Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

https://youtube.com/watch?v=IDFG4YCNrs8I've also noticed that indieslop is killing the art of combat music. Much like this game, its jungle beats/DnB/breakcore combat music. How the fuck is this supposed to be enticing?
Lot of the usual types in the commets just tattling on themselves. lol
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"Computer. Run a Jewgle image search on this user's anime pfp."
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"Hmm. I'm not entirely convinced it's provocative enough to this user to consider it 'gooner' material... Keep searching."
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(I just included this one becasue I read it in his voice and thought it was funny.)
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I can't reply to @A Deer In Headlights write- up, but I wanted to add that
it's a shame to me the majority focus on the unnecessarily shameless and tasteless sex appeal -- no thanks to the devs being perverted memelords -- because outside that, the game's art direction's pretty solid, has a couple of neat little moments and while sparce, also has a couple clever puzzles that make you think.
- Jumping onto a giant wind turbine propeller for an orb.
Possible Ico referece?

- Throwing bolts into a grinder's gears to jam it and grab the orb in the middle. This one I solved on accident. I thought you had to toss something at the orb, got too close to the hole when hitting a bolt and fell in and thought I was gonna' die. 😅
Despite the linearity, they've got the sense of scale nailed down too and I like that you can see some of the bosses remains as you're progressing. However, compared to something like The Big Catch's demo, I didn't feel like I've conqured something that challenging and I think it's because the game's so on-rails, coupled with those damn retard-proof scratch marks telling the you where to go just made it feel that more artificial.
(Pro tip for anyone playing Get the mod that toggles the anime speed lines and (mostly) hides all the wall scratches. It improves the immersion a bit.)

Ironically enough, the devs in an interview said the initial impressions of the scale was to trick you to get your attention.
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Like, I'm not saying the game needs to be "le open world" to compensate for it's size, just that having it be a little more open-ended in how to traverse the stucture that isn't just cheesing it, especially with spamming the jump attack. Plus there were some places where I found shortcuts or just full-on bypassed entire platforming sections wall hopping 2 nearby pillers, which clearly wasn't intended, that I often opted to just doing that towards the end when I got tired/bored of the samey gameplay loop, which sucks, because they threw in some new mechanics by the end which were somewhat fun.

Also parrying is way too OP that it can break 2 bosses patterns especially the final boss.
It's also hilariously broken. If you hit a buzzsaw blade a second time with a charged attack, P fucking YEETS herself across the room DMC Stinger style, I love it. It's both funny and cool.
 
it's a shame to me the majority focus on the unnecessarily shameless and tasteless sex appeal -- no thanks to the devs being perverted memelords -- because outside that, the game's art direction's pretty solid, has a couple of neat little moments and while sparce, also has a couple clever puzzles that make you think.
My favourite part about Tryedz's video is that he was so harebrained writing his review he didn't notice this was on UE5 until the comments pointed it out. That, and, - hot take, - I don't entirely share his disdain for the goonerbait elements this game has.

Granted, Zenless Zone Zero, - being a more professionally-developed title, - does it infinitely better, and I'm the kinda person to socialdistance(tm) gacha games as much as possible. Motorsplit's feels like it's just there because there's nothing else interesting going on. I do enjoy some silliness and fanservice in my video games on occassion, but here specifically, it fits like a square peg in a star hole. As in, there's no other holes and the square peg squeezes in juuuust barely.
 
For fanservice to work in a game it has to be:

1. Subtle/tasteful
2. A relevant part of the games appeal
3. The rest of the game is good enough to make up for it

This is none of the above.
 
Motorsplit's feels like it's just there because there's nothing else interesting going on. I do enjoy some silliness and fanservice in my video games on occassion, but here specifically, it fits like a square peg in a star hole. As in, there's no other holes and the square peg squeezes in juuuust barely.
I love fanservice, but it can't be nonsensical, and it must have passion in addition to talent behind it. I suspect that no characters in this are compelling enough for me to appreciate it even if it was visually appealing. (It isn't.)

Re-judging this, it seems to hit a certain spot in the middle of fanservice attractiveness where it's not bad enough for the thought of "This is supposed to entice you" to be comical, therefore bringing enjoyment, but it's not nearly good enough to actually function as intended, which would also bring enjoyment. As such, it's obviously in the worst possible state.
 
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I wonder, was there ever a JRPG craze with these people? The only tranny-adjacent RPGs that I've seen are copies of older Paper Mario games. (As well as Undertale/Deltarune, but as insufferable as that fanbase is, I actually like those for the most part.)

I'm asking this, as it's preferable not to have many of them in something that I'm contemplating falling into. That, and if there's just a few examples, they may be humorous.
Not really. What I saw was mostly trying to make tactical RPGs like Mega Man Battle Network and Final Fantasy Tactics.

If we look at the fandoms, well, they are infected.

On the subject of specific electronic genres, I remember a fair bit of regular techno and hip-hop inspired tracks in games around the 2000s. Noticing how they hyperfocus on very specific parts of the aesthetic, and my suspicion is that they share their shallow observations with their cliqué.
I am low key shocked we didn't get a Big Beat revival out of this considering pretty much a ton of games used Overseer, Fatboy Slim, Cirrus like music.

Strangely enough and unless I miss it I don't hear it in their soundtracks
They seem to be more obsessed with "breakcore", I put it in quotes because they have their own bastardized version. But in general you can hear a lot of amen break-ish music, but none of them are certified hood classics.
 
...oh, and also, don't call them people, actual people wouldn't voluntarily subhumanize themselves just so they could later LARP as "decent human beings".
Forgot to address this, I call them that purely due to technicality. Doesn't mean that I don't want them to 42%.

Not really. What I saw was mostly trying to make tactical RPGs like Mega Man Battle Network and Final Fantasy Tactics.

If we look at the fandoms, well, they are infected.
That's somewhat of a relief. Most fandoms are infected, and if I can endure the Deltarune fandom, I can probably do the same here.

I am low key shocked we didn't get a Big Beat revival out of this considering pretty much a ton of games used Overseer, Fatboy Slim, Cirrus like music.
My longer message about electronic musical genres and why trannies gravitate towards unimaginative """""breakcore""""" (Jungle with stock MIDI instruments) answers this too; Big Beat is rather eclectic from what I remember, and thus, it repulses them from creating it.
 
My longer message about electronic musical genres and why trannies gravitate towards unimaginative """""breakcore""""" (Jungle with stock MIDI instruments) answers this too; Big Beat is rather eclectic from what I remember, and thus, it repulses them from creating it.
...oh, right, I've remembered that Dicey Dungeons exists, and that its' soundtrack actually has just the right sampling for Big Beat songs in vein of The Wiseguys. Except here it's used more for electroswing with chiptune added for... lack of other instruments.

And the soundtrack is still way more memorable than the continuous album mix Pizza Hotline did for Motorslice.
 
That's somewhat of a relief. Most fandoms are infected, and if I can endure the Deltarune fandom, I can probably do the same here.
If you can handle that, I think you'll have no issues.

My longer message about musical genres and why trannies gravitate towards unimaginative """""breakcore""""" (Jungle with stock MIDI instruments) answers this too; Big Beat is rather eclectic from what I remember, and thus, it repulses them from creating it.
Good points. In general there was a lot of online creative things I had high hopes for, but fallen back to regurgitating a few cliches and call it a day. If it was the early 2010s I would be like "fuck it I'm gonna do it myself".

Also I have noticed that while the base product is simple in technique, the extremeness is trying to compensate to it. Both in music and visually, you will see loudness and glitchiness trying to compensate for an actual message/feeling.

Big Beat is eclectic, yes.
 
Also I have noticed that while the base product is simple in technique, the extremeness is trying to compensate to it. Both in music and visually, you will see loudness and glitchiness trying to compensate for an actual message/feeling.
There's nothing wrong with cleverly masking your game's shortcomings, but the overabundance of VHS filters and GPU-hungry shaders makes me wanna go "overcompensation, pp tiny 🤏".

Must be post-mutilation.
 
I wonder, was there ever a JRPG craze with these people?
Yea, the Paper Marios and Undertales pull in troon devs because they're easier to make than your garden variety JRPG; I'd have to assume that a standard JRPG is not too easy to make. It's not often you see an action or hack 'n slash game made by a troon if ever.
 
Yea, the Paper Marios and Undertales pull in troon devs because they're easier to make than your garden variety JRPG; I'd have to assume that a standard JRPG is not too easy to make. It's not often you see an action or hack 'n slash game made by a troon if ever.
It's kinda wild, because RPG Maker (old and new) is popular to this day, but even with the abundance of default assets, none of the notable games released on it nowadays are your garden variety RPG's!
 
Yea, the Paper Marios and Undertales pull in troon devs because they're easier to make than your garden variety JRPG; I'd have to assume that a standard JRPG is not too easy to make. It's not often you see an action or hack 'n slash game made by a troon if ever.
I think building a sincere world and characters is kinda hard for the people who are Marvel brained. Also a proper RPG is simply big and need a lot of content. Even if a JRPG has less customization and player choice than a WRPG, you still to basically be a fantasy writer, imagine up kingdoms and cultures and whatnot.
 
Re-judging this, it seems to hit a certain spot in the middle of fanservice attractiveness where it's not bad enough for the thought of "This is supposed to entice you" to be comical, therefore bringing enjoyment, but it's not nearly good enough to actually function as intended, which would also bring enjoyment. As such, it's obviously in the worst possible state.
I was thinking that as well when I was wondering why it was bothering me so much. Like would it have been better if they went all the way and put the character in a skimpy outfit and make it more pornographic? I would have still hated it but at least you know what it is from the start.
 
I was thinking that as well when I was wondering why it was bothering me so much. Like would it have been better if they went all the way and put the character in a skimpy outfit and make it more pornographic? I would have still hated it but at least you know what it is from the start.
Sometimes, more is less less is more. *sniff sniff*
 
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I think building a sincere world and characters is kinda hard for the people who are Marvel brained. Also a proper RPG is simply big and need a lot of content. Even if a JRPG has less customization and player choice than a WRPG, you still to basically be a fantasy writer, imagine up kingdoms and cultures and whatnot.
anyone into classic style jrpgs already has a backlog of old games worth 3 lifetimes, it would be hard to thread new ground there and compete with established franchises. The indie ones of the top of my head that stand out usually have some sort of gimmick or a peculiar artstyle. Like Hylics, HOmori or fear and hunger, being weird helps indie devs until every other dev is trying to be weird in exactly the same way.
 
Thread tax but I got this recommended to me
https://youtube.com/watch?v=-QNRrn0NgIUFinally something that is not just a nostalgia-bait platformer but:
>Tarkov leaning and movement
>Siderail attachments and canted aiming
>Shitty music accompanying it
I have decent hopes, it is developed off of a teardown mod but this may just be a low-poly tarkov clone (couldn't even mimic ground branch which has better movement geg).
Ah, I remember the first one. It wasn't a game but rather pretty unique and impressive mod for Teardown. Nice to see it become its own game, though I think at this point the mod and the sequel game are incomparable.
How much you wanna bet someone will use that crap to say that the game is a brilliant critique of capitalist society, classism and specism and that the game is not torture porn?
I'm willing to bet several people have already. Posts, comments under posts, probably videos too. God I hate the modern internet.
Because i bet that if the game gets a bit of momentum some will make video essays about it and saying how pulling shrapnel out of your body is a way to symbolize the struggles of being a furfag.
Oh it's getting there. I'm seeing more and more people become aware of it, only a matter of time before a big YouTuber plays and reviews it. God help us all if Sseth plays it, given the shit he's reviewed before it's not out of the realm of possibility.
 
Once again this disenginous nonsense lol. I said it before I am not anti gooner but i am glad they brought up Stellar Blade lol because it kind of proves the point. The gameplay of Stellar Blade is serviceable but most of the talk was around how Eve was an attractive character being attractive. The main thing here is substance whereas something like Bayonetta and Nier Automata both feature very attractive protags to the point most of these same people will call it a "gooner" game there's actual work that went into making the game more than just serviceable/basic gameplay that is just there but your main attraction is to look at the hot character model. I'm also reminded of that game Pseudoregalia where people remember the main character more than the actual game itself.

Again nothing is wrong with this but these people are forgetting that most people probably won't even remember the combat or gameplay like they do with Bayo or Neir and once the attention dries up you better hope the character is hot enough to keep the momentum until whatever the next project is.
 
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