Ahoy / XboxAhoy / Stuart Brown - High production documentary creator about video game and gun related topics

Surprised no one put the new video

I miss that point of time in gaming when you had actual innovation and you didn't feel like the media was outright hostile to you.

Though NeoGaf seemed to always be faggots.
 
Nobody knows how many Amigas Commodore sold:
(archive 1) (archive 2)
In this video he tracks down information to prove that commonly reported sales numbers for Amiga were not accurate. The numbers on the Amiga Wikipedia page have already been updated with his more accurate estimate.

Scans of the Commodore Annual Reports:
1990 - http://xboxahoy.com/downloads/commodore-annual-report-1990.pdf
1991 - http://xboxahoy.com/downloads/commodore-annual-report-1991.pdf
1992 - http://xboxahoy.com/downloads/commodore-annual-report-1992.pdf
1993 - http://xboxahoy.com/downloads/commodore-annual-report-1993.pdf
 
New video on brownness in games.
It's interesting things in a subject that's connected to my job, but I have a lot of issues with the methodology:
* The sampling is incorrect, taking the highest selling games ignores that the argument on colours focused on games for 13+ ages, mostly shooters and action games. Nintendo's bing bing wahoo increased popularity with the Wii absolutely massacres the data.
* Taking random samples is very risky as any game with lots of inventory management can have a lot of frames including a menu which doesn't represent the game.
* Taking the full frame is incorrect, taking height wise 0.1 to 0.6 and width wise 0.25 to 0.75 of the frame will remove parts like the ground and indicators that massively bias the data. In general it shouldn't take that long for so few games since you don can easily downsample that image to 640x400 without really affecting the statistics.

At least there are some funny meme moments:
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New video on brownness in games.
https://youtube.com/watch?v=TTjGDkDI49IIt's interesting things in a subject that's connected to my job, but I have a lot of issues with the methodology:
* The sampling is incorrect, taking the highest selling games ignores that the argument on colours focused on games for 13+ ages, mostly shooters and action games. Nintendo's bing bing wahoo increased popularity with the Wii absolutely massacres the data.
* Taking random samples is very risky as any game with lots of inventory management can have a lot of frames including a menu which doesn't represent the game.
* Taking the full frame is incorrect, taking height wise 0.1 to 0.6 and width wise 0.25 to 0.75 of the frame will remove parts like the ground and indicators that massively bias the data. In general it shouldn't take that long for so few games since you don can easily downsample that image to 640x400 without really affecting the statistics.

At least there are some funny meme moments:
Ver archivo adjunto 8633419
Ver archivo adjunto 8633416
Ver archivo adjunto 8633420
Ver archivo adjunto 8633421
Not really interesting unless they are talking about how many brown NPCs there are, which would actually be worth watching.
 
Episodes on ammo counter. Nice and informative, only gripe is not mentioning game like Space Marine where the gun makes a different sound as ammo is low.
 
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