Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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Then buy it not on GOG, GOG gives Devs and thus WoTC/Hasbro a higher cut.
Who said anything about buying?
Do we know the steam version is going to have Denuvo? This isn't me trying to be a contrarian, I actually don't know.
Putting Denuvo or any DRM on the Steam version would just be burning money if there's a DRM free version out there. So I wouldn't put it past Wizards and Hasbro to do it but it sounds unlikely.
 
No idea if it has denuvo or not on Steam.

RPG is usually about playing a customised character being a central feature.

Mario or Halo is centered on other things.

Jrpgs are distinct with usually featuring a premade character, while western or non japanese ones may have your own character, Donut Steel the OC.

There are of course outliers. Witcher has you play a premade character and Final Fantasy 14 lets you make your own.

Swtor is often said to be a hybrid rpg/mmorpg since it is leaning heavier on rpg than mmo elements.

I am not shitting on jrpgs, I am just saying they got a generally distinct vibe and are worth their own class.

Like how RTS and 4X are generally considered different genres, even if you both command armies in them.

This is just for convenience.

Age of Myth lets you have a custom ruler, battles, and empire management, though not as much as a dedicated game of those.

It is like how 3rd person and first person shooters are pretty alike, but a little different.
 
Good point, and if they had, I might be more interested in the game. But marketing doesn't just reflect audience preferences, it reflects dev priorities too. You lead with what you feel is your strongest pitch. And time after time, they're leading with pitches, themes, and features I want to actively avoid.


I don't think that's a valid accusation when BG3's lead artist does an interview with the word "identity" in every other paragraph.

That's like seeing thunderstorm and flood warnings on the news for a week, and calling your wife a crazy hydrophobe for worrying that the garden will drown.
That is why I'm concerned about the game too seeing the priorities of the devs with the marketing. I've learned more about genital customization, romances and identity then I have about the factions, locations and gameplay for this game. I get if Larian wants to make the marketing lighthearted before release and not spoil anything but focusing on all this weird superficial stuff that isn't really important in the grand scheme of things makes me feel like they are pandering to the wrong kinds of people. The types of people you really don't want in your community.
 
If GOG doesn't use Denuvo, shouldn't we rather give them shekels if we must?
I heard it through the grapevine, but Swen is cool with the piracy (doesn't encourage it, but doesn't get ass mad about it either) so the Steam version won't have any DRM. Don't quote me on it though.

The types of people you really don't want in your community.
If there is something I learned in the past week, by visiting several places related to this game (steam forums, larian forums, /v/, even fucking r*ddit etc) is that I truly DO NOT WANT anything to do with the community. Between cringing and wishing death upon those people, I once again remembered that you can partake in something yet stay clear of the fans like they're a leper colony. This was the main reason I sought refuge on the farms, hoping that even if people are retards I can just call them nigger faggots or if someone is extremely autistic he can be thread banned. But I'm hoping it won't come to that.
That being said, starting tomorrow (jewtubers get access to game, but I'm not yet sure if they can talk about it), I plan to stay clear of those places, only occasionally dropping by here, because I just know there will be some sped who's gonna spoil some shit. Since I'm a huge book fag, I fucking hate getting spoiled on a story.
fuck_the_community.jpg
 
If there is something I learned in the past week, by visiting several places related to this game (steam forums, larian forums, /v/, even fucking r*ddit etc) is that I truly DO NOT WANT anything to do with the community. Between cringing and wishing death upon those people, I once again remembered that you can partake in something yet stay clear of the fans like they're a leper colony.
That has pretty much been how I have been with the D&D community for the past few years. When things like Critical Role got big and D&D got a new influx of fans from Stranger Things I decided to stay clear of the community. It turned out to be a good call. The community ended up becoming infested with troons and shippers and I wanted nothing to do with them and their perversions. The D&D community is now just one big melting pot of mental illness at this point and I'm much too old and cynical now to humor these people anymore.
 
That has pretty much been how I have been with the D&D community for the past few years. When things like Critical Role got big and D&D got a new influx of fans from Stranger Things I decided to stay clear of the community.
Been on a DND inspired Conan Exiles server and holy shit the Troons and Autists mixing with the Conan Coomer community is such a blackpill. If a nigga wants good text based RP its basically that or like GTA: World and those are very bleak choices.
 
Been on a DND inspired Conan Exiles server and holy shit the Troons and Autists mixing with the Conan Coomer community is such a blackpill. If a nigga wants good text based RP its basically that or like GTA: World and those are very bleak choices.
Man, Conan Exiles was so fun before they changed the entire movement system so they could have mounts. Fucking FunCom, they're a big part of why I don't actually trust the smaller game companies either.
 
Fucking FunCom, they're a big part of why I don't actually trust the smaller game companies either.
They're like the weirdest fucking Company. They come out with really unique and interesting games and then slowly do their best to make them trash. They're like the opposite of Ubisoft.

Ubisoft comes out with an interesting idea for a game that you skip for the first two years and then its actually decent. Funcom their games come out and are great and then two years later they've made it worse.
 
They're like the weirdest fucking Company. They come out with really unique and interesting games and then slowly do their best to make them trash. They're like the opposite of Ubisoft.

Ubisoft comes out with an interesting idea for a game that you skip for the first two years and then its actually decent. Funcom their games come out and are great and then two years later they've made it worse.
Secret World still hurts. Their ARG were on point and the exploration missions were great. Sure, you probably had to use the build in web browser to look up some shit but when you got one you felt like the smartest motherfucker on the face of the planet, they had in universe sites for a lot of that shit too, someone clearly put in the work. the lore, the atmosphere, gold star, hadn't been done, hasn't been since. Sure, the skill wheel was ten kinds of messy and there wasn't as much build freedom as one would like, I remember doing 3/16 nightmare or whatever it was, first three dungeons, all bosses and everybody needed to have a shotgun for just one cleanse as a secondary, but there was still gold there.

Then they did Legends and the skill system fucking sucked, they stripped out most of the freedom and monetized the shit out of the rest and everything fucking else. They had promised to keep doing more story on that lesser version too and ended up launching one issue past Tokyo then abandoning it anyway just to add insult to injury. I really need to figure out to find box copies of Secret World original and get a group of Kiwis into the original which is still hard to do but hey, we're TOR only again so you can figure it out just to redo some of the original shit.

I don't mean to go back into this again and off topic, I swear but why is it when something gets upgraded and/ or continued it seems lesser somehow. Like that line in Babylon 5 where the grey council figured out that the Minbari greater souls were not reborn within their people but were going to humans after the last great shadow war. Don't think about that reference too much, that's way out there even for me but it seems appropriate. I'll take the puzzle pieces now, thank you.
 
They think that the audience are too childish to take anything seriously and need to be treated like children in any entertainment they consume.
I have to speak up in defense of children. Children know when they're not being taken seriously and they don't like it. Children want sincerity. Muh peddit fedora-tipping is the opposite of sincerity. Other anti-sincerity tell-tale signs are subversion of heroism and D&D alignment, contempt for save-the-world plots, the healbitch trope, rpg mechanics leaking into the story -- all this conveys disdain toward the genre the consoomer is supposed to have outgrown and now enjoys "ironically".

Here we made an entire order of paladins be gay in Ravenloft.
wat
 
Pre ordered it, probably going to have a lot of fun.

I get that being cynical is basically required to post here but man some of you guys have your brains just absolutely rotted by identity politics.
Looking forwards to hearing if you reckon it's worth it or not when you're done.
 
Yes, the Order of the Silver Dragon is a order of gay paladins in Ravenloft and one of the quest in that game is helping a revenant of one of the paladins remember his love for his gay lover because Christopher Perkins is a fucking hack drunk on the SJW Kool-Aid and can't help himself.
 
Secret World still hurts. Their ARG were on point and the exploration missions were great. Sure, you probably had to use the build in web browser to look up some shit but when you got one you felt like the smartest motherfucker on the face of the planet, they had in universe sites for a lot of that shit too, someone clearly put in the work. the lore, the atmosphere, gold star, hadn't been done, hasn't been since.
Not just "someone", the lore, the atmosphere and the writing were done by none other than Ragnar Tørnquist of The Longest Journey fame. The man is an absolute master when it comes to world-building.

TRANSMIT - initiate cephalopod signal - RECEIVE - initiate cuttle-ink frequency - HANDLE WITH CARE - initiate the Chernobyl syntax - AVOID CONTACT WITH SKIN - initiate the eel mucous lexicon - HARMFUL OR FATAL IF SWALLOWED - flip the Ace of Ruin - WITNESS - The Filth.

It creeps in through the crawly cracks of 3 AM. That weird dimension. There are thoughts that can only hatch in the human skull at 3 AM. It is always 3 AM somewhere. It is happening right now.

A woman wakes with a headache. She seeks aspirin in the bathroom. Black mold grows thick on the wall tiles. The stain forms a face. She hears a terrible howling from the sink drain. She bends to listen. When she looks up, she does not recognise the reflection in the mirror. The face in the stain smiles.

Night after night she listens to the howling in the pipes. It gains a curdling cadence. She hums along. She can almost sing the words. She scratches the pimples dotting her body. They swell to boils. They burst, revealing new eyes. The eyes show her unutterable truths. Soon, she sticks thumb tacks into her tongue so she can better explain these truths to the weeping children whose beds she hides under.

It is always 3 AM in the Filth. It is liquid 3 AM, black and dripping.

Following the signal...

Somewhere, a trucker reads alien letters carved into the bathroom stall walls of a truck stop. He cannot look away. Pathogens in the grammar open an event horizon in his head. He spreads the scrawl in every stop on his route, carving it into the stalls. He itches and he scratches. Others see the letters. They itch. They scratch. He scratches his face, draws the runes in red with his box knife. His head blossoms into a bouquet of writhing lampreys.

This makes me want to go and re-read the entire compilation again. Hunting for those pieces of lore was the best reward the game could offer.
 
probably about the 5e version of ravenloft wotc put out a while ago. haven't read it, but from what I heard it's what you'd expect from current year wotc and worse.

Secret World still hurts. Their ARG were on point and the exploration missions were great. Sure, you probably had to use the build in web browser to look up some shit but when you got one you felt like the smartest motherfucker on the face of the planet, they had in universe sites for a lot of that shit too, someone clearly put in the work. the lore, the atmosphere, gold star, hadn't been done, hasn't been since. Sure, the skill wheel was ten kinds of messy and there wasn't as much build freedom as one would like, I remember doing 3/16 nightmare or whatever it was, first three dungeons, all bosses and everybody needed to have a shotgun for just one cleanse as a secondary, but there was still gold there.

Then they did Legends and the skill system fucking sucked, they stripped out most of the freedom and monetized the shit out of the rest and everything fucking else. They had promised to keep doing more story on that lesser version too and ended up launching one issue past Tokyo then abandoning it anyway just to add insult to injury. I really need to figure out to find box copies of Secret World original and get a group of Kiwis into the original which is still hard to do but hey, we're TOR only again so you can figure it out just to redo some of the original shit.
dude responsible was ragnar tørnquist, who also wrote longest journey. if you know how that turned out you might be glad TSW stopped where it did before it got ruined too.

as for the reboot, never was that bothered by it. the original game was dead anyway, it was either the reboot or bust. lot of people complained about the skills, but let's be honest it most people used the same 3-4 builds with the same handful skills. freedom of builds is pointless if there's no reason to step outside the meta, so all the reboot did was trim it down to the essential in the way most people already played the game anyway. quests and everything was kept the same, and you could play pretty much most of it without paying a dime (which is always an issue going from sub to b2p or even f2p).
funcom didn't even pull a blizzard, you can still play the original since the servers are still up (last time I checked).

just wished there was a better way to preserve it, since the servers will inevitably go down at one point...
 
It's less than a week until release. Major guidelines for those who interested:
  1. Stay away from /v/rpg/. In fact, do it constantly
  2. Jewtube will be infested with soyboys screaming how great and heckin' auwesum it is. Solution - do not recommend the channel
  3. Postpone visiting this thread until 2 weeks after release
I wonder how volume of the game will change from early access. It's already 50+ gb
 
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