FSS, I just skipped to 15:00 to avoid the crap, and
Don't worry, I've got you covered.
0:25 - What better way to start than with a hesitant announcement by a white man? "Brianna Wu is one of the most interesting and... outspoken people in games right now." He then proceeds with the ass-kissing.
1:15 - She begins. As an aside: this is the first time I've heard her voice, and wow, are we sure she's ever taken hormones?
1:55 - She literally states that she "threw this talk together" while on the "plane out here".
2:18 - "This is going to be HONEST and TRUE."
She starts off by talking about her dad, who she claims was so poor he had to work on a farm as a teenager before he became a gynecologist and joined the Navy as a healthcare provider.
3:17 - Story about how she began her first start-up at 19 after being given 250k. Completely ignores the fact that it tanked, instead promotes it as a positive aspect of her background.
3:38 -
"My approach had always been: be good at what you do, keep your head down, and don't engage on this stuff it's not worth arguing about. You know, in the last five years it's changed my mind a little bit." I love how this completely contradicts her documented shenanigans dating back to college.
- shows the R60 trailer -
5:40 - She begins to heap on the praise, talks about how it's an ambitious game for so few people, but can't even keep the numbers right. "5, 10, 11 people". Of course, Bastion was made in half the time by a team of seven people...
5:59 - "I LOVE sexy awesome women that kick butt! I've watched every Underworld movie, like, a hundred times! Resident Evil! But loving that stuff and being a tech feminist is not always compatible."
6:18 - She immediately backtracks about the skin-tight outfits and makes an "off-hand" comment about how they're adding armor for the Steam version.
6:45 - She refers to the Ice Climbers as a singular male character, completely ignoring the fact that there are two of them and one is a woman.
6:58 - Complaints about lack of women in games since the "very beginning" with no mention of Samus Aran, Laura Croft, Zelda, Sypha Belnades, every woman in Chrono Trigger...
7:28 -
"I wanted to make games with women characters that were awesome, and I wanted to do that because as a 'cold, hard Capitalist' I think there's a lot of money to be made out there." Brianna just outright admitted that she's not in it for social progress, but profits.
8:00 - She's talking about how she wanted to advance narrative games on mobile because no one was "tapping into that market". R60 is apparently supposed to emulate Final Fantasy Tactics.
8:20 - (in reference to her team-up with Amanda) "The two of us together, it was like Steve Jobs and Wosniack."
9:00 -
"One of the main features for our game is there are no 'right' answers. There's no 'best ending' for Revolution 60. No matter what you do, things are going to be 'good' things are going to be 'bad'. It's kind of like life. You make your choices and you deal with the fallout from it." In other words, yes, there are right answers.
9:50 - Starts talking about the Blue Ocean Strategy and appealing to "unfished" markets that want games different from the norm.
10:50 - "This is a word I made up: 'Neogamers' as opposed to 'classical gamers'."
11:05 - "Just in 2007, only 17% of gamers were women." [citation needed]
11:10 - She's talking about "Neogamers" and what "they/we" want, but has yet to define the term.
11:36 - "We shipped our game, and it did very, very well. It got three separate Gameof the Year awards. We got rave reviews, Kotaku."
12:08 - "Things really telling that, you know, most of our very positive reviews were from women reviewers which is a whole 'nother reason you need women in game development press, but that's a whole different talk."
[guys, Brianna keeps pacing and her arms can only move in the rigid up/down motionand I want to punch my screen]
12:53 - "You know we have 24 endings, they're all dark, there's no pass/fail state." Which is why
@Smutley couldn't lose the game- oh.