Unpopular Opinions about Video Games

I disagree, competition breeds innovation.
Innovation doesn't pay the bills. Developing in-house sports games to compete with established franchises was just another big expense when Sega could least afford it.

The only thing the Dreamcast succeeded at was getting fond retrospectives by bloggers after it lost money and destroyed Sega as a company.
The Dreamcast was the (admittedly rather large) straw that broke the camel's back. Even a perfect console with a stellar launch and amazing early library would've been unlikely to right that ship after Sega's previous ineptitude and the PS2 looming on the horizon.
 
What ideas failed? It’s online connectivity? Okay, then Xbox Live pioneered it for consoles. Being an arcade perfect console? Sure. They were going away so that wasn’t as impressive anymore.
it was actually the right idea at the right time but that time was still the halcyon days of the late 90's before the reality of the internet boom really put things into perspective for how ill-prepared sega was for the internet era. the VMU probably killed it because all it was good for is 100%ing sega GT. if it had more than 168kb of internal memory then it might have had some long term use as some kind of internet appliance platform and early online gaming device. but it was pretty much not useful for that after like 2004 at the LATEST. the zip drive? lol. maybe.

playing over dial up was kind of cool, i did it with 4x4 evolution back in middle school when gamespy was still up, but the broadband adapter never got mass distribution. they just straight up didn't have the hardware to take them beyond 2002 and didn't have the cash to bankroll it. the controller needed a second analog stick, they needed voice chat to compete with xbox live and ps2, etc etc etc. so many what-ifs, man.
 
Innovation doesn't pay the bills. Developing in-house sports games to compete with established franchises was just another big expense when Sega could least afford it.
That makes sense since Sega was banking on the American market to gain a foothold against Nintendo. Most of that cost came from likenesses from athlete endorsements, with Sega studios wanting to make the best games yet with the hardware and budget available on hand.

I mentioned innovation with competition in context with sports games because it would give consumers options and variety for their sports fix. Of course, thanks to EA and 2K, that's lacking today. No NFL Street, NBA Jam, NFL Blitz, Backbreaker, just 2K and Madden.
 
No James Bond. No Need for Speed. No Burnout. No Lord of the Rings.
I'm speaking within context of sports games, not just EA.

Thread tax: I think I realized why my earlier analogies did not exactly pan out as expected. A, it was mainly ChatGPT with little commentary or insight, B, the actress analogies were niche and potentially confusing, and C, I do not know enough about technological architecture or those time frames to accurately pinpoint the how and why. I apologize.
 
I know that, I'm just making the point though.
And what point was that?
playing over dial up was kind of cool, i did it with 4x4 evolution back in middle school when gamespy was still up, but the broadband adapter never got mass distribution. they just straight up didn't have the hardware to take them beyond 2002
So the Dreamcast only supported dial-up or DSL connections? Fair, consider that it released in 1999.
 
So the Dreamcast only supported dial-up or DSL connections? Fair, consider that it released in 1999.
Literally the only thing that would have "saved" the dreamcast is some kind of sega 32x expansion with zip cards with a built in broadband adapter that came with a microphone headset and the last 10 years of business acumen would have told sega that was a retarded idea

And even then it would have lasted until 2005 and they certainly weren't going to be making the cash to go up against the 360 or the ps3. the wii? it would have gotten flayed alive by the wii
 
Literally the only thing that would have "saved" the dreamcast is some kind of sega 32x expansion with zip cards with a built in broadband adapter that came with a microphone headset and the last 10 years of business acumen would have told sega that was a retarded idea
If the PlayStation 2 did not exist then, maybe. Ignoring the obvious with the PS2 being the cheapest DVD player then, the Dreamcast under the hood wasn't as capable to produce dramatic, encompassing worlds. Again, it was an arcade machine in console form. Arcades were phasing out around that period.
 
Literally the only thing that would have "saved" the dreamcast is some kind of sega 32x expansion with zip cards with a built in broadband adapter that came with a microphone headset
The Dreamcast died way before a lack of such features became a serious issue. How many people even owned a network adapter for the PS2 or played an online game through its entire lifespan?
 
Not talking about ancient consoles, I have an unpopular opinion on video games: I suspect that when the industry dies a second time, a new, better one won't be born from the ashes. With so many corporations being so virulently anti-consumer in their practices now, I simply don't see it happening.

Plus games are fucking trash now. I don't doubt there are some great ideas, stories, and executions still floating around in the AAA dev space but those would never make it past the contemptible trash that staffs the administration of every single company that exists today.
 
The Dreamcast died way before a lack of such features became a serious issue. How many people even owned a network adapter for the PS2 or played an online game through its entire lifespan?
I did not even know that was a THING back then. Some games had that Sony network configuration software built in, but I never paid it any mind.

The Dreamcast died way before a lack of such features became a serious issue.
Would you say the Dreamcast was the Carole Landis of the gaming industry? Nah, I'm just kidding.
 
Almost nobody cared about online console gaming outside of a slim minority of enthusiast Xbox owners until the seventh gen.
I would rephrase it as online (console) gaming was just a novelty until Xbox Live pioneered it as an embedded experience. By 2005, Xbox Live reportedly amassed two million subscribers. That's not a small number to look past especially the time period. Another concession with Xbox Live to note, MS were selling Xboxes at (more of a) loss so MS needed to offset that cost however possible, henceforth an online multiplayer subscription.
 
Plus games are fucking trash now. I don't doubt there are some great ideas, stories, and executions still floating around in the AAA dev space but those would never make it past the contemptible trash that staffs the administration of every single company that exists today.
fags might "but le AA and Indies", as if the current modus operandi of these spiteful shits wouldn't mean they'd drop a couple of benjamins to these studios in order to absorb them in the congealed biomass of studios and IP's in order to eliminate any potential competition, hell, if you look at the sims thread a insider have said that they have people running these analysis in order to ensure they keep their place in the sun.

the only way gaming can heal is if every c-level executive is nailed to a fucking cross.
 
And that was very good for the time, but it still only means something in the ballpark of 8% of Xbox owners were online.
When I say "embedded," I mean online (console) gaming being a practical feature FOR the console.

Xbox:

1784669505812.png

See how Xbox Live is just a menu option? Yes, MS was marketing Xbox Live as much as possible then with their exclusives and sports game lineup, but essentially it was as extra as AOL.

Now, lets fast forward to the Xbox 360:

1784670071034.png

Notice how Xbox Live is integrated into the UX. You COULD enjoy the 360 without Xbox Live, but it felt lesser.
 
Notice how Xbox Live is integrated into the UX. You COULD enjoy the 360 without Xbox Live, but it felt lesser.
I'm not sure when precisely 360 games stopped putting "LIVE" on their covers, but aye, it did feel like a game was "inferior" if it didn't have some level of Xbox Live functionality.
I did not even know that was a THING back then. Some games had that Sony network configuration software built in, but I never paid it any mind.
Yeah, it blew MY mind too, finding out years later that the PS2 had a few honest-to-God MMOs available! I knew there were games with online functionality, but it was very inconsistent and varied from one game to another...and then when I was in my early 20s I found out that FFXI not only began on the PS2, it required use of a special 40GB hard drive. Phantasy Star Universe is another MMO that released for the PS2, but IDK if it required that hard drive like FFXI did.

Thread Tax: Pre-WOW MMOs were better.
 
Atrás
Top Abajo