Xbox Game Studios Stupidity Hate Thread Game Pass Edition

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Basically xbox was burning nearly 2/3s of the money it would put into indie studios.
 
It's also worth noting that Xbox laid of 1,600 but also signposted they're doing another 1,600 through FY 2027 - so there's more to come but might be on pause for specific releases.

For example, the Coalition may be just waiting for E-Day to release before more layoffs, 343 might be waiting for their game, etc.

It's only halfway there so far.
343 was gutted down to being an IP management studio farming out development in 2024, weren’t they? Happened with the rename to Halo Studios, as I recall.

The invisible hand of the free market is fisting Obsidian for making shit games
Obsidian is so full of degenerates that they’re into that sort of thing.
 
Última edición:
all thats nice and pretty but some studios legit should stop existing
They should all stop existing.

Which studio under MicroSoft's umbrella is worth keeping alive? id?

343 was gutted down to being an IP management studio farming out development in 2024
And only after a truly epic, 10+ marathon to kill one of the most popular gaming IPs of all time.

That they were allowed to kill Halo thrice over while MicroSoft did nothing just goes to show what a clown show the whole jeet infested company is.

I pray to God MicroSoft replaces everyone they've laid off with more jeets, it would be fucking hilarious to watch the cucked liberal devs fume, but unable to say anything because raycism.
 
Another thing they did was give anyone who pre ordered the $100 edition an in game perk called "consumer" that was a permanent debuff to your character.
It's a Fallout trait and if it wasn't attached to smug fartsniffing it would be a funny one. 10% less for selling, 15% less cost when buying.

It would be the kind of trait you could optionally get from a commune of hippies that misunderstand communism in Fallout but instead, they felt it necessary to make it a wokescold. I bet they were forced by their management leads to make it a net positive of 5% purchase power, and not a flat detriment.

Please John. Please make Fallout: Chicago and make it good. PLEASE.
 
14 layers of management is some shit out of the Soviet Union's infamous layer cake bureaucracy. Leonid Brezhnev wept. No wonder so many Xbox studios games have felt so sterile and designed by committee.

The layoffs may not have been a dramatic total studio death but I'm pretty sure they're trimming the fat. All the major players got hit with layoffs and DoubleFine and Compulsion are indie so they can go bankrupt on their own once the next wokeslop they make inevitably flops.
 
Eh I like double fine games shame it takes a billion years for them to put them out and they probably are full of dei by now because that’s typical of how things go nowadays.
 
14 layers of management is some shit out of the Soviet Union's infamous layer cake bureaucracy. Leonid Brezhnev wept. No wonder so many Xbox studios games have felt so sterile and designed by committee.

The layoffs may not have been a dramatic total studio death but I'm pretty sure they're trimming the fat. All the major players got hit with layoffs and DoubleFine and Compulsion are indie so they can go bankrupt on their own once the next wokeslop they make inevitably flops.
14 Layers of Management is also probably corporate cope for "we did a bad job"

If you worked as a dev in some Microsoft studio, it really isn't that unreasonable if you consider realistically how often do you need to go that high up?

QA Tester > QA Manager > Jr. Developer > Developer > Team Lead > Department Manager > Game Director > VP > President/CEO of Studio > Microsoft Senior Director (for Partners) > Microsoft VP > Matt Booty > Asha > CEO of Microsoft

There's probably extra sub committees and other verticals that end with the publishing arm or something but realistically Microsoft really only needed to field ~20 actually competent people to keep an eye on their various acquisitions and could not manage even that (and that's assuming you plant a Partner VP in every single studio - as opposed to having one cover a few studios).
 
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