This is mindless
toddler game journalist difficulty in a video game aimed at teens. Mario RPGS for children provide more pushback and thinking than this, but I guess people play Deltarune for comfort food and xitter screenshots.
Bullets barely deal damage with 3 hour invincibility frames and you have access to basically infinite healing and revives. There's basically 0 strategy in the battle system as all party members have been watered down to serve the same purpose, and acting boils down to doing a different minigame for dealing wholesome damage instead of a minigame for bad damage. All difficulty is locked behind secret bosses.
My pokemon suddenly started attacking on their own without my input, it was such an awesome character moment that brilliantly displayed their growth throughout our journey.
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I never said this.