Business The post-GeForce era: What if Nvidia abandons PC gaming? - Unless the AI bubble pops soon, gaming is going to change... and it won't be the same ever again.


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Imagine it’s the year 2030 and Nvidia has just announced its newest RTX 7000-series graphics cards. But the cheapest of the cards is priced over $2,000 and the top model is nearly double that. The series offer minimal uplift on rendering performance, but they’re incredibly good at accelerated upscaling and frame generation. Plus, memory bandwidth is almost double over the last-gen models.

Let’s continue the hypothetical: Nvidia’s new xx60-series cards aren’t expected for months while Nvidia stockpiles enough defective GPUs. But don’t worry if you can’t afford these new cards or don’t want to wait. Why? Because GeForce Now offers the full upgrade right now for an “affordable” monthly fee, especially with an annual sub locked in.

I wrote the above as a nightmare scenario, but it’s odd how close it sounds to the launch of the RTX 50-series. It’s a history that seems likely to repeat and accelerate as Nvidia’s gaming division becomes an ever-more-minor side hustle to its AI initiatives.

Nvidia could effectively give up on gaming in the near future, and that might be the most financially sensible thing to do if the AI bubble doesn’t burst. But what would happen if they did?


Just follow the money

The numbers behind my pessimistic prognosis paint a stark picture. Nvidia’s Q3 2025 revenue topped $57 billion. Guess how much of that money came from data centers? A whopping $51.2 billion. That’s just shy of 90% of its total revenue and represents a 25% increase over the previous quarter and a 66% increase year on year.

How much revenue do you think Nvidia pulled in from gaming? A measly $4.3 billion by comparison. That’s down 1% on the previous quarter, and that’s despite having the most powerful graphics cards available and with stock and prices being far more favorable than they were earlier in the year. It’s still up 30% on last year, but the difference in potential between data centers and gaming is staggering.

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Indeed, gaming makes up less than 8% of Nvidia’s total revenue as of now, and although the overall income from gaming continues to increase, it’s miniscule in comparison to its data center take. Bullfincher highlights how quickly that’s changed, too: just a few years ago, gaming represented over 33% of Nvidia’s total revenue.

Where do you think it’s going to be in another five years? Assuming the AI bubble doesn’t pop as catastrophically as it could, gaming is going to become a tiny footnote on Nvidia’s balance sheet. Will Jensen Huang even bother doing gaming hardware keynotes at that point?

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Nvidia might be the biggest megacorp in this space, but its contemporaries show similar gaming red flags on their balance sheets. AMD made just over $9 billion this past quarter, but $4.3 billion was from data center sales while only $1.3 billion came from gaming. That’s much better than last year—when data centers brought in $3.5 billion and gaming just $462 million—but data centers are still a far bigger portion of AMD’s revenue than gaming.

These numbers make a compelling case for giving up some interest and investment in gaming hardware development. It doesn’t mean they’re going to stop make gaming GPUs entirely. (Or does it?) But if you’re Jensen Huang facing off against shareholders who are demanding the revenue numbers go up as much as possible as fast as possible, what are you going to sell them on: a new gaming GPU that has historically low margins, or a new generation of data center hardware to feed into the accelerating AI bubble with untold potential?

You could even argue that Nvidia’s increasing focus over the past few years on DLSS and ray tracing over pure rasterization performance is an early sign of it putting its eggs in the data center basket.


A canary in the RAM mines

The biggest side effect of all these new data center builds hasn’t been GPU scarcity, surprisingly. (At least, not to the degree we saw during the cryptocurrency craze.) Rather, it’s skyrocketing memory prices. RAM kits have increased in price by over 200 percent in some cases, making large capacity kits more costly than top-tier GPUs. Some modest RAM options are even more expensive than gaming consoles.

Consumer RAM is shooting up in price because all the major memory manufacturers are inundated with orders for data center memory, like HBM and LPDDR. Some have begun pivoting their fabrication lines to these higher-margin memory types, leading to shortages of NAND chips—and, consequently, shortages of consumer memory and SSDs.

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Those shortages are making RAM and SSDs far more expensive. And yet, despite the increased margins and diminishing supply versus demand, Micron just closed its Crucial brand of consumer RAM and SSDs.

It was profitable, it was popular, it had a distinct market niche that served consumers and gamers for decades. But even Micron didn’t see the point of keeping it going when it could instead make heaps more cash from selling Micron NAND chips and server memory.

And if Micron is so willing to pull out of the consumer space due to AI-driven demand, how much more will Nvidia be tempted to do the same? What’s stopping Nvidia from reaching the same conclusion?

For further proof of this future, Nvidia is rumored to be cutting its gaming GPU supply in 2026 due to memory shortages. It’s especially notable how Nvidia appears to be cutting the more affordable mid-range graphics cards first, leaving ultra-budget and ultra-high-end lines intact for now. Is this just the first step in Nvidia leaving gamers behind?


Where things could go from here

There are some intriguing comparisons to make between Nvidia and other big businesses that found growth and revenue in avenues that weren’t where they started. IBM went from being the name in computing hardware to one that largely runs in the background. It sold off its core hardware businesses and became a software and services company that’s still worth tens of billions of dollars. It recently spun off again, creating a separate company to handle IT services while the core business refocused on cloud computing and AI.

Nvidia could do that: spin or sell off its gaming divisions and license its GPU technology to that spun-or-sold-off subsidiary.

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Notice the lack of graphics cards in this Nvidia promo image.

Perhaps Nvidia could even end up like Adobe. In the mid-2010s, the developer of Photoshop launched Creative Cloud and slowly pushed all its once-in-perpetuity software licenses into a subscription model that’s still going on today. Could that apply to Nvidia’s GeForce Now streaming service? It had 25 million subscribers as of 2023 and ran on GPUs designed for data center server racks. Nvidia could leave dedicated desktop and laptop GPUs behind entirely and pivot its gaming divisions into software/hardware-as-a-service firms.

If gaming goes a similar way to TV and movie streaming, it’s possible Nvidia could even pull a Netflix and slowly de-emphasize its DVD-like hardware business in favor of powering it all from the cloud.


Gaming won’t die, but it will change

As much as this article is heavy on the doom, Nvidia is unlikely to exit gaming entirely. People want to play games and there’s money to be made there, so someone will keep tapping that market. But how that revenue is extracted may change—dramatically so.

Microsoft is already talking about making the next Xbox more of a PC/console hybrid. And with the latest Xbox consoles being the third wheel of this generation, it wouldn’t be a surprise to see the future of Xbox focus more on streaming games than buying/owning them. Xbox Game Pass already has over 37 million subscribers—that’s more than the number of Xbox Series X/S consoles sold this generation.

Nvidia could do something similar. Or it could spin off. Or it could stop making gaming GPUs entirely. The only thing we know for sure is this: when a gaming company starts making astronomical amounts of money due to AI-driven demand, it’s hard to imagine it wouldn’t be tempted to dive head-first into an AI-first strategy at the expense of gaming.




You all should check out the latest Tech Jesus video, he's dropping truth bombs left and right.


Gamers, we are cooked...
 
If you don't understand how selling off your legitimate profitable startup for chasing a dragon that kills your company is applicable, then you are more retarded than I thought. Again, Nvidia is killing its consumer GPU venture to focus on AI and coinmining to the detriment of everything else. They can only make so many wafers of processors.
It’s only applicable because you think it’s going to happen. So you are saying that Nvidia will fail? So why are you so worried about them succeeding at ‘You will own nothing and be happy’? Are they going to simultaneously succeed at that and yet fail anyway?

This prediction is especially funny because HP Inc. never went out of business, nor did HPE. You seem convinced they failed but they are alive and well.
What IP does Voodoo own? At least Keysight has an actual product, Voodoo would just be a licensee who depends on an outside company for their design work and presumably TSMC for their manufacturing so they're really not any more capable or agile than if they were an in-house division of Big N.
They single-handedly outdid the AIB manufacturers at cooling designs for one. There’s value there.
 
Graphics cards stagnating hardly matters when graphics have stagnated. The promise of ray tracing simply hasn't come to pass, and Switch equivalent hardware is good enough for 90% of games anyway.
Maybe for blind people who play on 20 year old monitors, but Switch games look and run like garbage compared to any PC game from the last decade. Raytracing also looks amazing when done properly.
I can barely tell the difference between RTX on and RTX off. Only semi-recent game where it's obvious is Cyberpunk 2077 and that's just because the lighting is less shiny.
That’s because Cyberpunk is one of the few games where the artists actually designed the game for ray-tracing and didn’t just check a box in Unreal’s settings.

Just because most modern game devs make slop doesn’t mean that graphics haven’t improved.
Nvidia would be crazy to sell off their consumer GPU production, because they would lose sole control of their software stack. Their graphics drivers and the cuda backend are not things that can be easily and seamlessly untangled.
It’s also crazy because all of their GPUs use the same unified architecture. It costs them nothing to make a gaming GPU besides driver support to patch poorly-written games to make them run properly, an expense they wouldn’t have to incur if game devs were competent.
 
Frankly, virtually no modern game actually needs that powerful of hardware to run, they are just horribly coded and optimized because the developers assume the hardware will compensate for their complete ineptitude. If this becomes a lasting trend, then there could be a genuine move towards more optimized games to take advantage of people having to settle for less RAM and less computational power out of simple supply chain necessity. Gaming development has not remotely kept up with hardware development, a lot of the games look worse and have simpler phyics (or no physics) compared to older games, and if they program them properly, there really isn't a need for a high level rig to play anything coming out. The real problem is that the games run like total dogshit, in addition to being total dogshit, so you need a space age, cutting edge rig just to get 35 fps and stuttering.

Just compare the 12 year old Crysis 3 to anything new coming out today and you will see that it's objectively better in every way, while being able to run on a potato by modern standards. Better graphics, better sound, better lighting, way better physics in every way, better AI, better user interface, the list goes on and on. There's really zero excuse for us to be in this situation, even if the hardware shortage is a problem, but that's because the game industry has been rotting from within for about 15 years now. Though I suppose both computer hardware and gaming are just micro-cosms of the general civilizational decay we are seeing in America, and the West as a whole.
 
I guess we give up graphic-intensive gaming and take up AI gaming. Gameplay will be talking to chatbots. The plot will be generated by AI, and we might get some AI-generated graphics for ambiance. It will play like ancient Sierra games, but without the spark of human creativity.

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You joke (maybe?), but there's already an LLM-driven "text adventure" generator called Infinity Arcade.

The problem, of course, is that the LLM will just roll with whatever the fuck you try to "do" in the "game." I literally told a knight in a castle to fly into the sky with the power of farts, and the LLM was like, "sure, that makes sense, let's make it happen."

Gaming will definitely make good use of generative algorithms. But that's not how.
 
I only buy old or indie games that you could play on a modern toaster.... the loss of the uber graphics cards market, if it happens, won't affect me.

I haven't bought a new game in close to 20 years.

It's been so long, in fact?

The last "new" release I bought the day it came out? Was in a box on a shelf at a store.
 
>push "realtime" raytracing
>runs like shit
>release AI upscaling and frame generation to solve the running like shit by hallucinating and smearing the entire image
>permanently fuck up all performance in games forever
>leave


It's gotten so bad that Nvidia is now trying to push this, which does not support GPU texture filtering, so their solution is to jitter the texture every frame and let DLSS blur it all together, we are now at the point where Nvidia wants mandatory DLSS for TEXTURE FILTERING, something that has existed since the dawn of GPUs. Nvidia has been making our games blurrier since FXAA in 2009.
 
Oh no, now developers will have to actually optimize their games and stop using dogshit engines like Unreal 5. Bloat was in some ways a blowback of PC Masterrace, PC gaming as hobby from the 10s and the huge boom during covid.
 
You joke (maybe?), but there's already an LLM-driven "text adventure" generator called Infinity Arcade.

The problem, of course, is that the LLM will just roll with whatever the fuck you try to "do" in the "game." I literally told a knight in a castle to fly into the sky with the power of farts, and the LLM was like, "sure, that makes sense, let's make it happen."

Gaming will definitely make good use of generative algorithms. But that's not how.
Tell me a Jap wasn't involved in any way with Infinity Arcade.
 
As long as cucks will still spend $100+ on alpha wave stimulation and continue to form parasocial relationships with the characters in the games, there will be a market for games and the chips that drive them. At some point, the market will adjust and fill that niche with another producer who makes chips that aren't as useful for writing college students' papers for them.
 
With all this FUD about hardware prices, I've decided I'm keeping my desktop that I built in 2020 for the foreseeable future. DDR4 and AM4 CPU's aren't much of a bottleneck yet and I hardly even buy new AAA games that push hardware anyways. Dusted it out and replaced the case fans with those fancy BeQuiet ones for better cooling.

The market will have to adapt though. Something will have to give if less people buy new games. Maybe it'll finally force game devs to work harder on optimization like Valve did with its old Source games.
 
>push "realtime" raytracing
>runs like shit
>release AI upscaling and frame generation to solve the running like shit by hallucinating and smearing the entire image
>permanently fuck up all performance in games forever
>leave


It's gotten so bad that Nvidia is now trying to push this, which does not support GPU texture filtering, so their solution is to jitter the texture every frame and let DLSS blur it all together, we are now at the point where Nvidia wants mandatory DLSS for TEXTURE FILTERING, something that has existed since the dawn of GPUs. Nvidia has been making our games blurrier since FXAA in 2009.
I wish I could find whoever invented TAA and FXAA, coat them in orange juice, and then dump them naked outside a fire ant nest in the middle of summer for what they've done to gaming.
 
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