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Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC
I thought Minthara romance was also broken, but a recent interaction with Sceleritous Fel has confirmed that we're, apparently, still a couple. He even compliments me on coupling with a Drow.
Only problem I've had with Hirelings so far is that after I was done editing one of them, the game took about 2 minutes to finish rendering him. At first I though the game had locked me in the Hireling creation menu but eventually it returned to the game proper.
Something else that's been fun about keeping Astarion around is that I allowed him to become an ascendent vampire and now he sees my character's pact with Bhaal as a "friendly" competition.
Astarion really seems to dig it if The Dark Urge fully embraces big daddy Bhaal.
I gotta say, though, I really hate how the game desperately tries to force Yenna into your camp, no matter how many times you tell her to fuck off. I did on every occasion and she still reappeared. Then, when Orin kidnaps her, almosr everyone starts talking like we've an invested interest in saving Yenna even though every conversation I had was to tell her to kick rocks.
I thought Minthara romance was also broken, but a recent interaction with Sceleritous Fel has confirmed that we're, apparently, still a couple. He even compliments me on coupling with a Drow.
Only problem I've had with Hirelings so far is that after I was done editing one of them, the game took about 2 minutes to finish rendering him. At first I though the game had locked me in the Hireling creation menu but eventually it returned to the game proper.
Something else that's been fun about keeping Astarion around is that I allowed him to become an ascendent vampire and now he sees my character's pact with Bhaal as a "friendly" competition.
Astarion really seems to dig it if The Dark Urge fully embraces big daddy Bhaal.
I gotta say, though, I really hate how the game desperately tries to force Yenna into your camp, no matter how many times you tell her to fuck off. I did on every occasion and she still reappeared. Then, when Orin kidnaps her, almosr everyone starts talking like we've an invested interest in saving Yenna even though every conversation I had was to tell her to kick rocks.
Just in case you thought he was the only character in the game who was straight with you from the beginning; the truth is that you were always his plaything. Wyll got it right when he mentioned how Duke Stelmane died of a mysterious stroke. Turns out, The Emperor was only friendly to you because it was pragmatically expedient. None of his motivations were altruistic.
I think this drives the number of people in the end-game who actually want to help you, by merit of the goodness of their heart, to a net zero.
He was way to eager for me to indulge in tadpoles for me to every fully trust him. Him turning out to be a mind raper if you harshly reject him just makes it more apparent.
That's exactly what I mean. It's a contingency the game forces on you one way or another. One time I shot at her cat and they ran away. But they show up again with the same dialogue.
Speak to her later or speak to her corpse if you let Orin kill her and the choices make it seem like you actually got to know her (even though I didn't).
I've done some digging and discovered she is also marked as an essential NPC, meaning you can't even kill her in your camp. The devs pigeon-hole you into that dilemma regardless as to your character's disposition toward Yenna.
I didn't at first, but the game took forever to leave the dialogue window with him. It lagged for few seconds and I had to watch his fugly face as he flashed a creepy smile. That was too much. I summarily let the Urge do its thing.
I love that they had an entirely new character for Lae’zel’s intro when you play as her Origin character only for him to die after the prologue. The Emperor really said “…nah, fuck that guy.”
So uhhhh Scratch seems to appear at camp before you even pick him up if you throw something. Made a new Cleric to do something my drunk mind thought of the other night and I tossed a severed arm I found. Suddenly Scratch was at camp with his dead owners corpse. I could tell him to come to my camp during our conversation despite him being in my camp. It was an interesting experience.
I’m starting to have that thing pop up where I’m afraid to do anything in town earlier or later than other things because it might fuck something up later, even if I know it’s not going to.
There’s just so much stuff going on in the Lower Cities, I’m getting weird moments of panic.
I decided to use that mod that lets you use more than 4 companions and put the difficulty to tactical since I thought it would to easy using 4 of them(excluding my avatar) on balanced mode. At level 3, I've already managed to beat the gith patrol. If you play with more than 3 companions, how do you guys deal with the difficulty cap?
How is splitscreen? I am tired of waiting for the Xbox release and just want to play it. I have a Ryzen 5600x, 3060ti. Should I be fine to splitscreen it up on a TV with reduced settings? Also is lone wolf in this game? Loved playing with just 2 characters in DOS2.
How is splitscreen? I am tired of waiting for the Xbox release and just want to play it. I have a Ryzen 5600x, 3060ti. Should I be fine to splitscreen it up on a TV with reduced settings? Also is lone wolf in this game? Loved playing with just 2 characters in DOS2.
You can have 1-4 characters at a time. If you have a full party, just talk to the member you want to get off and tell them to wait for you in camp. So long as you don’t tell someone else to join you, the slot will stay empty.
I'm currently on a Karlach origin playthrough where I've killed off the majority of my companions and stuffed them in the camp lockbox. I respecced her from Barbarian to Rogue. Soul Coins still work, in fact, although they only take effect when you're below 25% of your health since you can't enrage as a Rogue unless you multiclass.
Apparently it's possible to solo the game in Tactician mode, but there's a lot of heartache that comes with. I'm not as patient as some and was content to keep the game on Balanced mode. If you go Thief Rogue, the experience is far more ideal since you can Sneak Attack with your Action, Dash away with your first Bonus Action, and then Hide with your second Bonus Action. This turns the game into a series of hit and run tactics.
Late game, you can respec as a some multiclass wonder and own everything within the first turn on some fights.
Well, that whole bit in Bloomridge Park was easily one of my favorite moments in the game. Talking to a Flaming Fist who turns out to have a tadpole and warns you to fuck off, seeing two weirdos having a talk by the waterfall only to have my Volo eye reveal two people hiding, Sneak Attackng the one targeting the couple and getting a free round since I “Surprised” the ambusher, having the FF lady show up only to tweak out for some reason and suddenly help me, only to kill everyone and find out the Elder Brain took control of FF lady to ask for my help in being freed only to cause the lady’s brain to melt from doing so.
Oh, and because I did a Sneak Attack, I got a funny little glitch where the conversation between the one hooded guy and the monk girl enemy was going on during the fight. It was pretty funny.
Found out you can just ignore the Inquisitor at Creche Y'llek and head straight for the Blood of Lathander. In doing so, I nuked the entire Creche, but for whatever reason my Journal still tells me to go talk to the Inquisitor.
I just keep finding ways Larian hasn't accounted for what players do.
By the way, I hate the fact that the Blood of Lathander, as a light source, doesn't protect you from the Shadow Curse.
Found out you can just ignore the Inquisitor at Creche Y'llek and head straight for the Blood of Lathander. In doing so, I nuked the entire Creche, but for whatever reason my Journal still tells me to go talk to the Inquisitor.
I just keep finding ways Larian hasn't accounted for what players do.
By the way, I hate the fact that the Blood of Lathander, as a light source, doesn't protect you from the Shadow Curse.
Lae'zel's body was decorating BOOOAL's altar in the Underdark at the time which is a number of places she can perma die along the way.
It's just one of a number of quest markers the game leaves up despite the fact that I've either already succeeded fulfilling an objective or not. Hell, back when I killed the majority of the Tieflings at the Grove, the journal updated telling me they'd left for Baldur's Gate.
BG3'S quest journal needs a major overhaul.
Most stuff gets cleared when you transition from Act II to Act III anyway. Speaking of which, Kith'rak Voss never approached me at night after I nuked the creche, so it'll be interesting to see what he has to say once and if I meet him at Sharess' Caress.
I'm also planning on turning Karlach into an Unholy Assassin when I reach the Lower City.
Lae'zel's body was decorating BOOOAL's altar in the Underdark at the time which is a number of places she can perma die along the way.
It's just one of a number of quest markers the game leaves up despite the fact that I've either already succeeded fulfilling an objective or not. Hell, back when I killed the majority of the Tieflings at the Grove, the journal updated telling me they'd left for Baldur's Gate.
BG3'S quest journal needs a major overhaul.
Most stuff gets cleared when you transition from Act II to Act III anyway. Speaking of which, Kith'rak Voss never approached me at night after I nuked the creche, so it'll be interesting to see what he has to say once and if I meet him at Sharess' Caress.
I'm also planning on turning Karlach into an Unholy Assassin when I reach the Lower City.
I remember complaining about the journal, specifically that the timed quests aren't all clear and someone said "it's an RPG! It's better that you don't know all of the consequences!!!" Which, sure, if this were Ultima 4 and there was absolutely no information or hand-holding, fine, but having a journal that sometimes lets you know you have to finish X quest by Y time and sometimes doesn't is partial information and misleading.
After all of my bitching before the game came out, that's the one big flaw I saw in it. It may have ruined RPGs for me the way Dark Souls ruined action games, why play anything else?
Has anyone done multiplayer from their PC with friends of lesser stock who have PS5s? I'm waiting on a few friends to finish their first playthrough so we can all play together if I can join.
Speaking of Rogues, I don't understand the natural Intelligence proficiency from a practical standpoint. It helps in Saves, but not in skill checks for Int rolls which means Arcane Trickster doesn't even benefit from it.
So yeah, those are save proficiencies. They only effect saving throws. Every class has 2 (though barbarian almost has 3 in practice from a class ability and paladin might as well have all of them)
The idea is that 3 of the saves are common (wisdom, dexterity, and constitution). In 3.5 they were called will, reflex, and fortitude but they were functionally the same.
Three are uncommon (int, strength, and charisma)
Each class gets one common save and one uncommon save. The uncommon saves are pretty unbalanced though, strength is moderately common and intelligence and charisma are almost nonexistent. BG3 does a good job compared to pnp in not making them completely bad, int is probably decent because Mind Flayers and psionics in general use it.
So yeah, those are save proficiencies. They only effect saving throws. Every class has 2 (though barbarian almost has 3 in practice from a class ability and paladin might as well have all of them)
The idea is that 3 of the saves are common (wisdom, dexterity, and constitution). In 3.5 they were called will, reflex, and fortitude but they were functionally the same.
Three are uncommon (int, strength, and charisma)
Each class gets one common save and one uncommon save. The uncommon saves are pretty unbalanced though, strength is moderately common and intelligence and charisma are almost nonexistent. BG3 does a good job compared to pnp in not making them completely bad, int is probably decent because Mind Flayers and psionics in general use it.
Thanks; it took me a while to realize Proficiency only effects your Saving Throws and not your actual skill checks. My first impression was that this was leftover from 3e where Intelligence gave you extra skill points. Aside from Dexterity, Rogues usually invested in Intelligence so they'd be better at...well, pretty much everything.
In other news, I found a really funny way to kill Gortash. I saw this video recently, tried it out myself and it works!
Did this on my Karlach origin play-through. When you try to loot the body afterwards, Karlach has a moment, and a lot of her innermost feelings begin to surface. Apparently, she and Gortash were lovers at one point. I'm not sure that was ever mentioned in a regular playthrough if Karlach is your companion, but there it is. Honestly, it's not even a huge thing throughout the Karlach origin story which is kind of a letdown. We're supposed to be getting the story from her perspective, right? You'd figure that if you were playing as an Origin character, the story would be more elaborate about those details, like Gortash's gang, his and Karlach's budding romance, the betrayal, etc. But, nope. Nothing like that. I feel like if the writers were less concerned with making Karlach a meme, they could have made her story far more compelling.
EDIT: Turned her into an Unholy Assassin. Incidentally, was able to offer Gortash's hand during the Murder Tirbunal. The new leather armor and the Ilithid powers have completely changed the way she looks:
Pretty badass.
I finally resurrected Shadowheart. I did it right in front of her parents in the Sharran temple below the House of Grief. What happens is, she acts like she's been on the entire adventure with me even though the last thing she remembers is dying on the Nautiloid. And even after Shar's curse is removed from her, the game still walks you through all her dialogue sequences as if your character doesn't realize she's a Shar worshipper or that the wound on her hand is linked to her parents. If that wasn't enough of a sequence break, I brought her back to Viconia and dialogue proceeds as if I hadn't just told Viconia that Shadowheart was dead. All this is to say, I'm really having fun discovering new ways to break the game.
Oh, and if you managed to solo kill the Avatar of Myrkul at the end of Act II, you get this dialogue selection: