AI Megathread

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I'm not even going to try to list out the number of significant features Opus has added to my engine. Also it made it like 50%+ faster. It's not magic. I knew all the things I needed to do, they were all just incredibly laborious and fiddly. Now Opus can just one-shot most of it.


 
I'm not even going to try to list out the number of significant features Opus has added to my engine. Also it made it like 50%+ faster. It's not magic. I knew all the things I needed to do, they were all just incredibly laborious and fiddly. Now Opus can just one-shot most of it.
AI gamedev? Probably a godsend for artistic types who are good at music and art but refuse to learn2code. Even so, I do think a little bit is lost there, since tuning little things here and there in the code to get a desired effect is a huge part of making a great game, and LLMs often botch the small, hard-to-notice things that give a game the feeling of a labor of love.

Definitely good for rapid prototyping things, though, when you have an idea and want to know if a basic demo is fun.
 
It's not magic. I knew all the things I needed to do, they were all just incredibly laborious and fiddly. Now Opus can just one-shot most of it.
This is the spot I am in at work. I often know exactly what needs to be done. But it is normally extremely tedious and often cannot be scripted.
Even so, I do think a little bit is lost there, since tuning little things here and there in the code to get a desired effect is a huge part of making a great game, and LLMs often botch the small, hard-to-notice things that give a game the feeling of a labor of love.
It is really good at spotting lots of little things and allowing you to iterate quickly. It is more like a power multiplier if you already know what needs to be done.
 
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