Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

EDIT:
By the fucking way... are we going to talk about the fact that Mixtape was funded by Larry Ellison's children?
Ellison is the guy who owns Oracle and co-owns Tesla, Paramount, TikTok and many others, in case you don't pay attention to this shit.

All these perfect scores and a fully licensed soundtrack in an indie game make a lot of sense now.
Early life checks out, of course. It's so tiresome.

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Última edición:
None of these fuckers who compose this shit listen to much except crappy EDM.
That translates to them only having very simplistic music tastes and very simplistic ideas when they make music.
Thing is, EDM/DnB aren't necessarily shit genres. I've listened to the NIGHTMODE music kits in CS2 and every single one of those music kits blows these tranny game OSTs out of the water. Seriously, look it up. They're pleasing to the ears than whatever tunes come out of their brainrotted stinkditches.
 
Thing is, EDM/DnB aren't necessarily shit genres. I've listened to the NIGHTMODE music kits in CS2 and every single one of those music kits blows these tranny game OSTs out of the water. Seriously, look it up. They're pleasing to the ears than whatever tunes come out of their brainrotted stinkditches.
It's OK but specifically for video games, I think that you need something a bit more complex than the standard pop/EDM highly repetitive format because you will be listening to those tracks over and over again and if it's all the same 5-10 second loops repeated 38 times during 1 track, you will get bored as fuck.
 
It's OK but specifically for video games, I think that you need something a bit more complex than the standard pop/EDM highly repetitive format because you will be listening to those tracks over and over again and if it's all the same 5-10 second loops repeated 38 times during 1 track, you will get bored as fuck.
The Saidaoujou soundtrack is exactly how you should do it IMO
 
D'n'B is okay for light, explorative settings, like in Selaco where it plays outside of the main combat scenarios, but it's wildly inappriopriate for a serious boss fight.
Funnily enough, I do recall ONE example of a (tracker) DnB song that was fitting enough for a boss fight.

Granted, it's from a shareware game absolutely nobody cares about (called Robotopia), it's the only boss theme in the entire soundtrack, the second boss AFAIK doesn't even get music, and the first boss fight is... kinda there, but the song itself is noticeably more intense than the mellow synths w/ breakbeats you get in Motorslice.
 
When it comes to music, I find it interesting that the "Y2K retro" people usually just bring up DnB. I don't mind it, but it feels like the Atmospheric DnB YT Videos with old 3D renders are closer to the nucleus of this gaming trend than the actual games of the era.
 
When it comes to music, I find it interesting that the "Y2K retro" people usually just bring up DnB. I don't mind it, but it feels like the Atmospheric DnB YT Videos with old 3D renders are closer to the nucleus of this gaming trend than the actual games of the era.
You know what I find funny? Even the in-house devs back in the PS1 days, when prompted to make a trendy techno soundtrack for a game out of a buncha samples, have managed to pump out something less generic than the LARP'y DnB and synthwave used in troonslop.


Not the best example, since Firebugs was not only advertised as featuring Bomfunk MC's, but was also released right inbetween 9/11 and the McBling era, but appropriate enough, I'd say. It is a banger.

There's probably way worse (i.e. more bland) examples I don't even remember.
 
Early life checks out, of course. It's so tiresome.
The nepo runs so deep in these industries it feels hard to find someone who has a self funded passion project that doesn't have the hands of background money pushing it.
When it comes to music, I find it interesting that the "Y2K retro" people usually just bring up DnB. I don't mind it, but it feels like the Atmospheric DnB YT Videos with old 3D renders are closer to the nucleus of this gaming trend than the actual games of the era.
Strangely enough and unless I miss it I don't hear it in their soundtracks.
They ape the style visually because it's easy to pretend to be like just trash up textures and call it "retro" but it's like the one thing they almost never do in these troonslop games. Probably for the better honestly.
 
I think the boomer shooter trend is a good example of this. It's like an AI generated mash up of Quake, Serious Sam and Blood is being copied over and over again.
I wonder, was there ever a JRPG craze with these people? The only tranny-adjacent RPGs that I've seen are copies of older Paper Mario games. (As well as Undertale/Deltarune, but as insufferable as that fanbase is, I actually like those for the most part.)

I'm asking this, as it's preferable not to have many of them in something that I'm contemplating falling into. That, and if there's just a few examples, they may be humorous.
Strangely enough and unless I miss it I don't hear it in their soundtracks.
https://youtube.com/watch?v=twBcMibg1Vshttps://youtube.com/watch?v=Wu0dZCuO7uEThey ape the style visually because it's easy to pretend to be like just trash up textures and call it "retro" but it's like the one thing they almost never do in these troonslop games. Probably for the better honestly.
On the subject of specific electronic genres, I remember a fair bit of regular techno and hip-hop inspired tracks in games around the 2000s. Noticing how they hyperfocus on very specific parts of the aesthetic, and my suspicion is that they share their shallow observations with their cliqué.
 
I wonder, was there ever a JRPG craze with these people? The only tranny-adjacent RPGs that I've seen are copies of older Paper Mario games. (As well as Undertale/Deltarune, but as insufferable as that fanbase is, I actually like those for the most part.)
Undertale was largely inspired by Earthbound (doesn't help that The Halloween Hack is a thing), so yes. Yes there was. Technically speaking.

...oh, and also, don't call them people, actual people wouldn't voluntarily subhumanize themselves just so they could later LARP as "decent human beings".
 
Noticing how they hyperfocus on very specific parts of the aesthetic, and my suspicion is that they share their shallow observations with their cliqué.
Correct. That's exactly what they do, and because they're only circle-jerking in their Safe Spaces all the time, protecting each other from the outside, they never get to see any real-world criticism. Wouldn't really be a problem if it wasn't astroturfed by Big Jewish Money.
 
On the subject of specific electronic genres, I remember a fair bit of regular techno and hip-hop inspired tracks in games around the 2000s. Noticing how they hyperfocus on very specific parts of the aesthetic, and my suspicion is that they share their shallow observations with their cliqué.
Dual Post but in this thread you see this in spades. They hyperfocus on specific genres, hyperfocus on very specific things pertaining to the PS1 style like the one we know the most about which is that is is very easy to pretend to emulate. These styles for those of us who grew up with them were extremely varied but that is the thing about these types and how they view everything. They are obsessed with making aesthetics dominate whole eras of cultures.
 
Wouldn't really be a problem if it wasn't astroturfed by Big Jewish Money.
Less astroturfed and more nurtured. You can tell the most terrible lie to your audience, but unless they're willing to suspend their disbelief, they're not listening. With imperial propaganda tactics, you can do the suspension for them.

The so-called community (really a cult) is nurtured. Their causes are astroturfed. That makes sense?
 
The so-called community (really a cult) is nurtured. Their causes are astroturfed. That makes sense?
I primarily think of all the praise from game jewrnos, all that big-budget stuff. That's the astroturfing. Wonder how well this game will sell, but just because of the PR, it likely will sell to a substantial amount.

They are obsessed with making aesthetics dominate whole eras of cultures.
That's already been visible from that whole retrowave stuff where everything is glowing neons. The real 80s—the era those visuals are kinda trying to emulate—were nothing like that. Many things were very bland compared to later years.
 
Última edición por un moderador:
It's a shame that Motorslice turned out to be generic goonbait, because the concept of fighting giant sentient mining equipment is so awesome. Imagine if you removed the anime girl, gave it grittier graphics and set it to a soundtrack like this:
 
It's a shame that Motorslice turned out to be generic goonbait, because the concept of fighting giant sentient mining equipment is so awesome. Imagine if you removed the anime girl, gave it grittier graphics and set it to a soundtrack like this:
https://youtube.com/watch?v=1d8d5CdyAKA
Which is sadly the problem
These types focus way too much on details that should work in tandem with the main gameplay styles. I am not anti gooner but it reminds me of that furry game Atlyss (I believe it was shown in this thread too) where the gameplay itself is rather hollow but hey you have a boob and butt slider lol. I was sort of interested in Motorslice then i saw you can make the girl character have a 'ahegao' and other faces that serves no actual purpose.
 
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