🎭 Dramacow Gamergate / Depression Quest Shitstorm

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So this review of DQ (Depression Quest, not Dairy Queen) will be less in depth than I intended. Hopefully, it's still informative and enjoyable. Let's go through this step by step.

Controls

Having an intuitive user interface is a critical part of any gaming experience. Some games, like Brothers: A Tale of Two Sons, use their controls as part of the story. However, one should not be fooled by the "quest" in Depression Quest. This is not an adventure game. It is more of a text based RPG. Unlike other games of this style, such as Hitchhiker's Guide to the Galaxy, the user interface is much more basic. Instead of interacting with the game environment by typing commands such as ">look up" or ">open door" the player must choose from a list of predetermined actions using the mouse. A keyboard is not even required. There is no inventory and no way to truly explore. Although it might seem odd to talk about immersion in a text based game, this set up allows the player to get through the game without so much as skimming background information. You could click links at random and still reach the end of the game. Using a text based interface would have forced the player to be aware of their surroundings as well as other characters, bringing the player deeper into the world of the game. The choices you make do impact the choices available to you later in the game (such as whether or not you will see a therapist) but that's all there is to say.

Music

It's really, really bland. I want to call the soundtrack depressing, but it's more soap opera-esq melodramatic. The good news is if you're playing in browser you can block the music application with AdBlock+. One wonders why the option to turn off the music was not more easily accessible. Do deaf people get depressed?

Quinn was probably relying on the music to set an emotional tone, since her writing won't do the job on its own (more on that later). The bad news is the music fails to accomplish this purpose. Rather than invoking sadness, the music is minimalist and monotonous. This game is a chore to listen to, barely tolerable.

Graphics

There's a game on Steam right now called Monster Loves You! It's a choose your own adventure game, much like DQ, with one exception: MLY is actually fun. It's also imaginative. You can take a look at the game here. For the purposes of this review, I recommend you give the first page a glance so you can better understand what I'm saying and why DQ fails as a game even within its own genre.

DQ is a game that takes place in the form of black text (the font appears to be Ariel) on a grainy off-white background. Your available actions are written in periwinkle bold font and actions which are not available to you are in red and crossed out.

A grainy photograph sits at the top of each screen of the game. The image greys out and becomes filled with static, depending on how depressed your character is (you can view his status at the bottom of the screen). The photo may or may not have anything to do with your current situation. For example, when your character goes to the dentist the picture is of what appears to be either a white fence or a window pane. It's difficult to tell because the photo is so grainy. Either way, the photo holds little to no significance to the scene.

If this all sounds terribly bland and vaguely "artistic" to you, then you already get what I'm trying to say. The simplest thing - even inverting the colors of the text and background - could make this game more visually appealing. There is no artwork, no indication of the player's setting beyond words on the screen, and no meaningful attempt to craft a mood. This is a one note game. Every page feels the same and there is never any sense of change or accomplishment.

Story

This is another area where DQ fails and MLY shines. One Steam reviewer called the writing in DQ "utilitarian" and I cannot think of a better way to describe it.

Most of us learn by high school that the simplest way to make your writing interesting is to vary your sentence structure. DQ does not follow this basic advice. Sentences in DQ are usually between 20-30 words long. Consequently, the game drags a lot. The word "you" is frequently used as a starter. "Monotonous" is a word I use a lot in this review, so this time I'm going to say "tedious." Here's an example:



And here's how I would have written it to not suck as hard:



By the way, [sic] in the original quote indicates an error in the text. One sentence is missing a word ("if") and the other incorrectly writes "onto" as two words. Hopefully these errors were corrected for the Steam release, but honestly, I wouldn't hold my breath.

Final Verdict

tumblr_medbiw82oh1r8s9oho5_500.gif

applause-3.gif

Take your fucking bow, because you deserve it for that one.
 
So this review of DQ (Depression Quest, not Dairy Queen) will be less in depth than I intended. Hopefully, it's still informative and enjoyable. Let's go through this step by step.

Controls

Having an intuitive user interface is a critical part of any gaming experience. Some games, like Brothers: A Tale of Two Sons, use their controls as part of the story. However, one should not be fooled by the "quest" in Depression Quest. This is not an adventure game. It is more of a text based RPG. Unlike other games of this style, such as Hitchhiker's Guide to the Galaxy, the user interface is much more basic. Instead of interacting with the game environment by typing commands such as ">look up" or ">open door" the player must choose from a list of predetermined actions using the mouse. A keyboard is not even required. There is no inventory and no way to truly explore. Although it might seem odd to talk about immersion in a text based game, this set up allows the player to get through the game without so much as skimming background information. You could click links at random and still reach the end of the game. Using a text based interface would have forced the player to be aware of their surroundings as well as other characters, bringing the player deeper into the world of the game. The choices you make do impact the choices available to you later in the game (such as whether or not you will see a therapist) but that's all there is to say.

Music

It's really, really bland. I want to call the soundtrack depressing, but it's more soap opera-esq melodramatic. The good news is if you're playing in browser you can block the music application with AdBlock+. One wonders why the option to turn off the music was not more easily accessible. Do deaf people get depressed?

Quinn was probably relying on the music to set an emotional tone, since her writing won't do the job on its own (more on that later). The bad news is the music fails to accomplish this purpose. Rather than invoking sadness, the music is minimalist and monotonous. This game is a chore to listen to, barely tolerable.

Graphics

There's a game on Steam right now called Monster Loves You! It's a choose your own adventure game, much like DQ, with one exception: MLY is actually fun. It's also imaginative. You can take a look at the game here. For the purposes of this review, I recommend you give the first page a glance so you can better understand what I'm saying and why DQ fails as a game even within its own genre.

DQ is a game that takes place in the form of black text (the font appears to be Ariel) on a grainy off-white background. Your available actions are written in periwinkle bold font and actions which are not available to you are in red and crossed out.

A grainy photograph sits at the top of each screen of the game. The image greys out and becomes filled with static, depending on how depressed your character is (you can view his status at the bottom of the screen). The photo may or may not have anything to do with your current situation. For example, when your character goes to the dentist the picture is of what appears to be either a white fence or a window pane. It's difficult to tell because the photo is so grainy. Either way, the photo holds little to no significance to the scene.

If this all sounds terribly bland and vaguely "artistic" to you, then you already get what I'm trying to say. The simplest thing - even inverting the colors of the text and background - could make this game more visually appealing. There is no artwork, no indication of the player's setting beyond words on the screen, and no meaningful attempt to craft a mood. This is a one note game. Every page feels the same and there is never any sense of change or accomplishment.

Story

This is another area where DQ fails and MLY shines. One Steam reviewer called the writing in DQ "utilitarian" and I cannot think of a better way to describe it.

Most of us learn by high school that the simplest way to make your writing interesting is to vary your sentence structure. DQ does not follow this basic advice. Sentences in DQ are usually between 20-30 words long. Consequently, the game drags a lot. The word "you" is frequently used as a starter. "Monotonous" is a word I use a lot in this review, so this time I'm going to say "tedious." Here's an example:



And here's how I would have written it to not suck as hard:



By the way, [sic] in the original quote indicates an error in the text. One sentence is missing a word ("if") and the other incorrectly writes "onto" as two words. Hopefully these errors were corrected for the Steam release, but honestly, I wouldn't hold my breath.

Final Verdict

tumblr_medbiw82oh1r8s9oho5_500.gif

Did anyone tell you that you're awesome today? Because if not, let me be the first. Also, I wish this was about Dairy Queen.

 
I am not sure if you are aware of this but Al Jazeera has picked up on this story. Al Jazeera English is a mainstream media outlet so it's getting out there in the mainstream and from my reading it seems that they are on the Quinn side.

Slate has picked up on this story as well.

I think if this keeps up, more mainstream media outlets like CNN or MSNBC might pick it up as well.
 
I am not sure if you are aware of this but Al Jazeera has picked up on this story. Al Jazeera English is a mainstream media outlet so it's getting out there in the mainstream and from my reading it seems that they are on the Quinn side.

Slate has picked up on this story as well.

I think if this keeps up, more mainstream media outlets like CNN or MSNBC might pick it up as well.
It reminds me of this, how actual journalists treat gaming journalism like a joke
With how terribly these Zoe Quinn shenanigans have been handled by gaming websites, I am not surprised by this. At all:

Extrazoe16.png
 
Serious shit goin on right now with Gamer Gate.

All I gotta say is HOLY FUCK tread carefully if you are on Twitter searching the tag right now. :cryblood:

EDIT: I mean it seriously if you think I'm talking "haha drama" no at least have a script up disabling pictures.
 
Serious shit goin on right now with Gamer Gate.

All I gotta say is HOLY FUCK tread carefully if you are on Twitter searching the tag right now. :cryblood:

EDIT: I mean it seriously if you think I'm talking "haha drama" no at least have a script up disabling pictures.
You need to clear your history and cookies too. Shit, this is too much to handle. This is the biggest war 4chan has ever fought in. By far.
 
I know someone spammed CP to Anita but is there actually CP on the #? I'm to scared to check...
According to some this person threw it up in the tag. BUT I'm not about to go check for myself. Checking /v/ multiple people have reported it by now so at least Twitter knows and we all know they don't want that shit hosted on their servers. Give them some time for a purge.
 
Wait what the fuck.
Yeah it's fucking disgusting how low some people are sinking here. I'm not sure if they are trying to prove or make a point or what.

I tried to stay quiet in this after I said I was done but I've been lurking the subject since then and I wanted to say hey, shits getting real right now, protect yourselves.
 
It's a good thing I avoid social media for the most part. Christ. Is it actual CP or just loli?
According to independant observers sent by the chans, mostly the former.

Seriously, what the dicks.

Addendum: Leave it to one of our better-known Autist Artists to have done his part at directly trying to associate a CP barrage with gamergate.

How fucking far down does this hole even go?
 
Última edición:
From what I understand, it was actual CP. AS finally pulled it down. The poster has already been reported to the FBI.

I fucking hate extremists, esp. ones with CP.
 
On the other hand, Leigh Alexander's nicely displaying why she never should have been given the time of day in the first place:
uK5R1N1.jpg

We're rapidly reaching the point where fucking Jace could teach these hubristic fucks a lesson in humility.

Holy fucking shit.

Green Puddin was not even beginning to scratch the surface when he said shit was getting real. With imgur temporarily overcapacity, I uploaded this one to my box account.

Technoraptor, a moderate tech-based news-site, got taken down via an attack, for daring to have an opinion contrary to the mainstream and siding with the gamers.

Check out more about it here.
 
Yeah it's fucking disgusting how low some people are sinking here. I'm not sure if they are trying to prove or make a point or what.

I tried to stay quiet in this after I said I was done but I've been lurking the subject since then and I wanted to say hey, shits getting real right now, protect yourselves.

They're proving that these people evolved from pig sewage.

Sorry for :alog:, but CHRIST.

Child porn is not funny and I hope these idiots rot in jail.
 
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