To anyone who's actually played WoW. Does WoW's narrative quests (whatever is closest to FFXIV's MSQ) just require you to do absolutely nothing in terms of combat mechanics or something?
I ask because I got a WoW veteran who recently came over to FF14 at the very start of the exodus a couple months ago, but he hates a few specific solo duties to death and thinks they're bullshit game design because they make you do a few mechanics. He's so ass mad he's considered going back to WoW a few different times even though he hates Blizzard for all the sexual allegations.
The one he's at now is the one in ShB for the level 78 tank role quest, I'm keeping this vague for all the new people who browse this thread but you probably know the one if you have a level 80 tank. Anyway he doesn't like that the enemy does something like "okay tank take this tether or your healer dies" and when he just tries to bull rush through it he auto fails the duty because his allied NPCs die. He doesn't heal himself when he's at 20% hp and dies? Game's dumb, this is bullshit, why does this game make me do mechanics, this is supposed to be the STORY. He's even failed when he puts it on Very Easy because he just wants to unga through the mechanics. This is like DSP levels of bad at this point and its embarrassing to watch.
In my eyes this is easy as hell, you heal yourself when you're low, you do mechanics the NPCs tell you to do or you just fail. Like he knows how to do most of these mechanics, he just chooses not to because he wants to get through it as fast as possible. Even if it wasn't braindead easy, every story mode of any RPG worth a damn always has a few somewhat hard moments that may game over you once or twice, but apparently that is just bad game design because the story is supposed to be braindead.
You can level to cap in WoW just by doing the equivalent of FFXIV overworld quests. The overworld is, on the whole, a little more dangerous than XIV, but there's absolutely zero required group content to reach endgame. Hell, there are people who have alright gear at endgame (think the equivalent of current allegory gear in XIV) who have never set foot in a dungeon or a raid simply because you can gear through world quest weeklies (think FATEs but usually more tedious).
Group content in WoW is also kind of a joke until you hit a certain difficulty level anyway. Normal, Heroic, and even Mythic difficulty dungeons can often be solo'd by tanks and the only reason they queue with other players is for insurance against wiping. The power curve during an xpac cycle is extremely steep and it's not unusual for characters at endgame to effectively double in power during the first raid tier of an xpac in WoW.
One reason for this lack of required group content is simply because the WoW community is downright unpleasant even on good days. GCBTW became a meme primarily because XIV's general ethic of "don't openly be a dick" contrasts so sharply with how people play WoW. Dungeon groups in WoW will often be a mixture of hyper-elitist midcore spergs, third worlders who see every wasted second in terms of gold they need to farm for more game time, and cliquish douchebags who'll votekick outsiders at the drop of a hat for a larger share of loot. This perpetuates a cycle where people don't want to get into group content because they don't have a lot of experience with it and they can't get experience with it because group content is either utterly braindead (normal/heroic dungeons and LFR) or impenetrable (mythic+ or proper raids).
Oh, and there's also no consistent visual or mechanical language for WoW encounters, which necessitates things like DBM. That's a whole other can of worms though.
EDIT: I decided to go and get an example to illustrate how steep the power creep is in WoW.
This is a plate mail drop from a level 60 story quest in Shadowlands (this drop scales with character level so this is it at its strongest iteration):
This is a plate mail drop from the first raid tier (Castle Nathria) on LFR difficulty (think E1N but half the party is allowed to be drooling retards):
This is a piece of catch-up gear for 9.1 (no dungeons or raids required, only overworld content):
To put this into perspective, the jump between the Weathered Armor you get at the end of Shadowbringers and the current Exarchic set is only about +50% main stat. Numbers-wise, WoW does nearly an entire FF expansion of number creep during its first raid tier and it only gets more retarded from there once you start adding in soulbinds and covenant powers and domination sockets and what have you.