Epic Games announces new store-platform 'to rival Steam' - Because kids playing Fortnite 14 hours a day are likely to be big spenders

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Coughing for Cash
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2 de Oct, 2017
Announcing the Epic Games Store
As developers ourselves, we wanted two things: a store with fair economics, and a direct relationship with players. And we've heard that many of you want this too!

Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019.

The Epic Games store will operate on the following principles:


All Developers Earn 88%
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.


And then a bunch of anti-Steam shilling, reminding you for the n'th time how much more money you will be making.

The only mention of something pro-consumer as to why you should ditch Steam is a temporary free game every second week. That's it. Everything else is in favor of streamers or developers, not the people who're there to pay 100% of those 88% after all.

Didn't studies show that ease of access makes people more likely to purchase rather than pirate? A 4th game platform client ain't that.
 
This is a very strong move IMO, I don't think a lot of you realize how huge these incentives are for devs. You are getting the majority of your game's proceeds, you're getting a carefully-curated store with proximity to the biggest game in the world, and if you go all-in and use their Unreal engine, a very proven and well-supported engine, you get an even larger subsidy from Epic.

If I am a dev, I will at least do a parallel release on the Epic Store, because those benefits are fucking huge and cannot be missed at all. Gaben has a big fight on his hands now.
 
The problem with more DRM clients (as I like to call them) is the fact that the market standardized on one DRM client. uPlay is full of issues and Origin is even worse because at least most uPlay games show up on Steam as well (with uPlay on top of Steam's DRM of course). The only reason people use those even is because of some big name titles using them such as Battlefield or Rainbow Six Siege. The Windows Store has been a colossal shitshow with games being unable to cross play with the Steam versions most people buy and the same goes with Apple's App Store on the Mac platform.

Steam's also cornered the market for indie dumping grounds as well while itch.io is more oversatured with crap than Google Play is because literally anyone can upload a game there.

The only way Epic can compete with Steam is if they pulled a GOG and did DRM free game releases and GOG's cornered that market as well.
 
Don't they already have a store on the client?
 
Competing with steam in distribution will turn out exactly as well as Steam trying to enter the console market, except this time I won’t be heartbroken when it fails.
 
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