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- 16 de Abr, 2019
My only problem with Vauthry is that after he turns hot, he still keeps his fat guy voice and it's kind of jarring lmao
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While true, Crystal Exarch's whole shitck in the story is him being a enigmatic figure who knows way more than he probably should and is meant to keep the player questioning him. So if you use him too much in order to replace Thancred, than he loses some of that mystique if you retool him to be able to just walk outside the Crystal Tower that also means we need to force reasons why he needs to stay around without then asking a question of "why can't the WoL just fix this?" unless you force a hard time limit on the whole plot to keep things on the move. I think Crystal Exarch being in just lakeland's dungeon is fine to give him enough to do while keeping his whole enigmatic thing functionalI mean, they could've just as easily included the Crystal Exarch as a Trust more frequently instead. He can already be every single role, including a Tank. It'd just take some narrative tweaking so he isn't stuck sitting in the Crystal Tower all day and has even more of an active role in the proceedings of things.
I believe it is supposed to contrast his normal look and be a "beauty is only skin deep" thing. I think it fits him with the slight voice filter he gets to make him have more presence.My only problem with Vauthry is that after he turns hot, he still keeps his fat guy voice and it's kind of jarring lmao
Granted, it doesn't have to be for every single time that a Tank's necessary that the Crystal Exarch should've also been an option. You could just as easily have had story beats where Thancred is gone for some time and unavailable for an upcoming dungeon, maybe for more dramatic reasons, and the Crystal Exarch shows up to lend his assistance as needed instead.While true, Crystal Exarch's whole shitck in the story is him being a enigmatic figure who knows way more than he probably should and is meant to keep the player questioning him. So if you use him too much in order to replace Thancred, than he loses some of that mystique if you retool him to be able to just walk outside the Crystal Tower that also means we need to force reasons why he needs to stay around without then asking a question of "why can't the WoL just fix this?" unless you force a hard time limit on the whole plot to keep things on the move. I think Crystal Exarch being in just lakeland's dungeon is fine to give him enough to do while keeping his whole enigmatic thing functional
The intro arc of ShB does a good job of establishing this, because it sets up the players of the new world, the general situation, and then gives you a personal story at the asylum and Eulmore that set the stakes, introduce the antagonists, and set a great tone. The factions that get introduced in the forest are almost totally pointless, "thanks for the rock you cured my alcoholism" is fucking stupid, and "actually everyone here wasn't acting out of warped hedonistic self-interest, they were MIND CONTROLLED" is retarded.Personally those little side-stories are part of the adventure if you want to better define what is worth fighting for
Then they shouldn't have yet another fakeout section where 'o noes is thancred dead???' is the entirety of the emotional gravity, because it's just annoying when he shows up later and goes 'haha o yea close one buddy'Thancred being a trust npc and the only tank there really hampers what they can do with him
I liked her in HW, because she was sassy, headstrong, competent, and intelligent. She slips into the aetherstream because it's an absolute last-resort, and it nicely blends her brash nature with her wealth of knowledge. Her becoming blind was originally a nice touch to compensate for that recklessness, except that at some point that detail just gets forgotten about and if anything she sees even better than before because a different writer took over for a bit.I don't think Y'shtola gets redone more so that she was just a really bland sassy female character from the start
Remember when you go into Eulmore for the first time, and Vauthry's entire shtick is that he provides peace and stability? "The world is doomed, and nothing will change that, so wouldn't it be better to stop struggling and just enjoy your final moments?" Vauthry offers an actual logic and reasoning to his actions that makes some degree of sense, particularly since up until your appearance, no-one has made any real headway against the sin eaters for hundreds of years. He offers peace, stability, and sustenance in the world's twilight years - even if you don't get let into the city, people willingly emigrate to the slums for their stability. Stability and safety over freedom and struggle. This comes off the back of I LIKE SWORDS, although lo and behold if you give based ShB lady Zenos, she understands to turn him into a foil for the player-character rather than how he was presented in SB, where the writer just thought his fat ass would be really really coolSince when the fuck was Vauthry himself ever captivating? He was always as generic as generic gets.
All of the other vendors for end-game stuff are up there at the counter in Eulmore. The 510-520 augmentation one is sitting completely apart from them in the middle of the big ballroom, with not a lot to suggest that's the place you can cheaply get a massive 10 ilevel boost for a few days' worth of roulettes.Why do you guys want your hands held so badly?
Unless you actually look into it. Which is as simple as talking to NPCs, seeing what they offer, and then connecting the dots from there. Hell, I knew those NPCs were involved very early on back when I looked into Neo-Ishgardian gear.All of the other vendors for end-game stuff are up there at the counter in Eulmore. The 510-520 augmentation one is sitting completely apart from them in the middle of the big ballroom, with not a lot to suggest that's the place you can cheaply get a massive 10 ilevel boost for a few days' worth of roulettes.
So everyone knows about that, and no-one at all is sitting unnecessarily in 510 gear thinking the only next step is the 520 cryptlurker? No, most people wouldn't know if they didn't get told about it by some guide or other they looked up.Unless you actually look into it. Which is as simple as talking to NPCs, seeing what they offer, and then connecting the dots from there. Hell, I knew those NPCs were involved very early on back when I looked into Neo-Ishgardian gear.
Yeah, that's the hack writing route. The boring and plain one where you're just working with tropes, which is why I think the second act is trash in the same way the Eden storyline made my physically ill.Hedonistic despotism usually tends to go that route.
That's exactly my point and subsequent criticism about this explicit desire for hand-holding even for a very simplistic feature of the game. I even previously outlined how you could go about attaining this information for yourself outside of having to look up an online reference or asking around, but there's not a single thing wrong with having to do either of those things in an MMO experience either.So everyone knows about that, and no-one at all is sitting unnecessarily in 510 gear thinking the only next step is the 520 cryptlurker? No, most people wouldn't know if they didn't get told about it by some guide or other they looked up.
Yes? When I see it's called Crypt Twine, my instinct is "it must be a crafting mat". Since there's no associated recipe, I figured out it's an exchange item and thought I would find it at the Crystarium because it mentioned the Crystalline Mean and not Eulmore. It was just luck that I figured out how to do the Augmentation stuff by checking out everything the merchants were selling.Do you not read tooltips?
Have you never gotten twine, coat, or ester for any of the prior augment gear in previous expansions?Yes? When I see it's called Crypt Twine, my instinct is "it must be a crafting mat". Since there's no associated recipe, I figured out it's an exchange item and thought I would find it at the Crystarium because it mentioned the Crystalline Mean and not Eulmore. It was just luck that I figured out how to do the Augmentation stuff by checking out everything the merchants were selling.
The tooltip gives a pretty clear indicator for what it's for right there where I bolded the text. Reading comprehension is important. It's why ester and coat also specify that they're used for a specific type of weaponry or accessories as well, usually denoted by the namesake of the upgrade item. It was slightly more obscure back in maybe Heavensward and ARR, but they've come to standardize everything since Stormblood.An unwholesome-looking yet effective thread woven by the innovative artisans of the Crystalline Mean for the purpose of enhancing the attributes of cryptlurker vestments.
You've convinced me. In fact, I don't want the tomestones guy next to the Eden guy. I want them in completely different cities, or at the very least on different parts of the map.That's exactly my point and subsequent criticism about this explicit desire for hand-holding even for a very simplistic feature of the game.
I started playing like a year ago, and the game's active population may have just doubled in the last few months thanks to a balding neet and Ian "ian't seen nothing" Hazzikostas falling perpetually down some stairs.Have you never gotten twine, coat, or ester for any of the prior augment gear in previous expansions?
Reading comprehension is important.
He knew what it was for. Naturally, he's retarded for not instinctively knowing that "Glorious Geargews" in fact actually means "Cryptlurker Augmentation" and there's a very, very good reason why you wouldn't just have the Crypt Ester/Twine/Dusting under the 'gear exchange' guy's various Cryptlurker augmentation menus. Whenever I cook a burger for someone, I always make sure to put the lower bun underneath a side of fries for this very same reason.thought I would find it at the Crystarium because it mentioned the Crystalline Mean and not Eulmore.
We know that, and the player knows instinctively that we're going to be the good guy because that's how stories tend to be written. The thing that elevates Aumarot is precisely that it calls into question what happens when two ostensible 'good guys' are both condemning the others' whole civilization to dust in order to preserve their own. But it kindof comes out of nowhere, doesn't it? It sure as shit didn't need to.First, that we already know for a fact that saving Norvrandt is good for literally everyone else, not only in the First and the Source, but across all reflections that aren't already fucked like the Thirteenth (which could potentially get reversed in a number of years as we've recently come to find out), because we've known since 2.x, at least to some extent, that the Rejoining is bad for literally everyone. To have this fat fuck suddenly develop enough self-awareness and humility to even think to question whether we're truly in the right is something anyone in their right mind would laugh in his stupid gunt face since we already know the score and have an inkling of the consequences of our failure.
Almost like I really like when a story has consistent theming and ties all of its elements together rather than has a block where the bad guy does an about-turn on his original setup and instead becomes a generic villain that could've been ripped out of any number of other stories. You could use Vauthry (or Ran'Jit even before him!) to introduce the idea, Selch confronts you from a much more inassailable position, Elidibus further compounds this question by confronting you as the Warrior of Light, and that all builds up into Zenos as a foil of the player-character: immortal, an evident pawn of an ancient primal, and primarily just a wrecking ball pointed at things.It also seems like you're overlooking the fact that all of Vauthry failings and your solutions to them are already handled by Amaurot, Emet-Selch, and Elidibus over the course of the entirety of Shadowbringers' full story.
A middle-aged japanese dude writing how he thinks two teenaged girls would talk is bad enough, but it's worse when one of them is the embodiment of deviantart and the "lol akshually im a ascian" twist (which could have been neat) manages to come off like Kingdom Hearts because the dialogue is so bad. don't forget lol muffinz xD humor. Redneck Titan rolling around on his lawn mower was funnier than any of the gags they tried at.I'm also not sure why, exactly, Eden would make you ill
Actually I haven't because the moment I started playing seriously was when they stopped giving out pre-augmented gear.Have you never gotten twine, coat, or ester for any of the prior augment gear in previous expansions?
The tooltip gives a pretty clear indicator for what it's for right there where I bolded the text. Reading comprehension is important. It's why ester and coat also specify that they're used for a specific type of weaponry or accessories as well, usually denoted by the namesake of the upgrade item. It was slightly more obscure back in maybe Heavensward and ARR, but they've come to standardize everything since Stormblood.
That actually was how certain upgrades were (and still are) handled for older ARR and Heavensward content, namely the relic weapons. Not to mention the myriad clusterfuck of methods by which you could acquire upgrade for the level 50 Ironworks gear before they just started making the full Augmented Ironworks sets tradeable for Poetics.You've convinced me. In fact, I don't want the tomestones guy next to the Eden guy. I want them in completely different cities, or at the very least on different parts of the map.
You might counter that it's obtuse, but I'll counter that you're asking for your hand to be held.
That's... Exactly why I previously said you need to talk to NPCs and figure out exactly what options they all offer. Granted, the gamerescape wiki is a browser search away for figuring out exactly who you need to talk to for what and under what options from said NPC that you'll find what you're looking for.He knew what it was for. Naturally, he's retarded for not instinctively knowing that "Glorious Geargews" in fact actually means "Cryptlurker Augmentation" and there's a very, very good reason why you wouldn't just have the Crypt Ester/Twine/Dusting under the 'gear exchange' guy's various Cryptlurker augmentation menus. Whenever I cook a burger for someone, I always make sure to put the lower bun underneath a side of fries for this very same reason.
Understandable, if not a somewhat vague time frame because any current expansion tomestone gear has never come pre-augmented.Actually I haven't because the moment I started playing seriously was when they stopped giving out pre-augmented gear.
The intro arc of ShB does a good job of establishing this, because it sets up the players of the new world, the general situation, and then gives you a personal story at the asylum and Eulmore that set the stakes, introduce the antagonists, and set a great tone. The factions that get introduced in the forest are almost totally pointless, "thanks for the rock you cured my alcoholism" is fucking stupid, and "actually everyone here wasn't acting out of warped hedonistic self-interest, they were MIND CONTROLLED" is retarded.
Selch is the only positive note in that entire section, and even then he's tarnished because they just can't -wait- to revive Y'shtola. Again. Obviously none of the main cast will ever die at this rate, but couldn't you have waited, I dunno, until a little later on to do it?
I liked her in HW, because she was sassy, headstrong, competent, and intelligent. She slips into the aetherstream because it's an absolute last-resort, and it nicely blends her brash nature with her wealth of knowledge. Her becoming blind was originally a nice touch to compensate for that recklessness, except that at some point that detail just gets forgotten about and if anything she sees even better than before because a different writer took over for a bit.
3rd: Y'shtola's "blindness" was also dumb from square one, it was effectively a non-factor (save for her thinking the WoL is a lightwarden for like 5 seconds) or even a benefit because everything that matters is comprised of aether. What matters, if anything, is she is supposedly on a death clock but I expect that to go nowhere.
Side note I don't believe everyone was mind controlled the whole time in Eulmore, I'd have to rewatch that section or even re-read it, but Alphinaud states to the citizens in the cutscene after Ran'jit goes down something to the effect of "When you attacked us you were being controlled, but prior to that you were wholly yourselves and you are responsible for what you've done". So unless Alphinaud is just wrong, the mind control only matters during the solo instance when we beat everyone up.
You're at the point where things start to be fun indeed. AV is the clusterfuck fun, which is best enjoyed as a healer. But you'll move on to some hard-mode versions of old trials, which aren't the most difficult things but do offer a certain bite to them. Dungeon bosses start to have mechanics, even if the pulls are still boring. Lots of people dislike the hundred quests (less now, I think) between ARR and HW, but I actually found them to be the first time I found myself actually caring about the story.It was not our finest hour, but in the end I had genuine fun for the first time since starting the game.
That may be the difference in perspective. For you, it's a lot cleaner than what it used to be. For me, I think about how I would make these menus from the ground up and I can find no singular shred of logic that would put the crypt dusting/twine/ether on someone that isn't the guy who sells the only items which use those things.Point being, it's been a hell of a lot more simplified than it used to be.
If you combine the rabbit amazons and the forest cult into just the forest cult and have Ran'Jit beat the shit out of them, then have Yshtola sacrifice herself in some manner for the WoL to just barely get out with the Crystarium trying to delay and rout the Eulmorans from behind, you'd have a pretty good setup for the 'low' arc that point of the story is supposed to be. Keep things real tense, have us really need the catgirl to get to Malikah's Well in some way, and who arrives just in time at the most desperate moment to help you out but your old pal Emet-Selch? The pacing would be great. Instead the weird forest people basically just rout the Eulmorans themselves, Ran'Jit fails miserably, Ysh'tola takes a little nap and is back, and the game insists to me that the army which has done nothing but lose is actually a big threat for... some reason. The Eulmorans not invading the faerie land struck me as a wink that the WoL lucked out big-time in a sin eater being there, as otherwise they'd have put a swift end to our jolly adventure. Apparently no, they were just retarded and useless.The forest faction is effectively a plot device to give Eulmore's army an in, but they're so overall pointless that I almost completely forgot them.
It's stupid because it's contrived. It's supposed to be a race against time and a low point, but you basically fart around and suddenly erase the last few years of an alcoholic's life in a few minutes. While getting someone who gave up on life to give it another shot fits into the overarching theme, the way it's presented breaks my suspension of disbelief. Alisae using porxies to cure Ga Bu is a far more poignant example of something smaller-scale that folds into a wider story.Curing someone's alcoholism being a means to bring hope to a different part of the world
Very, very briefly in Heavensward they make it a factor. Then the aether-sight bullshit comes up and it's completely forgotten about. It's incredibly stark compared to Thancred's, as you say, because they actually take the effort to make sure his condition stays consistent, is a drawback, and can make sense in the world.Y'shtola's "blindness" was also dumb from square one, it was effectively a non-factor
By making them mind controlled in the defense of Eulmore, it robs the citizenry of any real conviction. Rather than people who really did believe it was the end of the world and who wanted to protect their paradise, they're just hapless nitwits that get tugged along by whoever is in power. Alphinaud says that they're responsible for what they've done, but there's no grand tribunal established or anything that would generally be enacted upon a population that willingly perpetuated atrocities on others. Classism gets abolished so everyone can kumbayah.Alphinaud states to the citizens in the cutscene after Ran'jit goes down something to the effect of "When you attacked us you were being controlled, but prior to that you were wholly yourselves and you are responsible for what you've done".
It's also partially because there's multiple ways to acquire the materials. You either trade Nier raid tokens for them, tokens from Eden's Promise Savage, or you can redeem them for a hefty sum of Nuts from the Clan Nutsy NPC in the Crystarium.For me, I think about how I would make these menus from the ground up and I can find no singular shred of logic that would put the crypt dusting/twine/ether on someone that isn't the guy who sells the only items which use those things.