Unreal is set up to be used primarily thru blueprints which are visual logical representations of code blocks, an apt comparison would be scratch I guess, plus with the ammount of shop shit you can import whatever free models you want and then start small with scripting.
Wouldn't recommend Godot for anything past a small demo since you'll quickly outgrow it's limits and need to mess with the engine itself. If you think UE5 is too heavy for your needs just go for UE4, all that UE5 gives is AI Assisted tools and workflows, if you keep using UE4 with smaller textures you should do fine unlesss your PC is below the modern mid spec.