Star Wars Battlefront 2 Microtransactions Salt - 40 hours to get Vader

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Estado
No está abierto para más respuestas.
If they hate the announcement so much, why did so many people give that comment that Reddit gold premium currency? That costs real money, doesn't it?

Guilded comments can't be silently deleted by the OP. They need to contact reddit support and reddit really doesn't like to issue gold refunds.
 
Glad to see that the Hero prices have been lowered. Expecting players to be fine with having to be behind by 15 crates just so they can unlock a single Hero that isn't upgraded was asinine. 15,000 credits is much more reasonable, and hopefully the DLC Heroes won't be much more expensive than that.

I wouldn't praise them just yet (then again it's EA so I never would have anyways but I digress). http://www.gameinformer.com/b/news/...eres-our-star-wars-battlefront-ii-review.aspx

"For instance, during my review, completing the campaign earned players a unique loot crate that contained 20,000 credits. That reward is now 5,000 credits."

It's unknown as to whether that was the only change made so far but I certainly wouldn't put it past them to lower rewards across the board so it still required the same exact amount of grinding.

"It completely changes my take on the game – moving from an evil time sink to potentially reasonable. I need to dive back into all of the modes to see if any other changes were made."

"evil time sink"


Seems like the checks from EA didn't cash fast enough if even Game Informer is calling their shit out.


EA is technically in the right with this: SWB2 was in open beta the last few weeks, with all the things you unlocked carrying over upon release. The open beta players were never supposed to get Darth Vader or Luke Skywalker, hence the giant price tag.

What they WERE supposed to get were the loot boxes that permanently upgraded your character. Those boxes only took 2.5 hours of grinding to get.

If the price point was obtainable in open beta, then you'd see Darth Vaders and Luke Skywalkers in every game, and you'd see flame posts about how the game is 'unbalanced' for new players. It was a lose/lose situation for EA, they just chose to lose less up front rather than nerf mainstay characters a week after launch. When they say they're making constant adjustments, what they meant to say is the price of loot boxes and characters will drop significantly after launch (but instead of wording it in a way the circlejerk could understand, they fucked up by giving the most PR statement a PR rep could give).

TL;DR: EA is right. It's easier to change a price on a shop screen than it is to balance a character.

The original Battlefront games heroes were unbalanced as hell and no one gave a shit. Withholding features available from the start behind excessive grinding and paywalls is essentially just another version of on-disc DLC.
 
If they hate the announcement so much, why did so many people give that comment that Reddit gold premium currency? That costs real money, doesn't it?
Probably a reaction from the sympathetic folk, after the person who made the comment said he was receiving death threats.
 
Probably a reaction from the sympathetic folk, after the person who made the comment said he was receiving death threats.
Could also be some folks wanting to be a part of Reddit history or to make the post look like a living contradiction.

Well, this sure looks like a completely rational and not overly paranoid way to handle an upcoming AMA.

This is one of my problems with an outrage culture over a video game, even if there are valid concerns being held, people can go out of their way to act like assholes about it. It doesn't really matter what EA does or doesn't do at this point, these guys have already made their minds up about throwing bitchfits and refusing to let up a little bit if some of their demands are met.

Get ready for that AMA on Wednesday, there'll be enough salt to supply dozens of McDonalds restaurants.
 
This is how I see the situation. The game cost a lot of money to make and it costs money to maintain servers. The production of a game is not free. EA is a company. Not a good company, but it is a company in the role of making money.

That's basic economics.

Video games are a good with a very elastic demand and they do not compete directly against each other due to their variety enforced by copyright and trademark laws. An elastic demand means that depending on the price, a very different number of customers will purchase the good. Make the game cost $1000, and only rich people will buy it. Make it $60, and both rich and average people who want to play it will buy it. Make it $1 and then even people who don't care about the game will probably buy it, even if it's just to sit on a pile of other unplayed games.
So when the game costs $60, then the guy who'd pay $1000 for it is said to have a surplus of $940. Each customer has some surplus, because if they didn't have one, they wouldn't purchase the good.
Here's a chart people often use in economics to represent that idea:
350px-Economic-surpluses.svg.png

In order to increase the producer surplus (i.e. the profit), a company may try to sell the same product to different customers at a different price – this moves parts of the horizontal dotted line up and therefore turns customer surplus into producer surplus.
There are various ways to do that:
– regional price differences, the easiest and most obvious one
– giving customers individual offers with different prices (hard to do)
– slight variations of the product with large price differences (so people who want top-of-the-shelf variant of the product pay extra)
– DLC and microtransaction, which is the previous thing, just split into tiny chunks to squeeze every last cent of the surplus from the richest customers, and the small expense of losing microtransaction-averse ones. Here I drew what happens if the demand falls due to shitty microtransactions:
greed.png


Guess which blue area is larger.
 
If they hate the announcement so much, why did so many people give that comment that Reddit gold premium currency? That costs real money, doesn't it?

Over the past few years redditors have started to treat gilding as a "super upvote". It's become common for extremely retarded or otherwise controversial posts to have a few gildings from the contrarians who agree with what the post is saying or want to counter the prevailing circlejerk. I don't think 37 gildings is all that big a number split between fellow EA staff members and Star Wars fanboys who are butthurt anyone is criticizing the game, especially in comparison to the >380k who downvoted.

I'd feel sympathetic but the average consumer has proven time and time again that they'll gladly bend over for their corporate overlords.

Everyone remember how great the gaming community was at protesting the removal of dedicated servers in Modern Warfare 2?

boycottmw2.jpg
 
Última edición:
I started boycotting EA so long ago I can't remember when. I no longer really look at games, I look at companies then examine what that company has on offer or write it off entirely. I should really be interested in a game like Star Wars Battle Front but specifically because EA is involved in it, I'm not. EA is the king of fucking around. I'm honestly always surprised that anyone buys EA products anymore.
 
Well since EA had clearly been molding Battlefront II to resemble a free-to-play game, that means they’re going to make this one free-to-play, right? ...no? You mean mean EA still expects us to pay sixty dollars upfront for this shit!?

What is the player base for EA games like anyways? A bunch of battered wives?

The green light only changes when you let it, stop buying these games if you hate Microtransactions jfc.
 
At you can just grind 40 hours to get a character instead of paying, its not that much really.
For myself, I'd like to think i'm just either slightly under or just at the average for playtime in a day. Unless i'm gonna sperg and do a 5-6 hour marathon of gaming (even then, I don't spend all that time on one single game unless it's with friends), I usually only play at most 1-2 hours a day to relax. If I buy a game, unless it's a major, large size DLC, I expect to be able to play my favorite characters, maybe with some work put in to unlock. NOT for 40 hours of straight up grinding. To me, that pay-or-grind wall is a huge middle finger to most customers. But hey, what do you expect, it's EA.
 
But hey, what do you expect, it's EA.
Pretty much sums this salt all up, EA has fucked people before, and yet people still get mad when they do shit like this, like what did you expect from EA at this point? I'm honestly just happy that at least I don't have to do a micro transaction to get a character, granted its grinding, but hey its better then nothing.
 
"Th€ int€nt i$ to provid€ pla¥€r$ with a $€n$€ of prid€ and a¢¢ompli$hm€nt for unlo¢king diff€r€nt h€ro€$. A$ for ¢o$t, w€ $€l€¢t€d initial valu€$ ba$€d upon data from th€ Op€n B€ta and oth€r adju$tm€nt$ mad€ to mil€$ton€ r€ward$ b€for€ laun¢h. Among oth€r thing$, w€'r€ looking at av€rag€ p€r-pla¥€r ¢r€dit €arn rat€$ on a dail¥ ba$i$, and w€'ll b€ making ¢on$tant adju$tm€nt$ to €n$ur€ that pla¥€r$ hav€ ¢hall€ng€$ that ar€ ¢omp€lling, r€warding, and of ¢our$€ attainabl€ via gam€pla¥. W€ appr€¢iat€ th€ ¢andid f€€dba¢k, and th€ pa$$ion th€ ¢ommunit¥ ha$ put forth around th€ ¢urr€nt topi¢$ h€r€ on R€ddit, our forum$ and a¢ro$$ num€rou$ $o¢ial m€dia outl€t$. Our t€am will ¢ontinu€ to mak€ ¢hang€$ and monitor ¢ommunit¥ f€€dba¢k and updat€ €v€r¥on€ a$ $oon and a$ oft€n a$ w€ ¢an."

-€A
 
I started boycotting EA so long ago I can't remember when. I no longer really look at games, I look at companies then examine what that company has on offer or write it off entirely. I should really be interested in a game like Star Wars Battle Front but specifically because EA is involved in it, I'm not. EA is the king of fucking around. I'm honestly always surprised that anyone buys EA products anymore.


It really is a safe bet to avoid the crappy companies. Things like a focus on loot crates and multiplayer are exactly why I haven't bothered with a new game in years. Why bother buying a game these days when they simply release an updated version of the same game barely 2 years later?

Pretty much sums this salt all up, EA has fucked people before, and yet people still get mad when they do shit like this, like what did you expect from EA at this point? I'm honestly just happy that at least I don't have to do a micro transaction to get a character, granted its grinding, but hey its better then nothing.

I guess people are expecting a major corporation to listen to them. Strangely, Square Enix had that problem previously, with their FF13 failure. Then they bought out Edios and everyone expected Tomb Raider and Hitman to become horrible disasters. But then, luckily, they weren't half bad with the reboot of Tomb Raider and Hitman Absolution. THEN Tomb Raider 2 and Hitman (2016) came out, both being a hit n' miss. However, it did show that they were trying to listen to the players, which is respectable.

EA and Ubisoft on the other hand simply listen to the player's direction of money flow, which is no bueno when it comes to making players happy. I agree, at least they didn't lock the characters away behind a pay-wall (like Capcom, when they locked the characters WITHIN the disc behind a pay wall).

Let's all just hope companies start to listen to the players who matter when the sales start to drop. The NFL suffered from a backlash due to viewer reaction, why can't game companies?
 
Estado
No está abierto para más respuestas.
Atrás
Top Abajo