Business The post-GeForce era: What if Nvidia abandons PC gaming? - Unless the AI bubble pops soon, gaming is going to change... and it won't be the same ever again.


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Imagine it’s the year 2030 and Nvidia has just announced its newest RTX 7000-series graphics cards. But the cheapest of the cards is priced over $2,000 and the top model is nearly double that. The series offer minimal uplift on rendering performance, but they’re incredibly good at accelerated upscaling and frame generation. Plus, memory bandwidth is almost double over the last-gen models.

Let’s continue the hypothetical: Nvidia’s new xx60-series cards aren’t expected for months while Nvidia stockpiles enough defective GPUs. But don’t worry if you can’t afford these new cards or don’t want to wait. Why? Because GeForce Now offers the full upgrade right now for an “affordable” monthly fee, especially with an annual sub locked in.

I wrote the above as a nightmare scenario, but it’s odd how close it sounds to the launch of the RTX 50-series. It’s a history that seems likely to repeat and accelerate as Nvidia’s gaming division becomes an ever-more-minor side hustle to its AI initiatives.

Nvidia could effectively give up on gaming in the near future, and that might be the most financially sensible thing to do if the AI bubble doesn’t burst. But what would happen if they did?


Just follow the money

The numbers behind my pessimistic prognosis paint a stark picture. Nvidia’s Q3 2025 revenue topped $57 billion. Guess how much of that money came from data centers? A whopping $51.2 billion. That’s just shy of 90% of its total revenue and represents a 25% increase over the previous quarter and a 66% increase year on year.

How much revenue do you think Nvidia pulled in from gaming? A measly $4.3 billion by comparison. That’s down 1% on the previous quarter, and that’s despite having the most powerful graphics cards available and with stock and prices being far more favorable than they were earlier in the year. It’s still up 30% on last year, but the difference in potential between data centers and gaming is staggering.

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Indeed, gaming makes up less than 8% of Nvidia’s total revenue as of now, and although the overall income from gaming continues to increase, it’s miniscule in comparison to its data center take. Bullfincher highlights how quickly that’s changed, too: just a few years ago, gaming represented over 33% of Nvidia’s total revenue.

Where do you think it’s going to be in another five years? Assuming the AI bubble doesn’t pop as catastrophically as it could, gaming is going to become a tiny footnote on Nvidia’s balance sheet. Will Jensen Huang even bother doing gaming hardware keynotes at that point?

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Nvidia might be the biggest megacorp in this space, but its contemporaries show similar gaming red flags on their balance sheets. AMD made just over $9 billion this past quarter, but $4.3 billion was from data center sales while only $1.3 billion came from gaming. That’s much better than last year—when data centers brought in $3.5 billion and gaming just $462 million—but data centers are still a far bigger portion of AMD’s revenue than gaming.

These numbers make a compelling case for giving up some interest and investment in gaming hardware development. It doesn’t mean they’re going to stop make gaming GPUs entirely. (Or does it?) But if you’re Jensen Huang facing off against shareholders who are demanding the revenue numbers go up as much as possible as fast as possible, what are you going to sell them on: a new gaming GPU that has historically low margins, or a new generation of data center hardware to feed into the accelerating AI bubble with untold potential?

You could even argue that Nvidia’s increasing focus over the past few years on DLSS and ray tracing over pure rasterization performance is an early sign of it putting its eggs in the data center basket.


A canary in the RAM mines

The biggest side effect of all these new data center builds hasn’t been GPU scarcity, surprisingly. (At least, not to the degree we saw during the cryptocurrency craze.) Rather, it’s skyrocketing memory prices. RAM kits have increased in price by over 200 percent in some cases, making large capacity kits more costly than top-tier GPUs. Some modest RAM options are even more expensive than gaming consoles.

Consumer RAM is shooting up in price because all the major memory manufacturers are inundated with orders for data center memory, like HBM and LPDDR. Some have begun pivoting their fabrication lines to these higher-margin memory types, leading to shortages of NAND chips—and, consequently, shortages of consumer memory and SSDs.

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Those shortages are making RAM and SSDs far more expensive. And yet, despite the increased margins and diminishing supply versus demand, Micron just closed its Crucial brand of consumer RAM and SSDs.

It was profitable, it was popular, it had a distinct market niche that served consumers and gamers for decades. But even Micron didn’t see the point of keeping it going when it could instead make heaps more cash from selling Micron NAND chips and server memory.

And if Micron is so willing to pull out of the consumer space due to AI-driven demand, how much more will Nvidia be tempted to do the same? What’s stopping Nvidia from reaching the same conclusion?

For further proof of this future, Nvidia is rumored to be cutting its gaming GPU supply in 2026 due to memory shortages. It’s especially notable how Nvidia appears to be cutting the more affordable mid-range graphics cards first, leaving ultra-budget and ultra-high-end lines intact for now. Is this just the first step in Nvidia leaving gamers behind?


Where things could go from here

There are some intriguing comparisons to make between Nvidia and other big businesses that found growth and revenue in avenues that weren’t where they started. IBM went from being the name in computing hardware to one that largely runs in the background. It sold off its core hardware businesses and became a software and services company that’s still worth tens of billions of dollars. It recently spun off again, creating a separate company to handle IT services while the core business refocused on cloud computing and AI.

Nvidia could do that: spin or sell off its gaming divisions and license its GPU technology to that spun-or-sold-off subsidiary.

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Notice the lack of graphics cards in this Nvidia promo image.

Perhaps Nvidia could even end up like Adobe. In the mid-2010s, the developer of Photoshop launched Creative Cloud and slowly pushed all its once-in-perpetuity software licenses into a subscription model that’s still going on today. Could that apply to Nvidia’s GeForce Now streaming service? It had 25 million subscribers as of 2023 and ran on GPUs designed for data center server racks. Nvidia could leave dedicated desktop and laptop GPUs behind entirely and pivot its gaming divisions into software/hardware-as-a-service firms.

If gaming goes a similar way to TV and movie streaming, it’s possible Nvidia could even pull a Netflix and slowly de-emphasize its DVD-like hardware business in favor of powering it all from the cloud.


Gaming won’t die, but it will change

As much as this article is heavy on the doom, Nvidia is unlikely to exit gaming entirely. People want to play games and there’s money to be made there, so someone will keep tapping that market. But how that revenue is extracted may change—dramatically so.

Microsoft is already talking about making the next Xbox more of a PC/console hybrid. And with the latest Xbox consoles being the third wheel of this generation, it wouldn’t be a surprise to see the future of Xbox focus more on streaming games than buying/owning them. Xbox Game Pass already has over 37 million subscribers—that’s more than the number of Xbox Series X/S consoles sold this generation.

Nvidia could do something similar. Or it could spin off. Or it could stop making gaming GPUs entirely. The only thing we know for sure is this: when a gaming company starts making astronomical amounts of money due to AI-driven demand, it’s hard to imagine it wouldn’t be tempted to dive head-first into an AI-first strategy at the expense of gaming.




You all should check out the latest Tech Jesus video, he's dropping truth bombs left and right.


Gamers, we are cooked...
 
As long as wafer supply is this limited, there is essentially no rational reason why nvidia should sell silicon to gamers for 500$, when they can sell the same to datacenters for tens of thousands of dollars.

In terms of real performance there's only a less than 50% gap between a 1080 and a 5080.

It's a little bit less than 300% difference in performance.

This article is based on a numerical fallacy that Nvidia’s newfound revenue source makes the old revenue source worthless. That doesn’t align with reality in any way.

It aligns with reality as long as both GPU and AI accelerater hardware production is limited by the amount of wafers that can be sourced by TSMC. If Nvidia or AMD or Intel could just buy more wafers for consumer GPUs, they could easily serve both markets. But all of TSMCs leading processes are wildy oversubscribed, and on top of that there is the RAM bottleneck. So in a way, nvidia and AMD will have to choose between making money off of gamers or making 20x times the amount of money off of datacenter customers.
 
Not looking good for a new shield TV
It’s funny you mention that because I was just thinking about GeForce NOW. You know what’s kicking NOW’s ass? Perhaps not by raw users, but by cultural influence? Parsec. You have your gaming PC with the games you like, you run Parsec and you can access your gaming PC from anywhere with acceptable latency. It all just works. No bullshit like with what you need to do with the other cloud services. I get it’s not the same exact product, but it seems like it’s resonating gamers in the sense that this is the type of cloud service gamers are actually interested in.
 
You’re just desperately grasping at straws in a futile attempt to look like less of an idiot.
I've never been afraid to look like an idiot but you seem to be going for gold on this point.
The subject at hand is Nvidia killing consumer gaming hardware. What do either of those things have to do with the subject? I am showing how a company dying doesn’t lead to an industry dying. You’re just spewing facts that don’t form any coherent thoughts.
Just because you can't comprehend an argument doesnt mean its faulty. The video game industry is dying as we know it, just like it has many times before. Mostly because the gaming megacorps are less focused on making quality art and more focused on being complex tax and money laundering groups.
Bruh what are you even talking about? The electronic test equipment division at HP never died. It exists to this day as Keysight Technologies. Did you not read the fucking link I sent you?
I know its hard to keep up with two names involved but we are talking about HP selling off its original purpose to focus on computer hardware which failed and was forced to further split into a consumer and enterprise focused corporation. That isn't success, that's a complete executive failure.
If that’s the case then the product will have to be better than what competitors can provide or the government has to literally force us at gunpoint to use it instead. Nvidia isn’t the one with the guns. Remember when Google was the big scary company of the day? What happened with Stadia again?
Do you mean like TPM2? How long will you be able to access new software until its a hard requirement everywhere? Most American companies sold off their microchip fabs because they were old and outdated despite many ICs needing to be manufactured. Where are all those made now? Places we don't have top to bottom control of. Almost like thats by design.

Why would you worry about google when you have AWS controlling most of the web?
 
Graphics and hardware are good enough, and they've been good enough for a long time. We reached the point of diminishing returns ten years ago in Playstation 4 / Xbox One era. It's time for another video game crash and a rebirth as something leaner and meaner for the hardcore audience. The mainstream can keep playing everything on their cell phones like they've been doing.
 
I know its hard to keep up with two names involved but we are talking about HP selling off its original purpose to focus on computer hardware which failed and was forced to further split into a consumer and enterprise focused corporation. That isn't success, that's a complete executive failure.
That has nothing to do with what we’re talking about. Consider this hypothetical scenario:

Nvidia sells off their consumer GPU division to a new company called Voodoo. Voodoo is successful and grows. Nvidia’s AI venture does okay but stifles and they restructure into two companies: consumer AI and enterprise-grade AI devices.

How in the living hell does Nvidia’s success or failure have anything to do with the company it spun off earlier, Voodoo? I literally never mentioned HP’s split because it has nothing to do with what we’re talking about. I said that HP spun off a division and it led to a more successful and focused company. Nvidia spinning the consumer GPU division into its own company is quite likely the best case scenario for us regardless of whether or not Nvidia’s AI ventures are successful because it decouples that risk from affecting what we’re interested in buying.
 
As long as wafer supply is this limited, there is essentially no rational reason why nvidia should sell silicon to gamers for 500$, when they can sell the same to datacenters for tens of thousands of dollars.
We are in complete agreement.
It's a little bit less than 300% difference in performance.
I'm talking benchmarks involving raw fps excluding all the tricks they use to show massive increases.
That has nothing to do with what we’re talking about. Consider this hypothetical scenario:
The scenario I brought up thats historically accurate?
How in the living hell does Nvidia’s success or failure have anything to do with the company it spun off earlier, Voodoo? I literally never mentioned HP’s split because it has nothing to do with what we’re talking about. I said that HP spun off a division and it led to a more successful and focused company. Nvidia spinning the consumer GPU division into its own company is quite likely the best case scenario for us regardless of whether or not Nvidia’s AI ventures are successful because it decouples that risk from affecting what we’re interested in buying.
If you don't understand how selling off your legitimate profitable startup for chasing a dragon that kills your company is applicable, then you are more retarded than I thought. Again, Nvidia is killing its consumer GPU venture to focus on AI and coinmining to the detriment of everything else. They can only make so many wafers of processors.

Remember the investors in Oracle, and Nvida, and Micron, and everyone else involved are putting more and more into AI datacenters.
 
nVidia hasn't gave a singular fuck about gaming for a decade now. Ever since the 2000 series hit, all they cared about is HPC
 
I don't need a game to look better than Horizon: Forbidden West on my PS5.
And Borderlands 4 looks great.
 
The 5080 has about 300% of the performance of the 1080. Raw fillrate, no tricks involved. Regards
I was looking for the raw benchmark that was comparing them, I can't remember who posted it and my brief research wasn't fruitful.
No it isn't. I have a 4070ti and still can't run Cyberpunk with RT at playable FPS without using upscaling or frame gen. It's been over 7 years since the 20X0 series and it's still not practical.
What's the biggest full RT release? Quake 2? Everything else has been a sales gimmick.
 
No it isn't. I have a 4070ti and still can't run Cyberpunk with RT at playable FPS without using upscaling or frame gen. It's been over 7 years since the 20X0 series and it's still not practical.
lol you're gay, poor and have no undestanding of the achievement that is real time RT. Literally was a pipe dream to even achieve it for 30 years.
And DLSS is amazing.

RT will replace all other rendering technology, just will take a bit of time.
 
Nvidia sells off their consumer GPU division to a new company called Voodoo. Voodoo is successful and grows. Nvidia’s AI venture does okay but stifles and they restructure into two companies: consumer AI and enterprise-grade AI devices.
What IP does Voodoo own? At least Keysight has an actual product, Voodoo would just be a licensee who depends on an outside company for their design work and presumably TSMC for their manufacturing so they're really not any more capable or agile than if they were an in-house division of Big N.
 
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