- Registrado
- 14 de Dic, 2024
Isn't P4 one of the easier Persona games? Why the fuck does it need an instant win button?Personally I don't give a shit about the P4 remake now that I know P6 is coming out sometime in the next 5 years (if i'm lucky!); but I'd like to touch on this because it's indicative of a trend that will absolutely continue in P6 and will absolutely assrape that game's difficulty and balancing.
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There is absolutely no reason a mechanic like this should exist. I know Persona has never been a hardcore gameplay series like SMT, but come the fuck on there is a clear difference between how the older games have handled combat and how P3R and P4R (and even P5 with the baton pass shit) handle combat. Theurgies and Prime Times are practically "WIN THE FIGHT" BUTTONS and take away any tension the fights might have and unless the balancing accomadates giving you FOUR ONE MORES I have no clue how this thing is even going to be fun to play. I feel like fatlus makes these remakes for people who don't like the gameplay of Persona, which is fun mind you, and only like the life sim aspects which aren't nearly as deep as people think they are.
This is especially weird because even though I didn't like Metaphor very much that game had some very challenging bosses and enemy encounters.