90s CGI aesthetic

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A nostalgia for a world that we never got
> 9/11 never happened
> technology being used for good, hacker spirit kept alive
> globohomo not too rampant
> future we were promised


related: this video is modern aesthetics but still has the crazy dream-like drug computer generated visuals feel

 
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Much of that stuff is SGI's OS IRIX rendered on the O2, Indy, Indigo 2, or Nedry's quad core Crimson in Jurassic Park. P. much all movies from the 80s to "Gladiator" were rendered in IRIX. Real Terry Davis shit.
 
Very surprised no one has posted Zdzislaw Beksinski’s late 90s-early 00s work.
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Watch the film Wax or the Discovery of Television Among the Bees, first film ever to be released on the internet and is full of weird abstract CG graphics
 
Schizm was 2001 but still doing the Myst-like surreal 90s CGI thing, and the horrifically badly acted FMV sequences of the era too. It's on GOG for a couple of dollars so it's worth getting before you watch the walkthrough, but here it is:

Ripper was similar, it at least had the excuse of being from 1996 though.

The Command and Conquer series cutscenes were mostly FMV, but they had some CGI greenscreen goodness behind the actors and charmingly janky animations of the different tanks and planes and things in combat. The wee SAM site popping up out of the ground and shooting down a GDI plane is my favourite I think.

Here's a Myst knockoff from 2004 that has a similar look. I think this is even on Steam if you fancy playing it.
Just about everything The Adventure Company did back in the day was like this, there was a game called Black Mirror (with really bad voice acting) that I remember from the early 2000s.

eta: how could I forget The Journeyman Project? The future sequences had such surreal things! Weird desk toys and computer screens that morphed like a pin picture.
 
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Not gonna lie, the pre-rendered backgrounds from the old Resident Evil games were some of my favorite examples of 90's CGI artwork.

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I miss pre rendered backgrounds in horror games for the sheer amount of unique detail you won't find in a typical game that just reuses assets over and over (remake 2, 3 and 8 still using shit from RE7 for instance. Capcom is really getting the most out of the bolt cutters and chains).

Closest thing to capturing that amount of detail from that era in a 3D space was the original Silent Hill trilogy.

Speaking of which, that was darn good CGI Silent Hill 1 used.
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I really miss FMV cutscenes. They still feel like a bit of a reward when I play old PSX JRPG's and horror games, as oppossed to now where I get annoyed with the story parts in a game constantly getting in the way.
 
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Not CGI but the pics posted in the op draws directly from 70's and 80's airbrush art, the difference is that the CGI tools were limited in what they allowed the user to create.

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And while the images above don't show it, reflective surfaces like water and chrome was super popular and it really popped in airbrush paintings. So here's a goose looking at a galaxy.
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