Unpopular Opinions about Video Games

Killer Instinct is how modern fighting games should be designed.
KI is also user-friendly.

Catering to the eSports crowd has devalued fighters. The same autistic mob will "solve" the game, then move on to the next one. Sometimes within a week or two. So a lot of games don't have any presence in the tournament scene.
 
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You forget the grenade and melee buttons and very generous auto-saving checkpoints instead of manual saves. Regenerating shields was a necessity for these kinds of checkpoints, it's a really bad idea to lock people into a sliver of health and they have to run into a room full of enemies.

If you want to play a game that did it the wrong way then play Bungie's Oni. It had a very similar checkpoint system(the guys that programmed the system for Oni was actually moved over to do the same in Halo CE which was a worrying sign) but Oni didn't have regenerating health. And it didn't always consider the current situation when saving. In one section I had no health and jump-kicked my way through a door hoping to get the drop on whoever was in there and it was the boss who punched me out of the air and I died. It auto-loads me into mid jump-kick going through the door and the same thing happens, endlessly, it loops a 1-2 second sequence where I die and couldn't do anything about it. That was the last time I played Oni.
Good auto-saving and checkpoints is really underrated and is usually much better than manual saves. I just finished replaying the original Deus Ex, and the lack of autosaves could really screw me over at times. There was times where I could lose 30-45 minutes of progress in a level because I forgot to hit the quicksave button. Compare that to later action RPGs, like Fallout series, where you would get an autosave whenever the game loaded in a new area. A good autosave system also discourages save-scumming, at least for me, and can help you get really immersed in the game when you don't have to keep remembering to hit the quicksave button.
 
Hot take: Catering to the eSports crowd has devalued fighters. The same autistic mob will "solve" the game, then move on to the next one. Sometimes within a week or two. So a lot of games don't have any presence in the tournament scene.
I think they're pandering as much to people who watch streams as the actual hardcore players. Combos and super-moves look cool, so they're emphasized. Similar cancer afflicts other genres of games: everything has to be Twitch-friendly. High level fighting game players seem to hate what they play half the time, they have to go with what's hot whether they like it or not.
 
Never got the praise for Okami and Beyond Good and Evil. Both are very boring and mostly mediocre.
Okami has a really slow start, but it really does become a wonderful game once you get a few ink abilities and can start to explore. It's my favourite Zelda game, to be honest.
 
A lot of the hate that Metroid: Other M gets is unwarranted. Like yeah, the voice acting is mostly shit and it sucks that you need to read supplementary material beforehand to fill in the gaps but it does actually make sense overall. It feels like a lot of the hate is just people's initial kneejerk reaction to it that they never got past.

And mind you, this is coming from someone who absolutely HATED Other M several years back.
 
KI is also user-friendly, from what I've seen.

I never pulled off combos in any fighting game when it mattered. And I no longer care to learn. Some peoples' brains are not built for hair-trigger combos. I want to improvise and invent new strategies on the fly.

Hot take: Catering to the eSports crowd has devalued fighters. The same autistic mob will "solve" the game, then move on to the next one. Sometimes within a week or two. So a lot of games don't have any presence in the tournament scene.
The more casual fighting games- Smash, and Netherrealm's games (a bit more complicated than Smash but with actual single player content unlike most Japanese fighters) seem to have broader appeal than the Street Fighters of the world nowadays.

I wish there were more fighting games that fundamentally rethought the genre like Bushido Blade though.
 
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Nuts & Bolts was fun but it really clicked and became fantastic when I realized that just because everyone is using car-likes in this race that doesn't mean that I have to do it. I can potentially just build some barely controllable flying boat and play it my way. It's much more a very creative DIY Diddy Kong Racing than a B&K sequel.
Agreed, in the colisseum level, there is this really annoyng race with lots of obstacles, I had a car with foldable wings, and I used them to avoid one of the obstacles, then I realized the game does not penalize you at all for doing this, so I jsut kept flying, I loved that, but in turn hated the levels where they force you to use a premade vehicle.
A lot of the hate that Metroid: Other M gets is unwarranted. Like yeah, the voice acting is mostly shit and it sucks that you need to read supplementary material beforehand to fill in the gaps but it does actually make sense overall. It feels like a lot of the hate is just people's initial kneejerk reaction to it that they never got past.

And mind you, this is coming from someone who absolutely HATED Other M several years back.
gameplay wise I really liked Other M, the Ridley boss battle felt frenetic and was really memorable, I even like the special takedowns you can do on the enemies as it shows off how strong Samus is. I liked the concept of Samus limiting the use of her arsenal to minimze colateral damage (instead of just mysteriously losing all her items), but the fact that the game forces you to go trough lava zones without the Varia Suit and at no point Samus decides to activate it "Because Adam didn't authorize me uwu". and fucking Adam not authorizing it the minute you go trough the lava zone is stupid. But I'll agree that a large part of the hate it gets is unwarranted
 
The more casual fighting games- Smash, and Netherrealm's games (a bit more complicated than Smash but with actual single player content unlike most Japanese fighters) seem to have broader appeal than the Street Fighters of the world nowadays.

I wish there were more fighting games that fundamentally rethought the genre like Bushido Blade though.
They are too busy turning the Fighting Genre into the next Madden/Fifa series. I mean at this point any fighting game that comes out will have 5+ character DLCs and god knows how many costume ones.
 
I'll even go far enough to say that Wings of Liberty wasn't even good.
It's story was horrible. As for the multiplayer, it was more fun than the expansions. The campaign gameplay was fun, even if it devolved into deathballs once you'd beaten it the first time. Hopefully Frost Giant - a new RTS studio composed of ex-Blizzard employees from both the Golden and Dark Age - will make something that's good in all areas, instead of just the 'making neat campaign upgrade and mission mechanics' area.
 
The two-weapon limit made sense for console shooters and actually made them playable during the early 2000s.

I've played the console ports of Doom 3 and Max Payne, and the weapon switching in those games is a nightmare. The inherent limitations of the controller made it nearly impossible to quickly switch out weapons on the fly in a heated situation. Doom 3 was especially bad since you're most likely going to be using the shotgun, and even with the quick-select feature it was annoying trying to switch to more powerful weapons like the rocket launcher and plasma gun; I don't even think I used the rocket launcher at all when I played the console version. And Max Payne was too fast-paced for the slow weapon switching to handle.

Meanwhile in games like Halo you just had to press a button and you're using the other weapon in your inventory. It keeps the pace going and you're not fumbling about trying to get the weapon you want out while enemies shoot you to pieces.

Don't get me wrong, I don't care much for two-weapon limits, especially in PC games, but there was a pragmatic reason it caught on in console shooters and I don't think enough people realize that.
 
I have nothing against Mario & The Rabbids from the Rayman series, but it should have been Banjo and Kazooie teaming with Mario and Luigi in a crossover series for the Switch.

Just imagine those two different series having to save Princess Peach from being captured.
 
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