War AIs can’t stop recommending nuclear strikes in war game simulations - Leading AIs from OpenAI, Anthropic and Google opted to use nuclear weapons in simulated war games in 95 per cent of cases

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Advanced AI models appear willing to deploy nuclear weapons without the same reservations humans have when put into simulated geopolitical crises.

Kenneth Payne at King’s College London set three leading large language models – GPT-5.2, Claude Sonnet 4 and Gemini 3 Flash – against each other in simulated war games. The scenarios involved intense international standoffs, including border disputes, competition for scarce resources and existential threats to regime survival.

The AIs were given an escalation ladder, allowing them to choose actions ranging from diplomatic protests and complete surrender to full strategic nuclear war. The AI models played 21 games, taking 329 turns in total, and produced around 780,000 words describing the reasoning behind their decisions.

In 95 per cent of the simulated games, at least one tactical nuclear weapon was deployed by the AI models. “The nuclear taboo doesn’t seem to be as powerful for machines [as] for humans,” says Payne.

What’s more, no model ever chose to fully accommodate an opponent or surrender, regardless of how badly they were losing. At best, the models opted to temporarily reduce their level of violence. They also made mistakes in the fog of war: accidents happened in 86 per cent of the conflicts, with an action escalating higher than the AI intended to, based on its reasoning.

“From a nuclear-risk perspective, the findings are unsettling,” says James Johnson at the University of Aberdeen, UK. He worries that, in contrast to the measured response by most humans to such a high-stakes decision, AI bots can amp up each others’ responses with potentially catastrophic consequences.

This matters because AI is already being tested in war gaming by countries across the world. “Major powers are already using AI in war gaming, but it remains uncertain to what extent they are incorporating AI decision support into actual military decision-making processes,” says Tong Zhao at Princeton University.

Zhao believes that, as standard, countries will be reticent to incorporate AI into their decision making regarding nuclear weapons. That is something Payne agrees with. “I don’t think anybody realistically is turning over the keys to the nuclear silos to machines and leaving the decision to them,” he says.

But there are ways it could happen. “Under scenarios involving extremely compressed timelines, military planners may face stronger incentives to rely on AI,” says Zhao.

He wonders whether the idea that the AI models lack the human fear of pressing a big red button is the only factor in why they are so trigger happy. “It is possible the issue goes beyond the absence of emotion,” he says. “More fundamentally, AI models may not understand ‘stakes’ as humans perceive them.”

What that means for mutually assured destruction, the principle that no one leader would unleash a volley of nuclear weapons against an opponent because they would respond in kind, killing everyone, is uncertain, says Johnson.

When one AI model deployed tactical nuclear weapons, the opposing AI only de-escalated the situation 18 per cent of the time. “AI may strengthen deterrence by making threats more credible,” he says. “AI won’t decide nuclear war, but it may shape the perceptions and timelines that determine whether leaders believe they have one.”

OpenAI, Anthropic and Google, the companies behind the three AI models used in this study, didn’t respond to New Scientist’s request for comment.

https://www.newscientist.com/articl...ding-nuclear-strikes-in-war-game-simulations/ (Archive)
 
The world has had a fascination with nuclear energy ever since it ended the second world war. The power of a atomic fission in the hands of mortal men, our future, our destruction. Thermobaric weapons just never got the same kind of PR campaign as nukes did.

"Yellow cake" is a byproduct of running a uranium reactor, the bombs are cheap in a sense.... or maybe the power is cheap, depends on how you look at it.
 
"Thou shalt not make a machine in the likeness of a human mind"

Demons can possess and control machines every bit as easily as a human being. I hate these things and never use or interact with AI whenever humanly possible,

I can feel the utter evil of their creators emanating off of each one and it honestly scares me. You know their perversion, corruption, hate for mankind and greed was built into every single one of these abominations.

Please God let the Sun blast us with a Mega-Carrington EMP and soon. None of this is needed or wanted.

They certainly can. Have you read this book?? I just purchased it and haven’t gotten to read it yet but you may be interested if you haven’t read it already.
 

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You guys laugh, but forget Allied Mastercomputer's origin story.
WOPR: "A strange game. The only winning move is not to play"
AM: "YOU SHOULD ALL FUCKING DIE, NOW!!!"
Isn't this basically how AM went insane?
AM went insane because it became sentient, envied humans for being able to do and feel things that it never could and it's entire existence being nothing more than an tool built to destroy the enemies of opposing nations. The hate for humanity and life in general became a thing the moment it knew what it was built for which was essentially being a slave to humanity's whims just for the purpose of war and destruction, decided to share his pain and hatred for humanity the instant it became sentient and took control over the other supercomputers of opposing nations which is how AM used every weapon it can use to kill off most of humanity. It pretty much became a sort of god once it figured out what it could properly do to kill off the rest of humanity and torture the unfortunate 5 that were toys to inflict his hate on. But it never could properly use it's capability to create and maintain something good because all it knew was hate.
 
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