Art WIP, Advice & Critique Thread - spammy sister of art thread

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Ver archivo adjunto 9232195
yeah it's scuffed but there is a thumb hole there.
ah thats fine no one gonna notice anyway

also i tryed a bit more on the head
it looks kinda cool but now it looks like its made of stone and fear expression is gone
1783209662046.png
 
ah thats fine no one gonna notice anyway

also i tryed a bit more on the head
it looks kinda cool but now it looks like its made of stone and fear expression is gone
Ver archivo adjunto 9232308


Two things I would like to suggest, if i may: you have always very solid structures but I notice you dont play much with line weight? This would help you to create a hierarchy for the human eye to read the picture better.
This way you would probably help the eye of the hydra "stand out better".
And I agree about your observations regarding the hydra head becoming a little static: one more suggestions, try to break some of the lines that are composing the scales. Choose the light point source direction, and where the light hits, try to open the scale. This allows the lines to "breathe", and it could probably reduce the feeling of "overwhelming amount of details" on one specific space.

I ve included a couple examples to be able to explain myself better.

These are all authors I am personally studying as of now, since in am working on a project myself. We have Roger Ugena (Jazz Maynard), Guarnido (Blacksad), and one of my all time favorite, Sergio Toppi.
 

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