Final Fantasy XIV - Kiwi Free Company

My only problem with Vauthry is that after he turns hot, he still keeps his fat guy voice and it's kind of jarring lmao
That doesn't mean there isn't a significant shift.

As you can see in this video, his voice shifts from being very throaty, wild, and hoarse to deep, commanding and regally smooth. It's more of a foppish lords lad voice when he starts whinging as a Lightwarden.
 
That doesn't mean there isn't a significant shift.

As you can see in this video, his voice shifts from being very throaty, wild, and hoarse to deep, commanding and regally smooth. It's more of a foppish lords lad voice when he starts whinging as a Lightwarden.
I dunno. Maybe it's the filters on the voice but it still sounds like his voice is getting choked out by the fat folds of his neck.
 
Why do you guys want your hands held so badly?
Because 6 guys I know have started playing the game recently, and they almost all had the same questions. Half this stuff doesn't make the game more interesting.

Or perhaps all the guys I know are pretty retarded. That'd work too.
 
I was finally able to afford an emerald barding for my chocobo. I'm broke again but I don't desire to spend my money on anything else at least.

ffxiv_08132021_021132_418.png

I have been having a blast. FF14 does make me want to play FF12 and FF10 again though.
Well I finally got my desired difficulty spike in the Aurum Vale. Wiped on the locksmith three times, twice of which was because the fruit I was standing by "mysteriously vanished" when I was near death and decided it was time to have a snack. Our tank was a bit overzealous and liked to stand in AOEs, and the ninja liked to pull a neat trick where he would suddenly go from full health to dying in the blink of an eye for reasons I was too busy panicking to spot. Nearly wiped on the last boss, but me and the red mage managed to clutch a couple of raises and bring it back just as I was out of MP.

It was not our finest hour, but in the end I had genuine fun for the first time since starting the game.
My first experience with Aurum Vale was pretty good. I think our tank died once on a large pull of adds but the bosses went down fine with no problems. This thread had me scared of the place but it wasn't bad at all.
 
It used to be worse, Coincounter didn't have its attacks indicated like the flashy aoe circles, instead you had to see how he was holding the weapon, had a lot of people dying here and had to solo it as a ninja one time.
Yeah, it was great back in the day. You actually had to learn what boss abilities did the hard way. And that way, every future time you would see an enemy, hunt, or boss similar to Coincounter, you'd know exactly how to dodge their attacks since you've seen the mechanic before.

I'm not being the least bit facetious, I genuinely liked having to actually learn what things did without blatant markers – particularly for easy mechanics.

By the way, it was less about seeing which way Coincounter was holding his weapon and more reading the ability he was channeling. Swipe is always front cone AoE, Swing is always large dead center AoE, Glower is always straight-line AoE, and the last one was always get close. If you could figure out what he was doing by just reading his animations, then hey, more power to you though.

The only boss I remember actually having to actively read animations to be ready for mechanics was Shiva EX myself. Had to watch for Sword form's tell so you could split the damage for Ice Brand, then be ready to move out of the way for Glacier Bash. Then there's Bow form in which you have to make sure you're directly behind her from wherever she's facing so you don't get oneshot by the roomwide AoE. And just generally watching out for swaps between Sword and Staff forms in order to know when you should Tank swap.
 
Aurum Vale wasn't really that hard. There's that first section but all you had to do was do smalls pulls. Unfortunately I do get shitty tanks who pull too much and ragequit even after being told to do smaller packs.
Understandable, if not a somewhat vague time frame because any current expansion tomestone gear has never come pre-augmented.
I just realize the source of confusion of this conversation. I left out the part where I found it at the nutsack vendor and assumed that it's a relevant item in the Crystarium. This was before I did post-ShB content or unlocked Eulmore as the hub. It's not the biggest of deals, I was lost for like what, 10 minutes?
 
It's also partially because there's multiple ways to acquire the materials. You either trade Nier raid tokens for them, tokens from Eden's Promise Savage, or you can redeem them for a hefty sum of Nuts from the Clan Nutsy NPC in the Crystarium.
If I were building it, I'd just throw all three of those options to buy the Ester/etc on the guy that sells the actual gear itself, under a separate menu pane.
Til that there is a normal raid roulette, I just don't have it because coils is not part of any roulette. Need to either unlock the next alexander or omega when I clear Stormblood.
Alexander raids are mostly boring until the last few, but the Omega raids after the first set are usually generally pretty fun. It's probably more of a consequence of only having half of your kit in HW content.
I'm not being the least bit facetious, I genuinely liked having to actually learn what things did without blatant markers – particularly for easy mechanics.
They had a solution for this kind of thing in other content, and I never really understood why they didn't use it with Coincounter: flash the marker without enough time for you to actually get out of it, just so you learn the exact parameters of the attack. You still learn to react to the cast-bar, but now you know exactly where you should be moving. I didn't even know the one attack had a safe zone near him for the longest time before the marker change, because I was always playing ranged jobs so I'd just hop out.
Unfortunately I do get shitty tanks who pull too much and ragequit even after being told to do smaller packs.
You can do bigger packs just fine, the issue is more that random patrols will get brought in because people aren't paying attention to what's going on and they aggro more in - and they do so when the tank's mitigation is on CD. One way around this if you're a tank is the pull all of the mobs into the boss room itself - the first boss has a little lip right by the entrance, so you can LoS the annoying ranged mobs with it, and usually the other party members will follow you inside rather than stand outside and bring you 80 more mobs. The same works for the second boss, and you can just train a huge pack between 2->3.

AV does also have the problem that all leveling dungeons do - undergeared tanks who take the asmonbald approach of "I need to save my mitigation, thus I will never use my mitigation" which are indeed when you have to single pull.
 
Limit, while overgearing Titania took four hours to clear the fight yesterday.
And these are the people who are supposed to come to this game and become competetive in WFR?

This is going to be pretty popcorn worthy hubris, or a story of redemption, and I'm hoping for the popcorn.
 
Yeah, it was great back in the day. You actually had to learn what boss abilities did the hard way. And that way, every future time you would see an enemy, hunt, or boss similar to Coincounter, you'd know exactly how to dodge their attacks since you've seen the mechanic before.

I'm not being the least bit facetious, I genuinely liked having to actually learn what things did without blatant markers – particularly for easy mechanics.

By the way, it was less about seeing which way Coincounter was holding his weapon and more reading the ability he was channeling. Swipe is always front cone AoE, Swing is always large dead center AoE, Glower is always straight-line AoE, and the last one was always get close. If you could figure out what he was doing by just reading his animations, then hey, more power to you though.
the problem isn't the individual parts, but how they add together making it bullshit.

watching the castbar, which by default is at the top when your focus is somewhere else is bad (good luck suddenly forcing people to care about it). when the casts are short and all have almost the same name (literally the only difference between two of them is a fucking 0) it's bad. that might work in japanese, but it's a different story with a roman alphabet. on top of that one of those attacks is a 360 degree oneshot that has a somewhat long range to still get you even when you notice it, which means your actual window to react is quite short.
when you decide to watch the animation for a short telegraph - same problem with focus again, and now this time it depends on your angle and the animation itself not being buried under particles effects.

all that combined makes it much worse than it needs and should be. there's a reason it got changed, and squeenix usually isn't the one caring about old content.
 
Limit, while overgearing Titania took four hours to clear the fight yesterday.
And these are the people who are supposed to come to this game and become competetive in WFR?

This is going to be pretty popcorn worthy hubris, or a story of redemption, and I'm hoping for the popcorn.
Nobody seems to care all that much what they're up to, but I watched a bit of that stream myself earlier this morning and it's a pretty entertaining shitshow.

3+ hours and people still didn't understand how to break a 2-man tether.
3+ hours and people still slipped on spreading for individual AOE markers.
3+ hours and the tanks still weren't doing add phase correctly (i.e., they were holding the wrong adds every time by the look of things).
I remember at one point before their second reset, they doublestacked a soak marker on the last phase and proceeded to spend 10+ minutes discussing what went wrong. I could've sworn they said they had a XIV raid expert with them to help guide them along, and even that idiot couldn't explain why the hell the floor caught on fire after the doublestack and wiped everyone who was left standing.
3+ hours and people like Naguura only BARELY started to understand that "get close" mechanics means you have to get WITHIN the boss' model/targeting ring and not just stay within melee range of the boss.
3+ hours and people were still entirely depending on someone else's callouts before doing mechanics rather than making any attempt whatsoever to adjust for mechanics on their own. (Do WoW raiders seriously lack basic pattern recognition? Like, are they actually not able to do anything without big raid warnings or someone telling them exactly what to do and when to do it?)

Naguura was probably the closest to understanding how the stack markers went out, but I noticed that she also never told the rest of the raid – she was just speaking to herself and her chat.
 
3+ hours and people were still entirely depending on someone else's callouts before doing mechanics rather than making any attempt whatsoever to adjust for mechanics on their own. (Do WoW raiders seriously lack basic pattern recognition? Like, are they actually not able to do anything without big raid warnings or someone telling them exactly what to do and when to do it?)
Most WoW raiders are literal brainlets. They rely on DBM to do literally everything for them which speaks to how badly fights are designed there where it needs an addon not even developed by the WoW devs themselves for people to do anything correctly. You should see some of their raids and all the nonsense that appears on their screens along with annoying automated call outs like hearing "BEWARE" every 2 fucking seconds. And seeing big text of "LOL X MECHANIC IS ABOUT TO BE DONE, MOVE 2 INCHES TO THE RIGHT" or "X SPELL IS BEING CASTED BY THE BOSS, DODGE IT LOL"

So having a bunch of people that are so used to having their hands held coming to a game that expects you to actually study the fights and react accordingly instead of waiting for a computerized voice to tell you what to do is going to take time for them to adjust to the mechanics of the game. Playing WoW for so long has rotted their ability to think critically on their own because they are so used to be told what to do by a raid leader. These extreme fights can literally be pugged and no one can say a single word to each other and still be able to complete the fight to perfection. It's a case of they are both making it more complicated and harder than it actually is or needs to be and they need literal giant neon signs telling them where to go and what to do because if not, they just stand around like a bunch of retards and take mechanics to the face.

It doesn't help that having boosted, they have no idea what each individual mechanic marker is, they don't know what a stack marker is, they've never done a previous fight that required them to break a tether so when they see a tether they sit there with their thumbs in their asses and wondering why they keep taking tics of damage, they don't look at and read a buff while in a water puddle to know that it gives them resistance to fire damage so common sense would tell you to stand in one of those when the big giant FIRE FIST appears and targets someone to hammer, they don't know that the big glowing circle around them means they're gonna get hit with an aoe attack and anything else caught in that circle is going to get hit as well, they've never done anything at all in the game previously that teaches them these things.

I guess if they are gaining a certain level of enjoyment out of trying to figure out a fight that isn't even that hard, then it's okay. It can be frustrating for veterans to watch them flail about like idiots when they could have taken their time to learn so that it wouldn't be as difficult for them as they make it for themselves. Hopefully if they aren't even more retarded, they'll retain what they learned so when they see similar markings in the future, they'll instinctively know what to do.
 
Most WoW raiders are literal brainlets. They rely on DBM to do literally everything for them which speaks to how badly fights are designed there where it needs an addon not even developed by the WoW devs themselves for people to do anything correctly. You should see some of their raids and all the nonsense that appears on their screens along with annoying automated call outs like hearing "BEWARE" every 2 fucking seconds. And seeing big text of "LOL X MECHANIC IS ABOUT TO BE DONE, MOVE 2 INCHES TO THE RIGHT" or "X SPELL IS BEING CASTED BY THE BOSS, DODGE IT LOL"

So having a bunch of people that are so used to having their hands held coming to a game that expects you to actually study the fights and react accordingly instead of waiting for a computerized voice to tell you what to do is going to take time for them to adjust to the mechanics of the game. Playing WoW for so long has rotted their ability to think critically on their own because they are so used to be told what to do by a raid leader. These extreme fights can literally be pugged and no one can say a single word to each other and still be able to complete the fight to perfection. It's a case of they are both making it more complicated and harder than it actually is or needs to be and they need literal giant neon signs telling them where to go and what to do because if not, they just stand around like a bunch of retards and take mechanics to the face.

It doesn't help that having boosted, they have no idea what each individual mechanic marker is, they don't know what a stack marker is, they've never done a previous fight that required them to break a tether so when they see a tether they sit there with their thumbs in their asses and wondering why they keep taking tics of damage, they don't look at and read a buff while in a water puddle to know that it gives them resistance to fire damage so common sense would tell you to stand in one of those when the big giant FIRE FIST appears and targets someone to hammer, they don't know that the big glowing circle around them means they're gonna get hit with an aoe attack and anything else caught in that circle is going to get hit as well, they've never done anything at all in the game previously that teaches them these things.

I guess if they are gaining a certain level of enjoyment out of trying to figure out a fight that isn't even that hard, then it's okay. It can be frustrating for veterans to watch them flail about like idiots when they could have taken their time to learn so that it wouldn't be as difficult for them as they make it for themselves. Hopefully if they aren't even more retarded, they'll retain what they learned so when they see similar markings in the future, they'll instinctively know what to do.
Don't get me wrong, I understand wiping the first dozen or more times to mechanics you've literally never seen before because you were dumb enough to skip the bulk of the game's content and haughty enough to not want to waste your time going back and at least doing the old EX and Savage content so you can get yourself up to speed on what to expect from this current expansion's content, but when you have a coach who supposedly should know what he's doing with you and you've spent 3+ hours on the same exact boss, seeing the same exact set of mechanics over and over again, and within that 3+ hour time window, you haven't bothered learning a single damn thing about the fight and its mechanics for yourself and you're staying entirely dependent on the callouts of your coach, who himself doesn't seem to understand all the mechanics of the fight either despite supposedly being part of a world first raiding FC...

Yeah, there comes a point where the overall ignorance is almost inexcusable. Especially when you got people bragging about "hitting the perfect rotation" or "doing insane damage" mid-fight when shit isn't even remotely over yet and nobody has a firm grasp on anything they should be doing. Especially when you have people like Naguura frequently AFK'ing, or tuning everyone out in the Discord call, when discussion is happening, and then proceeding to ask "WHY THIS HAPPEN???" when she fucks up a mechanic that she must've done at least more than a dozen times already.

I can really only comment on Naguura's perspective because it was her stream I was watching at the time, but, holy shit. She fidgets all over the place when she doesn't even fucking need to on Red Mage, and then acts like the game just "ate" her casts when she moves at half, or less than half, of the cast time done instead of learning the proper timing for movement clipping of spells.
 
Yeah, there comes a point where the overall ignorance is almost inexcusable. Especially when you got people bragging about "hitting the perfect rotation" or "doing insane damage" mid-fight when shit isn't even remotely over yet and nobody has a firm grasp on anything they should be doing. Especially when you have people like Naguura frequently AFK'ing, or tuning everyone out in the Discord call, when discussion is happening, and then proceeding to ask "WHY THIS HAPPEN???" when she fucks up a mechanic that she must've done at least more than a dozen times already.

I can really only comment on Naguura's perspective because it was her stream I was watching at the time, but, holy shit. She fidgets all over the place when she doesn't even fucking need to on Red Mage, and then acts like the game just "ate" her casts when she moves at half, or less than half, of the cast time done instead of learning the proper timing for movement clipping of spells.
Yeah it's..it's both.

When you get a group of absolute downies thinking they can just sashay their way into endgame content in a completely different game and pretend like they know what they're doing and act like hot shit when a chimpanzee could probably out parse them as of now come together to actually try to do content that requires actually putting 2 braincells together, it's a recipie for a sad disaster. I will give them credit though that they aren't being complete Quinn69 about it.
 
Yeah it's..it's both.

When you get a group of absolute downies thinking they can just sashay their way into endgame content in a completely different game and pretend like they know what they're doing and act like hot shit when a chimpanzee could probably out parse them as of now come together to actually try to do content that requires actually putting 2 braincells together, it's a recipie for a sad disaster. I will give them credit though that they aren't being complete Quinn69 about it.
well, that tends to happen when you make your game idiot proof, you get a lot of idiots who think they're hot shit because they have no frame of reference.

that being said it's not all bad, some can and will learn once they break the conditioning, but it depends on not giving in on the frustration and going "this game sucks, X is better" /ragequit
 
Anyone have a VoD of this?, im outta the loop and the descriptions themselves sound so spicy im kinda curious

From Naguura's stream, I timestamped the moment they seemed to have entered the fight for the first time for ease of watching from there. They run the fight for about 4 hours total before everyone breaks group and Nagu does other things.

that being said it's not all bad, some can and will learn once they break the conditioning, but it depends on not giving in on the frustration and going "this game sucks, X is better" /ragequit
I have very little confidence that they'll break their conditioning when they keep going back to WoW in their downtime, as some of Nagu's previous stream thumbnails seem to indicate, but we'll see.
 
I just started playing a little while ago. Previously played WOW and GW2. Did some pretty heavy raiding in Wrath and Legion, but quit in BFA when it started to feel like a job and stopped being fun. Mostly fucked around in GW2. So far FFXIV is really fun. I like the crafting/harvesting, being able to switch and level different jobs, etc. I personally think that a lot of people who level boost are still in the mentality of an MMO being like a job or career that WOW cultivated through senseless, tedious grinding, which is ironically why they often no longer have as much fun while playing. 'I've got to come in on the top level!' I'm having a blast just exploring the game and all its systems, and I'm learning at an organic pace instead of throwing myself in the deep end and thinking I can somehow learn dozens of complicated new systems all at once.

Also, lol at 'big time WOW raiders' not being able to break a tether. I remember that mechanic popping up several times in raids, you'd have to be retarded to not understand it.
 
Also, lol at 'big time WOW raiders' not being able to break a tether. I remember that mechanic popping up several times in raids, you'd have to be retarded to not understand it.
it's also not that complicated what it could possibly be, either run into each other or split, maybe with the added difficulty of doing damage to anyone else you touch with the tether and/or the need to keep a certain distance (not too close, not too far), but that should have special indicators else it would be a bitch to get right.

so that's 2, maybe 3 times tops you'd need to figure it out.
 
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