct faggotry thus far, and there actually have been a couple of times where the characters did or said something that made me laugh, which really surprised me since the people who normally write the dialogue for these games have no concept of humor. Normally, when current year game devs try to be funny, it inspires hatred and anger rather than laughter.

I'm glad that the game sold well and is getting positive feedback from players. Idgac about what the cringe journalists think about it, but the public seems to be enjoying it and I've even heard that it's success is making other game devs upset. Apparently they're very unhappy and depressed that one of their competitors put out a quality product that required time and effort and it's making them look bad. The last thing they want is customers who actually expect quality and value for their money.
 
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