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Hard agree. Things like the X card and all of the other associated bullshit are communication surrogates / piety displays. They're props that emotionally unstable autists use instead of talking like normal people.
It was a big fucking monster that he got in the face of and the thing ate him. Gargantuan or Colossal sized beastie whose maw alone could swallow a medium sized critter whole. He was a barbarian. He made a hole and tanked the acid and crushing damage. It was the act of being eaten like that that activated some latent squick from our Bone Knight player.
honestly evil hat productions used to be one of my favorite RPG companies but somewhere around the time they shat out "fate of cthulhu" they turned a corner and decided they only care about catering to alphabet people
it's basically all about settling down from adventuring life and starting a family and investing in the community you settle down in and creating local businesses and stuff
i feel like i've outgrown the D&D system but it's still nice to see stuff like this out there
it's basically all about settling down from adventuring life and starting a family and investing in the community you settle down in and creating local businesses and stuff
i feel like i've outgrown the D&D system but it's still nice to see stuff like this out there
ACKS would try to autistically give you the numbers of how many gold a day would you need to set for retirement and give you a bonus to the family making throw if your wife is a hot sword dancer priestess
The Adventurer Conqueror King System. It's an OSRoid that tries, in short, to facilitate domain play in order for the PCs to make the transition in the title (that most groups at least try to do frequently) and has autistically detailed economic rules for all that.
As The Boss said, poor man wanna be rich, rich man wanna be king and a king ain't satisfied 'til he rules everything. As I said kind of the opposite of the 'peaceful retirement' module.
The Adventurer Conqueror King System. It's an OSRoid that tries, in short, to facilitate domain play in order for the PCs to make the transition in the title (that most groups at least try to do frequently) and has autistically detailed economic rules for all that.
Good news, you don't have to use stuff written for D&D, in D&D. If it really is written solidly enough and isn't just a bunch of autistic bookkeeping, odds are most of the concepts and even some of the mechanics can be ported to just about any other system you might consider being worth a shit. Will it be work, sure but it's not super complicated once you establish some analogs between the two systems as a baseline.
Good news, you don't have to use stuff written for D&D, in D&D. If it really is written solidly enough and isn't just a bunch of autistic bookkeeping, odds are most of the concepts and even some of the mechanics can be ported to just about any other system you might consider being worth a shit. Will it be work, sure but it's not super complicated once you establish some analogs between the two systems as a baseline.
You spent almost as much time mentioning how you've moved beyond D&D, compared to actually mentioning wtf is in the book so I'm not sure what you expected anyone to take from it since you told us basically nothing about it. I guess I'll just have to look into it for myself.
The Adventurer’s Domestic Handbook is everything you need to bring home and hearth to your table. This sprawling 153-page handbook contains 15 subclasses, 29 NPCs, 17 stat blocks, 15 magic items, 20 marriage ceremonies, 5 new vehicles, 6 vehicle upgrades, 6 new feats, and 6 new backgrounds, as well as mechanics for homesteading, raising a family, businesses, and apprenticing. With The Adventurer’s Domestic Handbook, you have everything you need to open up a shop staffed by charming employable NPCs; wine, dine, and quest with romanceable NPCs; take your family on the road with a souped-up wagon; and earn a steady income with your growing chain of businesses in the cities you visit. The 15 subclasses include mechanics for bonding with your party, protecting your allies, and connecting with the land.
Well that sounds like shit. Hopefully it's not just a bunch of tables and random roll tables.
Well surely it couldn't do something as absurd as have childgrowth be broken down as class levels or a table for how squatters might improve property
With just more of this crap followed up with 91 pages of class options to be a circle of flora druid, a devoted monk, or a botanist bard, and then a bunch of romanceable NPC templates that include which genderfluid pronoun-sexual words they use, along with some lazy companion quests to grind reputation like you'd get out of a videogame but with no actual guidelines of how to handle the shit as a GM. I found this flipping to the end at random. a pansexual non binary they/them that wants you to pick weed.
Sorry, I didn't think you'd randomly bring up a trash book to tell us nothing about it for no reason. What did you like about this?
edit: Out of the 24 romanceable NPCs in the book(which occupies 60 out of the 140 something pages), it gives us a bit over half of them one of which is a fucking 10 year old btw. If I only specified male/female it's because they use normal fucking words and I'm not typing out "cis").
1 female pan thing 24 year old human
1 nonbinary fluid they/them pan 315 year old elf
1 m2f tranny/lesbian so... transbian? 25 year old goliath
1 demigirl(wtf is this?) they them pansexual TEN YEAR OLD(the book lists goblins and kobolds as being "teens" ages 6-9 but that's still utter bullshit because there's no actual time for development and understanding of the world to occur since it isn't like goblins interact with the world at twice the speed of everyone else) goblin
1 woman homo poly 19 year old shifter furry
1 m2f but hetero 65 year old gnome
1 female bisexual 32 year old aasimar
1 female biromantic asexual 342 year old elf
1 male straight 20 year old dragonborn
1 male hetero 38 year old orc
1 male gay 24 year old half-elf
1 pooner f2m gay 72 year old firbolg
1 male heteromantic(wtf does this even mean?) asexual 28 year old tiefling
1 female demi 25 year old aasimar scourge(no fucking idea)
1 male bi 26 year old human
1 non binary they/them pansexual 42 year old changling
1 pooner f2m bi 26 year old genasi
With just more of this crap followed up with 91 pages of class options to be a circle of flora druid, a devoted monk, or a botanist bard, and then a bunch of romanceable NPC templates that include which genderfluid pronoun-sexual words they use, along with some lazy companion quests to grind reputation like you'd get out of a videogame but with no actual guidelines of how to handle the shit as a GM. I found this flipping to the end at random. a pansexual non binary they/them that wants you to pick weed.
This book just brought up the hypothetical funny where a magical realm player desperately wants to include this just to re-enact their cringey cottage core fanfiction
But other than that its kinda weird that they consider 17 year olds fully fledged adults.
This book just brought up the hypothetical funny where a magical realm player desperately wants to include this just to re-enact their cringey cottage core fanfiction
But other than that its kinda weird that they consider 17 year olds fully fledged adults.
The teen section mentions a transition(gross considering the other content in this book) into adulthood for humans age 12-18 and that by itself seems fine. But then yes in the adult section they count humans starting at 17. If the same logic is applied to the goblin/kobold shit, then that would mean 8 year olds instead of just 10 like the goblin NPC listed. They could have still gone with golbins/kobolds maturing quicker, just use the inverse of the rate that the half-elves and halflings use, because at least that should still put their "adulthood" starting in double digits.
This is the "short stack goblin" getting fucked by a horse that Vaush wanted to pretend wasn't loli shit on his livestream
You spent almost as much time mentioning how you've moved beyond D&D, compared to actually mentioning wtf is in the book so I'm not sure what you expected anyone to take from it since you told us basically nothing about it. I guess I'll just have to look into it for myself.
why is the world so god damn awful now that i can't even trust that married women won't put troon shit in the things they write
i was in such a good mood today and i log on to find there's all this troon content in a book i gave a compliment to and now im thinking that i'm going to have to make sure to use Ctrl+F and search for "trans" in literally every PDF now just to make sure i don't say anything nice about a troon book ever again
EDIT2: god damnit i really wish i noticed that the pronoun used for the main writer in the credits is "they", i thought it was in relation to her/his/xir marriage or company or whatever. fuck.
the book lists goblins and kobolds as being "teens" ages 6-9 but that's still utter bullshit because there's no actual time for development and understanding of the world to occur since it isn't like goblins interact with the world at twice the speed of everyone else) goblin
apparently this part can't be blamed on the writers of this book, this is sadly official
it's taken from a supplement called "Volo's Guide to Monsters"
but even if you were only to look at core only, it does seem to be implied kobolds reach adulthood quickly in the monster manual: Kobolds are egg-laying creatures. They mature quickly and can live to be "great wyrms" more than a century old. However, many kobolds perish before they reach the end of their first decade. though obviously this is a wildly different context where kobolds are evil-aligned antagonists, not, yano, fuckable
the not-creepy move would've been to make the NPCs older regardless, it's not like they have to marry the moment they're adults
Almost every D&D character that lived long enough to get some levels aspired to be some sort of local lord, and invested their adventuring swag into building a nice little manse or keep, petitioning (and occasionally threatening) the local power into recognizing them, and going from there. Didn't realize I needed a whole system for that.
Almost every D&D character that lived long enough to get some levels aspired to be some sort of local lord, and invested their adventuring swag into building a nice little manse or keep, petitioning (and occasionally threatening) the local power into recognizing them, and going from there. Didn't realize I needed a whole system for that.
there doesn't! I just thought it was nice that there was a D&D book themed around domestic life and i saw it and gave it a quick skim and thought "aw that's cute, i guess not everything is terrible"