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- 3 de Ago, 2021
Well, that's in part because there's not many. You haveIt just seems that oversexualization of the game has overtaken the actual role playing methods that this one has to offer.
Good Guy (Save/Redeem Everyone)
Will Do Good Things For Cash
Bad Guy (Kill Everyone)
And you can swap between these three arbitrarily whenever you want, it'll just get you shittier results than picking and sticking. It's the Bioware wheel disguised in a numbered list format.
I somewhat disagree, but it's also a somewhat baffling way they've put the depth in. The characters have a lot of reactivity to things in the world that feels genuinely great, but because you're lugging along at most 3 (and certain classes are infinitely more useful than others), you're necessarily going to miss out on a lot. Add in the fact that you can easily miss recruiting several characters until way later into the game, or even altogether in the case of the non-origin ones, and that's a whole lot of content to miss. If you stick to the same 3 all game, you feel like you have a great understanding of their personalities. If you swap out, they feel jumbled and random. And the game encourages you to swap - weird decision.Once you push through that with your companions there really isn't anything else to them
Meanwhile, their questlines are pretty bog-standard, barren stories that don't really seem far-removed from what I would read in NWN. The vocal performances and facial animations make the presentations absolutely fantastic, but so far as the actual writing goes - yeah, it's pretty weak. The sheer amount of reactivity to companions in-game must have taken a ton of effort, and it's A+ on presentation and on effort. But the actual writing is middling.
So what are the reasons you guys think this game has received a 97 Metacritic score along with being the highest rated game on OpenCritic right now?
Remember how Skyrim brought a bunch of people into RPGs that didn't actually like RPGs, and praised the game for doing a bunch of things that it did worse than its own immediate predecessors, nevermind other properties in the genre? Baldur's Gate 3 is Skyrim 2. Skyrim helped in part turn everything in the AAA space into an open-world-fetch-a-craft-a-boring-as-fuck-a-thon because it brought in millions of people who... love mediocrity, I guess.That being said, the absurd and overblown praise it's been getting has stopped being funny and started getting annoying.
When I see people praising this game in the sycophantic way they do, it's so abundantly obvious that these are people who have only played Fallout 4 and Skyrim and consider themselves RPG connoisseurs. Or people who watch critical role because they love to suck celebrity cock, and don't want to miss out on this tangentially-related FOMO. The 'story' setting of the game is so remarkably easy, and the romance is so pushed that it's genuine brilliance - these kinds of retards flood in, put it on the easiest difficulty, play their power-fantasy waifu simulator, and get to brag to everyone that they're actually enjoying a "very deep, compelling story with rich characters" just as they did with Skyrim.
I think the game's a lot of fun and overall good, but the praise tells me we're going to see a lot of copycats of this thing, and a similar dip in overall quality to the genre as we did after the release of Skyrim. And, to some extent, The Witcher 3. I like TW3's story and characters and world, but it's a better-written Assassin's Creed when it comes to actually playing the game. People accept way, way too much tedium and bloat in these things.
Were your only games prior to this Pillars of Eternity and Shadowrun? The number of things in this is pretty low compared to most CRPGs out there. The UI, though, is abysmal and doesn't explain much about what they do.I've never had this issue with any CRPG I've played but the number of spells, abilities, etc. is making my brain hurt
Ironically, while Wrath of the Righteous has an absurd number of abilities, classes, passives, feats, so-on... it actually does a better job at explaining them, if you take the time, because the tooltips are actually fucking useful. Meanwhile, each subclass in this game has abilities it gets down the line, but none of them tell you what they are. So many basic mistakes.
Disco Elysium did that really well. Pass the check, and you have story A. Fail it, and you have story B. They diverge significantly, and you learn different things on each.I've just heard someone celebrate failed ability checks because they branch the story in a new path.
Baldur's Gate 3 does not do that well. There are two paths - good guy and bad guy (and "pay me to be a good guy" is functionally the same as #1). As such, most failed skill checks are... just failures. There is no other branch they can put you on, because there's two.
The tradeoff is that you have a few different ways to achieve the good guy goal or the bad guy goal, and picking one or the other of those is interesting. But if you ever replay the game, you'll see what I mean. I really liked that I freed the gobbo and saved the absolute recruits to schmaltz my way through and infiltrate the goblin camp, until on a replay to swap to Dark Urge I realized that I could slaughter every single goblin up to the camp, piss off every single absolute cultist and murder them too, and then still walk up to Minthara and blast her off a cliff no differently than the first time. There are like 30 'secret' entrances to the gobbo camp but I cannot fathom why they are there - they offer no benefits compared to just walking in and punching the leaders.