Unpopular Opinions about Video Games

Hate to say it, but the Xbox 360 was extremely lucky the original Xbox kickstarted online multiplayer for consoles. If it wasn’t for that, MS would’ve abandoned the Xbox 360 thanks to the Red Ring of Death. I guess we Xbox consumers backed a losing horse.
Yeah, if Live hadn't been such a success, hard to say what would have become of the 360. I think the success of Live told them that if they just made a normal console and focused on having a great online service, they could win, and they did. Meanwhile, the PS3 lost every single dollar the PS2 made and then some. Microsoft looked at the outcome of the generation and said, "Yes, but what if I pointed a shotgun squarely at my foot and pulled the trigger?" :story:
 
A machine's design, components, architecture, and suppliers have everything to do with its creation. Blackley's entire concept in creating the Xbox was to go with commodity PC parts because he thought they'd get a crushing price/performance advantage over Sony in 2-3 years. He was completely wrong, and Microsoft abandoned that model for the 360.
The way I’ve heard it they did that because the XBox started life as a bunch of engineers going ’how little do we actually need for DirectX to run?’.

And they abandoned it because the OXbox (I’m gonna steal that abbreviation) had Swiss cheese security with rampant piracy and homebrew.

Xbox started going to shit at the latter half of the 360 generation when both Epic and Bungie decided they were done with their respective series. Microsoft proceeded to treat games the same way they treat their other software and assembled two bands of retarded people to carry the torch.

If they played their cards right back then they could’ve had Fortnite and Destiny right now.
 
Yeah, if Live hadn't been such a success, hard to say what would have become of the 360. I think the success of Live told them that if they just made a normal console and focused on having a great online service, they could win, and they did. Meanwhile, the PS3 lost every single dollar the PS2 made and then some. Microsoft looked at the outcome of the generation and said, "Yes, but what if I pointed a shotgun squarely at my foot and pulled the trigger?" :story:
Microsoft entered the 8th console generation with the same arrogance and mindset that Sony entered the 7th. Making the console be more about general entertainment than gaming, a ridiculous price tag, except at least the PS3 had some decent exclusives like MGS4. XBone had what, Halo 5? The MCC? The latter being a bug-infested touch-up of past games, the former being the most hated game in the franchise, more hated than Halo 4?

Ehh, I remember those days being pretty annoying in their own way
Sure, but at least back then, most media and gamers still talked about games in specifics, not about bullshit SJW politics or corpo cutting corners with AI and firing a thousand people. It's practically nostalgic to worry about a game for it's own sake, or to think that back then, people cared about the lore of franchises like Halo, Mass Effect, Starcraft, and Star Wars.
 
Última edición:
The way I’ve heard it they did that because the XBox started life as a bunch of engineers going ’how little do we actually need for DirectX to run?’.
The official story was that Xbox started life as Seamus Blackley trying to figure out a way for Microsoft to beat Sony at its own game, and coming up with the idea of a console cobbled together out of PC parts.

And they abandoned it because the OXbox (I’m gonna steal that abbreviation) had Swiss cheese security with rampant piracy and homebrew.
They abandoned it because they lost a billion dollars due to an inability to bring costs down; using commodity parts meant they had no control over design or manufacturing, which then meant they had no ability to redesign the system for lower costs over time. Blackley had made a bunch of incorrect, unspoken assumptions about how and why PC parts get cheaper over time. See my earlier spergpost.

Slightly tangential, I was going to use GPUs as an example of how new technology makes old overstock go down in price, but uh...

1762118083659.png
1762118141082.png

Apparently absolute lunatics are buying old GPUs right now.
 
@The Ugly One That whole explanation is fascinating.

In that era, price per GB was falling precipitously, but what he didn't notice was that low-size HDDs disappeared off the market. The ones being sold for cheap were overstock.
Isn't a hard drive just a hard drive? I remember reading something about some OXboxes having unannounced 10gb drives. Why couldn't they just stick an el cheapo 40gb HDD in there near the end of OXbox's life?

And as for the hardware contracts, I understand that being crippling, but what exactly was stopping them from just using newer, lower-end hardware that met or exceeded the specs of the original hardware? Was it really just those contracts, and not owning the specifications themselves? I know game incompatibility would be a problem, but surely every new revision would have a team that would test every game, note what goes wrong, and set out a path to emulate the old hardware for any game that needs it? I wouldn't suggest such a thing if they didn't manage to come out of the gate with Xbox emulation on 360, all the way back in 2005.
 
Isn't a hard drive just a hard drive? I remember reading something about some OXboxes having unannounced 10gb drives. Why couldn't they just stick an el cheapo 40gb HDD in there near the end of OXbox's life?
Because "cheapo" is relative. The hard drive added a high fixed cost that had little to do with the drive's size - let's say it was $50. If they buy 40 GB HDDs later, it doesn't save them money, only get them more storage. They also hard-coded the Xbox's drive sectors to a total of 8 GB, oops.

I understand that being crippling, but what exactly was stopping them from just using newer, lower-end hardware that met or exceeded the specs of the original hardware?

Just in terms of cost, now you don't get any kind of volume discounts, and you introduce all the costs and complexity that come from not having a consistent product design. The Pentium III CPU Microsoft was eyeballing in 1999 cost around $700 at the time. We'll never know the exact deal they got. But if they, for example, committed to buying at least 2 million CPUs per year for four years, they would have gotten a much better price. If they'd just said, hey, "we'll buy what we buy in whatever volume we buy it in," then the Xbox in year 1 has a 400 MHz Celeron and a GeForce 2 MX. While Xbox couldn't take advantage of volumes the way they expected, by building 20 million near-identical systems, they got at least some benefit.
 
surely every new revision would have a team that would test every game, note what goes wrong, and set out a path to emulate the old hardware for any game that needs it?
I think that's a lot more work (ie time & money) then you're making it sound. You mention the backward compatibility on 360 which worked via emulation, but that straight up didn't work for all OG Xbox games, and there were still bugs and issues for some of the officially supported ones, and software updates via online connection were needed to update the emulator and game profiles to fix or add games.
 
A machine's design, components, architecture, and suppliers have everything to do with its creation. Blackley's entire concept in creating the Xbox was to go with commodity PC parts because he thought they'd get a crushing price/performance advantage over Sony in 2-3 years. He was completely wrong, and Microsoft abandoned that model for the 360.

You don't seem like you really know much about this at all.
You are absolutely autistic if you have taken the word creation and run with the nuts and bolts concept.
You're retarded and a faggot for huffing your own smug farts.

The xbox was created because J allard and a few mates got pissed up at a boozer and were talking about how sad it is that the Dreamcast was discontinued and how they could make a Dreamcast 2. The next day when they were sober, Allard ran with the idea and they made the Xbox. They had the OS more or less knocking about because the DC ran on Windows. It's why the Xbox looks like an american Dreamcast.

As for why they abandoned the xbox, you're wrong. Nvidia stopped producing the chipsets and when Microsoft kicked off with them, as it was breach of contract, Nvidia increased the price to buy more (doubled IIRC) so Microsoft had no choice but to push out the xbox 360, which indirectly led to the RRoD, as there wasn't enough time to fully test them before pushing them out of the door.

The OG Xbox 360 design only had 256mb of ram and when Peter Moore saw Gears of War 1 running at Epic - Cliffy B had set up the game to run on 256mb and 512mb, Peter Moore wrote "The most expensive cheque in gaming" ($1 billion to upgrade the ram).
Add to that that both the 360 and PS3 had multi-core processors before PC and it's a miracle either console worked longer than 18 months.

And now you're going on ignore because you're a smug redditfag.
 
Was any other Xbox any close to X360's failure rate? From what I recall, there was a 50/50 chance of getting the RROD after about 1 year or something like that. What was the warranty period?
The number I remember was around 1/3 failed within the warranty period, and it was a combination lead-free solder and poor thermal management.
 
Was any other Xbox any close to X360's failure rate? From what I recall, there was a 50/50 chance of getting the RROD after about 1 year or something like that. What was the warranty period?
They extended the warranty and while two of my Xbox's died with RRoD, both were fixed by the workaround; put it in the freezer, then take it out with a bath towel wrapped around it and run the console for 15 minutes.
Cured both of RRoD and they never failed again.

(The science! behind it is that the freezing cools the solder and rapid heating melts it back to where it should be, as the RRoD was caused by cheap chinky solder used on joints that connected components.

The PS3 YLoD just meant death though. No recovery.
 
They extended the warranty and while two of my Xbox's died with RRoD, both were fixed by the workaround; put it in the freezer, then take it out with a bath towel wrapped around it and run the console for 15 minutes.
Cured both of RRoD and they never failed again.

(The science! behind it is that the freezing cools the solder and rapid heating melts it back to where it should be, as the RRoD was caused by cheap chinky solder used on joints that connected components.

The PS3 YLoD just meant death though. No recovery.
Never heard about the freezer thing. Very interesting.
 
Never heard about the freezer thing. Very interesting.
It sounds batshit insane and I only tried it because the console was knackered anyway. It worked.
Take what you read on the internet with a pinch of salt of course but yeh, it worked.

FWIW, if you have dead batteries or ones that hold charge for an hour and then die, like phone batteries, freezing them resets the 'battery memory' and they work again. Just be very careful when defrosting the L-ION batteries. Put them in a box or protective case and allow them to come back to room temperature gradually,don't let them thaw in 40 degrees sunshine.
 
(The science! behind it is that the freezing cools the solder and rapid heating melts it back to where it should be, as the RRoD was caused by cheap chinky solder used on joints that connected components.
It took MS, what, 14 years to officially figure out the cause of it? Or at least, 14 years to publicly announce it? You know how many YouTube videos exist of the Red Dead of Death from the 360's prime? What a time capsule. I think the 360 scratching discs should've been more publicly known and accounted for along with the RRoD.
 
It took MS, what, 14 years to officially figure out the cause of it? Or at least, 14 years to publicly announce it? You know how many YouTube videos exist of the Red Dead of Death from the 360's prime? What a time capsule. I think the 360 scratching discs should've been more publicly known and accounted for along with the RRoD.
The disc scratching was more retard related and because the 360 was the first consoles that could be used horizontally or vertically. A friend of mine shredded one of his discs and when we asked "how?", as we didn't want to suffer the same fate, he said "An FMV was playing and I was bored so decided to lay my xbox flat to see what it looked like". Stupified, we asked him to clarify "while the disc was spinning?" He confirmed.
We took the piss out of him for years for being an idiot.

MS knew the cause of the RRoD and gave advice on how to resolve it. The 'wrap it in a towel' IIRC came from the show 'Sent you a message' that used to appear on the dashboard. Great, great show. Their re-enactment of a mortal kombat fight was genius.
 
The disc scratching was more retard related and because the 360 was the first consoles that could be used horizontally or vertically.
I cannot think of any other CD/DVD/Blu-Ray player that would damage discs from movement. MS cheaped out on the disc drives by not adding rubber cushions near the lens. The drives did not securely align the disc in motion. And earlier Xbox 360 models were known to be MORE sensitive to any vibration, which would cause the circular scratches.

 
So I watched a playthrough of The Quarry (which is about the same as playing it) and I've come to the conclusion that these Supermassive big league movie games with actual actors and mocap and all are usually just not very good. I think Until Dawn is the standout but even then it's an 8/10 at absolute best and more like a 6 on average. Since Telltale is long gone, RIP, the only other competitor is David Cage and Quantic Dream and, you know what? He's not a very good writer but i think his games are preferable simply because they are so off the wall insane that you don't have time to think about how fucking lame the story is.

It's better to be crazy than boring, right?
 
Atrás
Top Abajo