Penguin Sandwich
kiwifarms.net
- Registrado
- 18 de Dic, 2019
Lot of the usual types in the commets just tattling on themselves. lolhttps://youtube.com/watch?v=IDFG4YCNrs8I've also noticed that indieslop is killing the art of combat music. Much like this game, its jungle beats/DnB/breakcore combat music. How the fuck is this supposed to be enticing?
it's a shame to me the majority focus on the unnecessarily shameless and tasteless sex appeal -- no thanks to the devs being perverted memelords -- because outside that, the game's art direction's pretty solid, has a couple of neat little moments and while sparce, also has a couple clever puzzles that make you think.
- Jumping onto a giant wind turbine propeller for an orb.
Possible Ico referece?
- Throwing bolts into a grinder's gears to jam it and grab the orb in the middle. This one I solved on accident. I thought you had to toss something at the orb, got too close to the hole when hitting a bolt and fell in and thought I was gonna' die.
Possible Ico referece?
- Throwing bolts into a grinder's gears to jam it and grab the orb in the middle. This one I solved on accident. I thought you had to toss something at the orb, got too close to the hole when hitting a bolt and fell in and thought I was gonna' die.
(Pro tip for anyone playing Get the mod that toggles the anime speed lines and (mostly) hides all the wall scratches. It improves the immersion a bit.)
Ironically enough, the devs in an interview said the initial impressions of the scale was to trick you to get your attention.
Like, I'm not saying the game needs to be "le open world" to compensate for it's size, just that having it be a little more open-ended in how to traverse the stucture that isn't just cheesing it, especially with spamming the jump attack. Plus there were some places where I found shortcuts or just full-on bypassed entire platforming sections wall hopping 2 nearby pillers, which clearly wasn't intended, that I often opted to just doing that towards the end when I got tired/bored of the samey gameplay loop, which sucks, because they threw in some new mechanics by the end which were somewhat fun.
Also parrying is way too OP that it can break 2 bosses patterns especially the final boss.
It's also hilariously broken. If you hit a buzzsaw blade a second time with a charged attack, P fucking YEETS herself across the room DMC Stinger style, I love it. It's both funny and cool.
















