Unpopular Opinions about Video Games

That worked up until a certain point in time, when sandbox games became insanely popular. You can't see the forest for the trees really.
Sandbox games became insanely popular and profitable. That's why the Japanese devs, who mostly didn't care much for western game design logic, suddenly started taking notes.

The video game industry is shit tier to program in. The pay is complete ass, there's negative job security, and the crunch mentality is absolutely insane. No intelligent programmer works in gaming unless they have a serious passion for the field, you make 3X+ more hourly doing entry level webshit. It's the tech equivalent of being a scenic painter for theaters: you smell like shit all the time, make less than minimum wage, get treated like a slave, and are fucked off every season to find a new job. I absolutely love the idea of working on a video game but I would NEVER take the pay and quality of life cut to work in the field. With the 3D chops and low-level knowledge needed to make an optimized game you could go work for Raytheon making bombs skewer shitskins for 10x the effective pay. Only idiots and fanatics work in video game programming.
So basically, the same situation as Otaku working for the anime industry, only to be paid in Ramen noodles.
 
Última edición:
Successful =/= good. If mass lowest common denominator appeal was the metric for quality then I guess the greatest games ever made are gachas with no gameplay. Its almost anti-thetical to quality because for a game to appeal to so many people it has to be so simplified and easy that nobody could ever be frustrated by it.
 
Extended corded Video game controllers despite sometimes getting in a tangle mess are far superior to wireless controllers that last maybe over an hour at most (looking at you PS5 controller).
I prefer controllers that can be both; one that you can either plug in and charge, or plug out and play remote.
 
Extended corded Video game controllers despite sometimes getting in a tangle mess are far superior to wireless controllers that last maybe over an hour at most (looking at you PS5 controller)
Just get a long charger cable like I do. Sony controls are my favorite but they have awful battery life. I thought that was normal for the longest time till I got a switch, pro controllers last like 80 hours.
 
The Skate franchise completely sucks and the faggots who championed its "realism" are one of the key reasons why the Tony Hawk's franchise is fucking dead in 2025.

It was a boring game where, when the concept of skating was grounded and realistically limited to very basic tricks, people pushed it to the limit to come up with incredible stunts and defeating the whole purpose of the forced realism.

"This is fun but I want it significantly harder" faggots need shot. There's a time and a place for a game to become niche and irritating but casual arcade games aren't it. You faggots would turn Serious Sam into a cover shooter if pushed.
 
This one is unpopular even for me: While the final game we ended up getting was absolute dogshit and there's no way around it, the people who think that the hypothetical Bloodlines 2 made by Hardsuit Labs would have been anything like the original Bloodlines are probably deluding themselves: Brian Mitsoda himself became pretty cucked in the intervening years, up to and including decrying the original game as "Having problematic aspects", like the depiction of mental health with Tourette, the prostitutes and whatnot (While they were still the developing studio), they also had a fucking RPS game journalist turned writer (Cara Ellison) directly beneath him, and considering Paradox unbridled retardation and the string of duds they've released in the recent years as publishers (e.g Surviving the Aftermath/Abyss, Cities Skylines 2, Empire of Sin), I'm highly skeptical the end product would have been any good.
 
It was a boring game where, when the concept of skating was grounded and realistically limited to very basic tricks, people pushed it to the limit to come up with incredible stunts and defeating the whole purpose of the forced realism.
Sounds like Skate 3, which led into the direction the reboot took to the extreme.

The Skate franchise completely sucks and the faggots who championed its "realism" are one of the key reasons why the Tony Hawk's franchise is fucking dead in 2025.
The original skate. is my favorite. Compared to Tony Hawk's directional + button combos for tricks, skate. just uses the right analog sticks in various degrees to pull off tricks. Theoretically, you could just "flick" and rotate the stick however which way, land it and pull off something cool.

That said, using analogs for inputs beyond movement is prone to inaccuracies. Example: a 360 pop-shuvit from a 360 flip has a SLIGHT difference in execution of HOW you flick the right stick that isn't always executable in practice. This makes the S.K.A.T.E. minigame a chore to beat as you're in the mercy of how the game recognizes your analog.
 
Star Ocean. All of them were much better than Ff7, but most of the customers didn’t care.
Think FF7 is super overrated, but I can't say Star Ocean is on average better than Final Fantasy 7, I honestly don't think the "JRPG but you control one character and treat battles like an action game or MMO" as a whole has ever been better than straight JRPGs except like Tales of Symphonia, Eternia and Xenoblade 2.
 
Star Ocean is on average better than Final Fantasy 7, I honestly don't think the "JRPG but you control one character and treat battles like an action game or MMO
I always adored tri-Ace, they make some of the most interesting japanese games, I can’t really agree that SO fighting feels like mmo, and there’s more fun found in controlling one character in it than in any of the passive entertainment Ff has been providing for decades. Btw Divine Force is very good, as far as the battle system goes it’s the best in the series.
 
I can’t really agree that SO fighting feels like mmo,
That was more a shot at Xenoblade 1, 3 and FF12 and 13.

and there’s more fun found in controlling one character in it than in any of the passive entertainment Ff has been providing for decades.
Hard Disagree, unless you have some amount of real choice going on like in Xenoblade 2 with the elemental combos I find that most Actiony JRPGs like Tales or Star ocean really devolve into using the normal combo or whatever special abilities you prefer.
 
Companies putting AI-generated garbage in games should be a concern,and we should be worried. Activision aren't even hiding it and retards are still paying for it in full price. At that point, just generate the whole game with AI already.
They're working on it. Hence why companies like Microsoft have been firing people, thinking that AI can fill that void.
 
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