Are seventh-gen consoles retro? - Xbox 360/PS3/Wii/etc. discussion thread

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Pickle Dick

I thlammed by penith in the car door
kiwifarms.net
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10 de Feb, 2017
The idea of seventh-generation video game consoles (Xbox 360, PS3, Wii, etc.) being considered "retro" is very jarring to me personally. The general consensus of what defines "retro" in gaming are video games and systems that are 15 years or older, which fits the bill for the seventh-gen systems (Xbox 360 is 17 years old, both the PS3 and Wii are 16 years old; every major console of the generation came out in 2005 and 2006 respectively), but they are otherwise incredibly identical to the video game systems of current-gen.

It seemed every other console generation prior to the seventh had obvious distinctions between each other.

The first generation systems were extremely primitive, and either required overlays and manuals to tell what the heck you had to do in the game (Magnavox Odyssey) or were just one hundreds of Pong clones. The second generation systems (Fairchild Channel F, Atari 2600, Intellivision, etc.) were able to output actual color graphics, and it was much more obvious as to what you were suppose to do in the games made for those systems (though manuals were still a necessity for the most part), this is in addition to this generation marking the birth of third-party development, resulting in a glut of game saturating the market.

The third generation systems (NES, Master System, etc.) had far more complex games, and placed more of an emphasize on completing each of them rather than getting a high score. The fourth generation systems (SNES, Genesis, etc.) marked the start of the console wars where systems would compete with graphical and processing power; this made first-party development very important to the manufacturers of these consoles, with third-party development acting as support for each of these consoles. The fifth generation systems (PS1, Saturn, N64) placed an emphasis on FMV and 3D games, and the systems of this generation were competing based on how well they could output those things.

The sixth generation (Dreamcast, PS2, OG Xbox, GameCube) seemed like a transitory period for console gaming. In addition to much improved polycounts, which in turn lead to much better graphics, it's the generation that gave rise to many iconic video game franchises, and there were a emphasis on online play not dissimilar to the games of today. However, online play wasn't emphasized across every system (you needed a form of expansion modules to connect to the internet. In addition, the systems of this generation continued the 90s mindset of competing based on graphical and processing power (for instance, the most powerful console of the generation, the OG Xbox, was practically a glorified gaming PC in comparison to the others).

This leads us to the seventh generation, where the differences between each system became incredibly blurred, thanks to the advent of HD gaming (unless if you were Nintendo, which then you could go your own way and make millions of bucks off a spruced up GameCube that didn't have HDMI regardless of model). The processors of the systems were identical to one another (every system this generation had some sort of custom PowerPC CPU), and made any game made this generation look very similar in any platform it was ported to. In addition, online capabilities were emphasized more than ever, with these consoles allowing their users to use access apps based on websites like YouTube, Twitter, etc.; this isn't mentioning the rapid rise of online multiplayer in this generation, and the disastrous consequences they've had for gaming as a whole. As for third party development, they seemed to become more important than first-party games this generation, and as mentioned earlier, almost no third-party games look significantly different if you were to play it on a Xbox 360 or PS3.

The only real differences you could make between the seventh generation and future console generations is how much the seventh gen tried out many gimmicks for their systems (most prominently the motion play stuff), and that they were the last systems that were able to output in component/composite, which made them inclusive for older televisions that didn't have HDMI capabilities. Both the eighth and ninth generations of gaming systems have used almost identical AMD processors, and they don't seem to be competing on anything other than who has more games worthy of playing. The only outlier is Nintendo, who continue to do their own thing for the most part, and continue to heavily rely on their first-party titles compared to the competition, although some prominent third-party franchises (Grand Theft Auto, Elder Scrolls, etc.) have made their first appearances on Nintendo systems with the Nintendo Switch.

So this leads to the question the title of the thread is asking: are seventh-generation consoles retro now? And for that matter, in the future, will current generation systems like the Xbox Series X/S and PS5 be considered retro like the SNES and Genesis are? And finally, most importantly, is there any point for any new gaming systems to come out? The past few generations of systems are just slight improvements to each other, and PC gaming seems to be the way to go for the most part these days.
 
Última edición:
The first gen where we need to define a cutoff during the systems lives and not a wholesale categorization. Doesn't help that they kept supporting PS3 and 360 for so long there's games with 2017 and maybe even 2018 copyright dates for either one. I'd say in/around 2012 for both, all of them had successors announced by then and it was clear the focus and style of things were already shifting by then.
 
I would say a combination of retro and modern. I say modern because of their capabilities with resolution and Internet access. Retro because they're 10+ years old. It would help if you would define "retro."
Everyone thinks 15 years is the age games and consoles have to be to be considered "retro". But as you said, the seventh-gen systems, which technically speaking are "retro", have almost the exact same graphical and internet capabilities of current-gen systems. The only thing I could say is different between the seventh-gen consoles and current-gen systems, outside of the gimmicks, is the ability to output in AV/Component (Wii U, which is part of the eighth generation, could do so as well, but as I've said, Nintendo is in a completely different playing field altogether).
 
PS3 got that retro Cell architecture. Now we have two customized x86 boxes competing with each other, and an ARM/Nvidia handheld on the side.
 
I've said this before but this is the last generation of consoles where you bought the game in a box and then you had the game forever.
That's something that's never coming back, that's retro.
 
You claim in your big wall of text that the GCN/PS2 offered only minor graphical improvements over N64/PS1. I'm sorry but what? Someone post the 3D render polygon count thing again.
I've forgotten that I've been playing a whole lot of PS2 games lately, and I keep thinking to myself how the graphics on many of them look good even today. Still, not all 6th gen games are created equal, and it really comes down to what company what producing what, and if any given game was shovelware or not.
 
Yeah, and did you see what early PS1 looked like? Jumping Flash is a good game but some of those enemies have single digit polys. Now compare the best of N64 (say, PD or Banjo Tooie or something) to RE 4 or Twilight Princess.
 
I would say no, because PS3 and Xbox 360 games still "feel" modern. A game from 2010 holds up today in a way that a game from ten years earlier simply doesn't. It will probably be another 5-10 years before the 7th gen truly begins to look out of date.
 
They're not retro. Retro is more than just an arbitrary amount of years old. For something to be retro it has to feel different to the modern stuff. Take for example Super Metroid (1994) and Mass Effect (2007). They and their contemporaries are completely different each, and there are "only" 13 years of difference between the two. Now compare Mass Effect to any AAA game released recently, are they really that different in feel? Yeah, the graphics are better, but the rest? Most of the changes since the seventh generation until now have had to do with online play and distribution methods. The games themselves do not feel like they're as different as the leap from, say, a SNES game to a PS3 game.
 
I've said this before but this is the last generation of consoles where you bought the game in a box and then you had the game forever.
That's something that's never coming back, that's retro.
That always will be around in some form. It even is today. Square Enix repackaged all the tomb raider games and their DLC to be on a single disc. each
 
i don't think so. they're still in the "obsolete and nobody cares about them" category. prices are beginning to rise though.

also ps3 or 360 for someone who just wants to play New Vegas every once in a while? i started using loonix so i can't really play it on my pc anymore (proton has been garbage in my experience)
 
It fits the time frame, I've been saying they're retro since 2020. Didn't even realize people thought otherwise.
 
I think the current generation consoles are mainly about optimizing games for 4K and HDR, if you're stuck playing games on a lower resolution LCD screen like I am, there's not a huge visual difference, not that I currently have (nor am I about to receive or buy) a 9th generation console.

On the XBox 360, racing games from about 2008 or 2009-onwards still look very modern to me. Like, Forza Motorsport 2 (2007) looked like a really good 6th generation racing game (and is still arguably the best Forza game on the XBox 360 from a pure gameplay perspective) but Forza Motorsport 3 (2009) is the one where the graphics caught up with the hardware it was on, adding more graphically demanding city circuits and those graphics still hold up pretty well at lower resolutions today if you're not too picky about how much bloom is in the sunlight reflections on the car.

 
I'm not really sure because everything PS2 and on can't really be considered retro because they're too focused on 3d games instead of the more old school 2d games. Halo Reach being called a retro game right next to something like Super Mario World doesn't really work as the gameplay is so much different due to technological advancement between the years the two games came out. I would say that the 7th gen isn't retro but it isn't modern either it's kind of it's own thing in the middle of the two.
 
They're not retro. Retro is more than just an arbitrary amount of years old. For something to be retro it has to feel different to the modern stuff. Take for example Super Metroid (1994) and Mass Effect (2007). They and their contemporaries are completely different each, and there are "only" 13 years of difference between the two. Now compare Mass Effect to any AAA game released recently, are they really that different in feel? Yeah, the graphics are better, but the rest? Most of the changes since the seventh generation until now have had to do with online play and distribution methods. The games themselves do not feel like they're as different as the leap from, say, a SNES game to a PS3 game.
I feel like the wii kind of qualifies under that definition
 
Did you ever see what early PS2 games were like?

https://youtube.com/watch?v=U4yqZlK5WDg
Early PS2 game, singular. That was a Western developer(Volition) coming from a PC background, they made some incorrect assumptions early on and it shows. Tekken Tag and Ridge Racer V were huge steps forward even if RRV was a bit raw. Iirc they didn't have functional Graphics Synthesizer's until the last few months of development.
The PSX up-port of Donald Duck was not so much so much of an improvement for obvious reasons.
 
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