Culture D&D Renaissance Could Usher in More Accessibility, Inclusivity in TTRPG Fandom - Normies ruin everything

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D&D Renaissance Could Usher in More Accessibility, Inclusivity in TTRPG Fandom​

Fan Service is a column by pop culture and fandom writer Stitch that looks at the highs and lows of fandom, and unpacks how what we do online, and for fun, connects back to the way we think about the offline world.

BY STITCH
JUNE 25, 2021
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We’re in the middle of a tabletop roleplaying game (TTRPG) renaissance. While streamed video and podcast campaigns for Dungeons and Dragons (D&D) have been around for a hot minute — with well-known shows Critical Role and The Adventure Zone dating back to 2015 and 2014 respectively — the chaos and stress of 2020 has seemed to reinvigorate tabletop gaming and those related fandoms as sources of escapism.

Tabletop RPG games have always brought people together through collaborative storytelling and the way that players work in groups to defeat bosses. Prior to 2020, they were a way for people to connect with each other and have fun, whether it was as part of an active campaign with local friends or by joining the fandom for a streaming show hosted by celebrities. With the ongoing COVID-19 pandemic, how we engage with these games and the fandoms for long-running campaigns has shifted to accommodate the ways that the world has changed, and how we’ve changed as a result. This means that many people are seeing and challenging how these fandoms and canons work for the first time, with streamers, podcasters, and a newer generation of fans coming together to make these spaces more accessible than they were in the past.


Across decades, the different tabletop communities and canons have always worked in a way that conveniently excluded marginalized people. Gatekeeping, in the form of knowledge tests from other players or the insistence that Black characters can't exist in D&D outside of the drow, was a frequent barrier to new players. For years, many parts of the TTRPG community took a “no girls allowed” approach to setting up their campaigns, making it difficult for many girls and women to even believe there was a place for them in these spaces until streaming opened the door to mode widely visible female players. That point of view has been reinforced in the demographics of pop culture versions of these games; in shows like Stranger Things and Big Bang Theory, their diehard D&D fans are depicted as geeky men and boys.

“I can only imagine what my relationship with D&D would look like today if I’d grown up with Twitch and YouTube, and seen this sort of representation exemplified,” The Mary Sue editor Valerie Kane pointed out back in 2018, “I grew up surrounded by D&D, but in a weird turn, it wasn’t until I visited Wizards of the Coast that I actually played my first game.”

While gaming communities and fandoms were a significant portion of the reason why marginalized players couldn’t get into these games, the canon served up its own roadblocks. In June 2020, Dungeons & Dragons publisher Wizards of the Coast posted a diversity statement acknowledging the racist histories behind several of their popular character types (focusing specifically on orcs and the drow) and how they had already taken steps to rectify their franchise’s racist past and make the game more accessible for players. But is that enough?

I had the opportunity to speak with Multitude CEO Amanda McLoughlin and head of creative Eric Silver about their D&Dpodcast Join The Party and accessibility in gaming and podcasting — and they shared their thoughts on the fraught (and frequently racist) history of D&D that stems from the fantasy genre itself. Starting with the dwarves. “The thing is I've written and spoken about the ingrained anti-semitism that is just like in a lot of things that we understand from fantasy,” Eric said during our conversation in April. “The dwarves that Tolkien made, they're just Jews, they're literally Jews. Like he said they were Jews. And they were gruff and stubborn and very miserly in The Hobbit. And then World War II happened, and he's like, ‘Oh, no, they're actually really cool, guys. They're still stubborn and miserly, but I love them’.”


Dwarves and goblins are portrayed via anti-semitic stereotypes across much of fantasy media, including D&D and media inspired by that game. In D&D and the decades of fantasy media it inspired, orcs have often been portrayed as a racialized (and racist) Other, pulling heavily from what Helen Young calls “colonialist discourses of Blackness” in the chapter on orcs in her book Race and Popular Fantasy Literature: Habits of Whiteness. Beyond the way that the fantasy races in D&D have come with real world racist elements tacked on to them, D&D has also been a site for racist settings.

Reckoning directly with tabletop RPGs’ history of racist settings is Into the Motherlands, an RPG created by I Need Diverse Games founder and director Tanya DePass and led by devs, cast, and crew of color. In an interview with Polygon’s Charlie Hall, DePass and lead designer B. Dave Walters talked about the diversity designed into their worldbuilding. Walters noted, “Black excellence was a foundational idea, so we came up with a premise that would allow lots of different kinds of people of color to have a place where they flourish and are at the center stage rather than being in addition to, or as a ‘noble savage’ or something that was bolted on to the side [of a Euro-centric universe].”

Inclusive TTRPG games and shows go beyond pushing back against racist stereotypes and worldbuilding. Fans and creators alike have confronted the anti-queer history of many of these games, misogynybuilt into the games and pushed by the players, and ableism (both in gameplay and in the worldbuilding itself).

The rise in diverse casts, campaigns, and fandoms for D&D and other tabletop games over the past two years has created a shift in how people play these games and what their fandoms look like. TTRPG fandoms are spaces that gravitate toward the data-oriented game play and the transformative experience of making a world their own. In some cases, the fandom dynamics of these TTRPG spaces can turn out negatively, as with The Adventure Zone’s fandom; they’ve come under fire, in part, for an unofficial “no bummers” policy that leaves fans of color and other people with criticisms feeling like they can’t speak up.

So, how can creators — of TTRPG streams or podcasts — help make their fandoms more accessible and welcoming to new and fans alike? For this, I asked Amanda about how she and Eric make the fandom spaces they run for Join the Party more accessible to and safer for fans. “I would say as creators, too, we try to model the kind of engagement we are looking for from our community,” she said. “I’m not assuming anyone brings anything to what we're doing. Like I want to enhance their enjoyment however they want to bring it, which is really important to us.”

This sort of positive behavior modeling from creators and streamers (who are also fans themselves) makes it possible for the fans in these developing D&D communities — like the Discord servers for popular streaming shows — to replicate the behavior seen as acceptable and welcome. They also make sure that fans who have concerns or criticism can feel comfortable raising them without being attacked or otherwise punished by other fans.

At the end of the day, there should be room at the table for everyone to join the campaign and feel represented — and that depends on opening up these spaces to fans who can celebrate their gameplay and critique the rough spots. Having a good experience while playing or streaming a TTRPG shouldn’t be determined by a roll of the dice.
 
Sisters of Battle have been around for decades, and are the Space Nuns to the SM’s Space Crusaders. They are not genetically modified, do wear power armor, but 9 times out of 10 they’re portrayed as being so far up their own religious asshole they need to be put down.
This is a case of me knowing just enough about 40K to be perfectly capable of making a complete ass of myself by mixing shit up. Mea culpa.

The SoBs are clearly all made of soggy knees, though, since they have violence inflicted upon them for being strongk, and empowered, and outspoken, and not for being douchey fuckwits.

Anyway, 40K is under attack. I do know that much. Even if I don't know much else, except that the Ultramarines are obsessed with blue and nicknamed the Ultrasmurfs, and the Space Wolves are Filoni-levels of wolf-obsessed and referred to as the Space Furries. :D
 
This is a case of me knowing just enough about 40K to be perfectly capable of making a complete ass of myself by mixing shit up. Mea culpa.

The SoBs are clearly all made of soggy knees, though, since they have violence inflicted upon them for being strongk, and empowered, and outspoken, and not for being douchey fuckwits.

Anyway, 40K is under attack. I do know that much. Even if I don't know much else, except that the Ultramarines are obsessed with blue and nicknamed the Ultrasmurfs, and the Space Wolves are Filoni-levels of wolf-obsessed and referred to as the Space Furries. :biggrin:
I don’t think 40k can be molded into a sjw parody of itself, because the entire setting is designed to be as uncomfortable and hopeless as possible for everyone except the Orks.
 
These fuckers have already ruined Star Trek, Star Wars, and comic books. Is there any geekdom subculture these parasites won't try to cling to?
It's part of their deranged ideological worldview: Everything, and I must emphasize, everything must propagandize and support the ideology, especially if it would allow you to escape them for a few hours.

I covered it in the RPGNet Thread:

It's anti-escapism.

When you play a tabletop game, your own politics don't matter much. You're in a fictitious scenario and can explore a world that isn't yours with someone who is not you. You can be someone you aren't, do things you couldn't, and broaden your world through the power of imagination itself. However, that very aspect of it makes it exceedingly dangerous to authoritarians. You can upset the paradigms. You can see things from an angle you'd never allow yourself to do in the real world. More critically, you can subvert the authorial intent and purpose of the developers through the awesome power of Rule Zero:

If you don't like a rule as the GM, change or don't use it, and as long as the players know you're doing that and why, you're golden.

It's more than the GM's ultimate sanction against munchkins who would break a game system: It's basically the acknowledgement that as the arbiter of the game, the GM has the fiat to supercede the rules (and bear all responsibilities that come with that power). The thing is, that also means the GM is free to reject the entire ideology a work is trying to push, if they so choose, completely subverting the intended message of a work. That's a big problem. If political messaging is so important to a work (and make no mistake: To the shitheads doing this, it is), then they can really never afford to give a reprieve, lest any GM who wants to subvert their intentions. Since they can't flat-out mandate that a GM do exactly as they say, they go directly for lengthy treatises on why you can't and shouldn't do X.

Escapism has to be tilted to push the narrative, or it will be a refuge from the narrative, and the idiots pushing this nonsense can't have that shit.
 
I’m moving to Lo5r and I’m takingu my funnyu racistu accento withu me.
Dude I'd play Lo5R with a bunch of kiwis. Gaining honourou and grory like fucking based Samurai bros.

And same shit different day.

DND is dead to most of the hard-core TTRPs who started with it 2nd and 3.5. We've all moved to Pathfinder or smaller OSRs for our fantasy fix. We don't need DnD. 5E is unfun, samey dumb downed for normie shit. Genuinely. And their dumb tie in supplements like Rick and Morty and Critical Roll is shit nobody asked for. On that fact, their normal supplements aren't any better. The only semi-worthwhile one was Curse of Strahd but WotC pozzed that up in a second reprint and took out problematic elements.

WotC can bleed out and die. Their core audience has smartly moved on and I would go my entire life not sad to never play DnD again. I can count on one hand the amount of my actual TTRP friends who play it - the only ones who do are normiefags who don't know other systems exist.
 
They already have started trying to come for 40K. There's been articles about it elsewhere here on the Farms. The Ultrasmurfs (or maybe it's the Space Furries?) apparently have a "sister chapter" called the Sisters of Battle or something, and are apparently simultaneously super awesome and weak AF (Schroedinger's Feminist in Space Marine Form, basically). ...or something. I haven't seen one in a while and I don't remember much of the last article I did see, but the usual suspects were whining and kvetching about soggy knees and shit.

Bullshit. Sisters Of Battle are battle-nuns that serve the Imperium of Man. It's true that they are kind of space marine -lites, but they have been around for decades already, much longer than this modern woke-mindset and as such have nothing to do with the current ideological climate.


Article: "For years, many parts of the TTRPG community took a “no girls allowed” approach to setting up their campaigns,"

This is also bullshit. Every TTRPG group ever has basically lamented over the fact that so few girls want to partake in the hobby, simply because all these thirsty nerd-boys would want to meet someone of opposite sex with similar interests. For some reason women are more inclined towards LARPing.
 
I miss the pariah days of tabletop gaming, where the biggest humiliation a character could suffer was an unfavourable dice roll on the small animal critical hit chart, in a game of Rolemaster. Nobody survives the social embarrassment of being killed by a lucky rabbit.

The time is ripe, I feel, for an update of Paranoia, where the Computer, instead of being a vehemently anti-communist relic of the Cold War, is a rampant SJW, ruling a progressive dystopia.

It would be win-win. Woke players would get to live in the kind of society that would arise if their beliefs were followed to their logical conclusions. Games masters, like myself, would get to kill off their characters in a variety of ironic ways. Six clones each might not even be enough to accommodate the high body count.
 
Maybe yall niggas should go outside and go fishing or something. Your hobby was gay from the start. Maybe stop for a second and wonder why your gay hobby attracts faggots, troons and sjws? There's literally zero "accessibility and inclusivity" problems in the fishing "fandom". It's only the hobbies that are gay af which are susceptible to being pozzed
 
40k is going to be particularly difficult to infiltrate and corrupt because unlike D&D and other table top, the core goal of GeeDubs is to turn plastic into money.

40k isn’t focused around the RPG, it’s focused around the mini war game and that barrier to entry is insanely high. I just don’t see troons and normies ever investing the money and time required to paint and field an army for the actual game.

I just feel in general that a lot of the corruption is just really surface level. There isn’t any hard line dedication to the game, they’ll play to level 3, forget sheets, spill drinks on the dice and end up just having a party which is what most of them wanted in the first place.

I hope I’m right, it’s all just a surface level infection and a passing phase to earn your ‘geek’ social merit badge.
 
Here is the interesting dynamic of these... people trying to ruin 40k specifically, while having little interest in Fantasy Hams. They aren't having the easiest time making 40k woke, but you'll notice they've decided to attack the playerbase instead.

They argue 'gender doesn't matter so some of the Primarchs should be sisters and females should be recruited as Marines too.' There was a time I might have agreed with this, but now I recognize a few things:

If this setting was entirely female, they wouldn't say shit. They hate the idea that a faction is a boys only club, that's it. If gender doesn't matter, then the logic can be used against them but they refuse to understand that.

They also say frankly offensive shit like 'there's no lgbt/non-white characters' further showcasing they're just screeching from the sidelines. This is all about Your Dudes - have an entire chinese tranny army if you want, nobody cares unless you're being obnoxious. I've seen the types that push hardest for canon Female Marines. They are troons.
 
Última edición:
I know the feelings in the Farms is already clear but since a "news" article slithered its way out I am genuinely curious. What the fuck is the appeal of Critical Role?

Near as I can tell the players are in character far less than out, barely understand the rules and are so easily distracted that I want to slap them upside the head. I could and indeed have GM'd for a dozen 18 year olds that had better focusing skills than them. Who watches Critical Role and enjoys it?
Because Matt Mercer:

1. Does funny voices
2. Allows the PC's to ALWAYS FUCKING WIN
3. The PC's are clueless morons (hence normies can relate)
4. The PC's do stupid and insane things and Mercer let's them get away with it EVERY FUCKING TIME
5. There is no risk of death/loss therefore the PC's are invincible.

Hence, for every DM that has to bear with a fucking CR fucktard who thinks this is how D&D is and then shatter their expectations like a Lich's Phylactery that DM's are not going to replicate that experience even 25% of the time. Loss, death, fatalities, and consequences are what makes a campaign interesting. Mercer is telling a story in which the PC's actions matter very little as you could replace them with Malaysian Toasters and the end result would be the same: Railroad plot along a very wide road but the end point is still the same. Go play FF13 if you want that.

CR fuckwit's think they are in LOTR when in reality they are in the WW1 movie "1917", a beautiful movie btw.

I hate CR and I hate Big Bang Theory for the exact same reason. The only TV show that got D&D "right" was Stranger Things.
 
When i read the headline that tabletop has become more inclusive, i thought they were raising the table so disabled people could join, or they've added brail for blind people. I thought "That's pretty cool, more people should enjoy D&D and we have the tech to do so"

But no, it's just faggots ruining more shit. God-fucking-damnit.

D&D ruined
Gaming ruined
Movies ruined
Comedies ruined
Music ruined

What else is there to enjoy? Fuck sake.
sports, weightlifting, and fitness
Maybe yall niggas should go outside and go fishing or something. Your hobby was gay from the start. Maybe stop for a second and wonder why your gay hobby attracts faggots, troons and sjws? There's literally zero "accessibility and inclusivity" problems in the fishing "fandom". It's only the hobbies that are gay af which are susceptible to being pozzed
this
 
I want to play a crippled transgender dwarf retard who is half-black. His is wizard, but also in a wheel chair and has trouble figuring out social norms, thus his need of nonstop dragon dildos for anxiety relief.
Okay, so that's damage to DEX, damage to WIS, racial bonuses that outweigh the penalties, and with an addiction to dragon dildos that has to be sated every 1d8 hours or you must take a Tiny or larger creature into your anus.

Sounds good, roll it up, it's not even close to the craziest shit I've ever seen. I had a Small summoner that was carried by their own Medium clone in a fucking Snugli Of Holding once.
 
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