Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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I gave up midway through act 3 but from what I played I'd give it a 7/10. The middling writing was the game's biggest flaw for me -- there were very few quests, characters, or story beats that interested me at all.
 
It's not you. Or Larian really. I'm a biased caster supremacist who enjoyed the hell out of the growth curve clothies could dig themselves into in OG 2nd edition Baldur's Gate, so take me with a grain of salt, but every rule "improvement" I've ever read from 5th edition feels like a Fighter player (which Mike Mearls, lead designer for the edition *is*, surprise surprise) was assblasted by casters having fun in 3rd edition and personally rewrote as many spells and game mechanics as he could get his hands on to make playing a mage a frustrating pain in the ass, sold as "finally, the casters can't trivialize encounters and everyone has equity on the battlefield". Every remotely good spell has been massacred (Bless is no longer a straight AOE that hits everyone and lasts 10 rounds. It's now 3 targets max, Concentration so the cleric can fumble it early from a light breeze of damage, and it falls off if a beneficiary moves too far away. Trust me, *every* decent spell has been fucked like this). 5e is designed with the vision of mages not casting their spells and not controlling the battlefield unless they get lucky, on one enemy at a time, for one round at a time, because martials are surprised that magic in a fantasy setting is magical. No, mages need to spam Attack every round, but Attack needs to look like a fire cantrip and function identically to shooting a crossbow. MMO gameplay. Now combat is "finally" "fair" *barf* Don't even get me started on Legendary Resistance, the ability peppered all over strong opponents that lets them just auto-win saving throws X number of times per day. If that's not a fiercely inelegant mechanic dreamed up by the "Nuh uh I have an everything proof shield" fat kid roleplaying Conan on the playground, I don't know what is.
i reallly miss my instant kill and actually useful stoneskin spells
 
Reckon I'll replay it later in the year and do a comically evil playthrough.
My next playthrough is gonna be an oath of vengeance paladin that's as racist towards tieflings as the game allows me to be. Definitely takes away a bit of the roleplay aspect when you use an entire race of literal devilspawn as an allegory for real world politics and limit saying anything politically correct, but depicting muslim(?) refugees as literal hellish abominations is kinda accidentally based.
 
All I know is that people are hailing it as the greatest RPG ever made, saying that it dumps all over other games released this year, even TOTK, and that Bethesda should be embarrassed to be releasing Starfield now that this masterpiece has apparently made it irrelevant.

It’s kind of turning me off from the game, to be perfectly honest, even though I acknowledge that it’s a good game.
Just wait till Starfield comes out. The soyjaks will have their new fap material by then. Larian really read the market well in their move to move up the release. They get their own sweet spot of hype before the gigantic autism storm that is Starfield sweeps the market.
 
Also this might just be a me thing but every model in this game looks really fucking ugly and made me feel like I was in my grandma's funeral room for some reason.
I don't personally get this. I've seen people bitch and moan that the women are ugly in the game but I find them quite appealing. The party members especially, obviously, but I can't think of many I found out and out ugly. There's this one Tiefling woman who's always with her husband and she's just really cute. I don't know how anyone can say they're ugly.
 
I don't personally get this. I've seen people bitch and moan that the women are ugly in the game but I find them quite appealing. The party members especially, obviously, but I can't think of many I found out and out ugly. There's this one Tiefling woman who's always with her husband and she's just really cute. I don't know how anyone can say they're ugly.
Possibly because beauty is subjective.
 
I've just heard someone celebrate failed ability checks because they branch the story in a new path.
Making each playthrough different.
https://youtube.com/watch?v=mtU2Aj_elEk:685
Remember when people shat on fallout 3 for having random percentage speech checks?
Also, having the dice roll checks at all seems kind of moot if the game is encouraging save scumming.
 
i really dislike how using tadpole powers and consuming more tadpoles had no bearing in the story, maybe i just overanalyzed it but with the main story being primarily about removing the existing tadpole you have it's really weird that the skill tree where you insert more evil alien parasites into your brain (where you actively see your brain getting more calcified and fucked up as you put in more worms) is seen as strictly benign even though the player character (and companions) can all make the reasonable argument that inhaling tadpoles is probably a bad thing to do.

ideally i would like a true mortal sort of path for resisting the temptations of additional illithid powers but nah, they probably figured people wouldn't want to get punished for partaking in the skill tree even though from a narrative perspective it should make total sense that putting more alien mind control worms into your brain ought to warrant some ramifications, like maybe the Elder Brain at the end can enthrall you completely if you gave up enough autonomy to the worms whereas remaining as pure as possible would let you resist such a beckoning, powers like the ones the illithid offer (who are evil as fuck mind you) ought to have a price.
 
i really dislike how using tadpole powers and consuming more tadpoles had no bearing in the story, maybe i just overanalyzed it but with the main story being primarily about removing the existing tadpole you have it's really weird that the skill tree where you insert more evil alien parasites into your brain (where you actively see your brain getting more calcified and fucked up as you put in more worms) is seen as strictly benign even though the player character (and companions) can all make the reasonable argument that inhaling tadpoles is probably a bad thing to do.

ideally i would like a true mortal sort of path for resisting the temptations of additional illithid powers but nah, they probably figured people wouldn't want to get punished for partaking in the skill tree even though from a narrative perspective it should make total sense that putting more alien mind control worms into your brain ought to warrant some ramifications, like maybe the Elder Brain at the end can enthrall you completely if you gave up enough autonomy to the worms whereas remaining as pure as possible would let you resist such a beckoning, powers like the ones the illithid offer (who are evil as fuck mind you) ought to have a price.
Lol, so there's no reason to not use the system? My character has been resisting every chance to use them or dialogue options that would use the illithid powers, it'd be funny to know it's been for nothing aside from roleplaying purposes.
 
Just wait till Starfield comes out. The soyjaks will have their new fap material by then. Larian really read the market well in their move to move up the release. They get their own sweet spot of hype before the gigantic autism storm that is Starfield sweeps the market.
Several are saying though that this game has made Starfield irrelevant, what with BG3 having better animations, role-playing elements, character writing, quest lines, and polish not seen in Bethesda games.

Then again, a lot of this is from Sony fanboys.
 
Lol, so there's no reason to not use the system? My character has been resisting every chance to use them or dialogue options that would use the illithid powers, it'd be funny to know it's been for nothing aside from roleplaying purposes.
Yeah really thought it would have an impact too. Doesn't really surprise me though with other systems being undercooked as well.
 
Several are saying though that this game has made Starfield irrelevant, what with BG3 having better animations, role-playing elements, character writing, quest lines, and polish not seen in Bethesda games.

Then again, a lot of this is from Sony fanboys.
Starfield was always going to be irrelevant as an RPG by virtue of it being made by Bethesda, it's going to be Fallout 4 in space with all the usual Bethesda slop trimmings you've come to expect.

thankfully for Bethesda their established audience don't care about 'tistic shit like roleplaying or writing anymore and just want to explore and find shit to do (which Starfield will deliver on).
 
Several are saying though that this game has made Starfield irrelevant, what with BG3 having better animations, role-playing elements, character writing, quest lines, and polish not seen in Bethesda games.

Then again, a lot of this is from Sony fanboys.
Bet that these same mouthbreathers will be no-lifing Starfield on Day 1 of release when it comes.
 
soft bias of low expectations + beloved IP + nostalgia.

Gamers of all ages will willingly shovel shit down their mouths (just look at how many unreleased games are best sellers ffs) so when a product actually doesn't suck terribly it will get an outsized positive reaction.
With the amount of shit coming out in the gaming industry today, it's not surprising that they consider this the best of the modern age.
 
I've just heard someone celebrate failed ability checks because they branch the story in a new path.
Making each playthrough different.
https://youtube.com/watch?v=mtU2Aj_elEk:685

everything about this makes my brain hurt. "it gets really interesting when you realize certain things give you bonuses to your rolls!" one, that's communicated literally at character creation, two, your attribute bonuses, proficiencies, buffs etc do not curve your roll results hard enough to overcome a stinky enough roll. aside from the fact that you have a 5% chance at all times to instantly fail no matter how much powergaming you've done, your proficiencies really only overcome random chance on low DC checks. high DC checks demand that you either nat 20 or get an extremely high roll in addition to having as many bonuses as possible. this is all well and good in tabletop with actual humans where weird dice results act as fuel for more roleplay. but in a piece of computer software where everything must ultimately be reduced to a combination of binary states, this results in regular immersion breaks such as my extremely high WIS Cleric failing a religion check while Lae'zel, a literal alien from outer space, who cannot correctly pronounce proper nouns native to Faerun due to her unfamiliarity with them, instantly recognizes a piece of arcane religious trivia with ease. and the ability to save scum invalidates it anyway, it just wastes your time if you want to pass a particular ability check. BG3 is becoming the Dark Souls of CRPGs, a game whose real merits are massively overshadowed by a cavalcade of dickriding, because retards raised on shit like Mass Effect and Halo, who have never played anything that hasn't appeared on the front page of Polygon or IGN, are utterly blown away by these new and unfamiliar mechanics that have existed in better forms for decades.
 
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