The Outer Worlds 2 (discuss the first one here as well)

Of course they have hired Yong Yea to voice one of the characters...
X (formerly Twitter)
here is his shitty take.
Does he have the special ability to put anyone within 100 yards into a coma with the power of his voice and reduce your charisma stat to zero?
he is basically thor but with mana, same shitty failed attempts at deepening his voice.
 
I'm about midway through, I think, having recently completed the Tranquil Station story section. If Outer Worlds 1 was aggressively mediocre, then this sequel is aggressively okayish.

- The three main factions are basically Capitalism vs Communism vs Religion, all with their stereotypical positive and negative traits dialed up to 1000.
- The level of snark fluctuates depending on the area you're in but I still think the game needed multiple editing passes. It's the kind of writing where if you'd ask the character about the weather rather than the NPC saying something like, "Looks like it might rain, I think." you'll instead get "Ah, you're asking about the weather, stranger? Well, I'm glad you've put fourth such a query to I! For you see, stranger, I consider myself something of an amateur weatherologist! Now, then, to answer your query, I do believe those dark clouds over yonder mean we're in for a touch of rain! My grandmother loved the rain because she was a farmer and she'd always say that good rain meant good crops!" Well, okay, that may be a touch hyperbolic but, still, it feels like the writers are being paid by the word.

- The companions are fine, though largely unremarkable. I do think they intended for some of them to be romanceable but cut that content out very late in development. Both Niles and Inez seem to get very attached to the protagonist depending on how you treat them. Aza, too, feels like she wants to jump your bones if you pick the more violent options in dialogue while she's in the party. I'm not sure why they keep cutting out romances from their games; it's not like they're making serious RPGs for mature gamers, they're making Reddit RPGs and redditors love their romances. It seems especially stupid after BG3.
- Just about the only downgrade I can think of from Outer Worlds 1 is party interjections and commentary. In the first game, your companions constantly spoke up during conversations with other NPCs, sometimes even talking to each other and changing the course of the conversation. In OW2, your party members rarely speak outside of the bigger story events, unless it's something they're directly involved with. Instead, your companions are now usually completely silent during the majority of the side quests. The game also does that really stupid thing Obsidian loves doing wherein if you have two companions that both have a comment about something it'll randomly select one instead of just letting you hear both. You'd think their first two Pillars of Eternity games having popular mods that force all the comments to play would've clued Obsidian in that people hate this.

- The game has a day & night cycle but the only effect it has on the game is making it so that enemies sometimes sleep, but only out in the open world, and regular NPCs don't appear to have schedules. I mostly just find it annoying since exploring during the night time is tedious.
- You eventually find pulse thrusters for your boots that allow you to jump higher. You might think this adds verticality to the game but not really. It's basically a very weak double jump. Most ledges and stuff you'd think to try to jump up onto are still out of reach (or you slide right off of) and there's often nothing worth finding up high. It feels like something that was added in very late in development.
- Itemization is a mixed bag. On one hand, unlike the first game this one has really nice uniques, with their own unique models and effects, and a pretty good amount of them, too. On the other hand, much like the Witcher 3, unique items render 99% of the loot meaningless, and even ignoring uniques most of the loot you find is literal trash that exists just to be broken down into crafting components or to be sold.
- Quests are fine mechanically, in that you often have multiple ways of solving them, and if you find pertinent info from a NPC or off a note somewhere you can often use that information during the quest. The dull or otherwise unremarkable writing makes the quests and NPCs forgettable, however.

There's probably other shit I meant to ramble about, but in general, I think Obsidian still has a few decent game designers left but all their writers fucking suck.
 
Última edición:
I was reading some Steam reviews and this part stood out to me.
You are unable to change your followers weapons and armor.
What in the absolute goddamn fuck? You can't change the equipment of your followers? In an RPG game? Why?

You can do this in the first Outer Worlds game, you can do this in Avowed, hell you can do this in single dev RPG Maker hentai games but you can't do it here.

I read in a couple of different reviews that the companions are fucking worthless in combat and this explains why, you literally cannot give them better equipment even if you want to.

What the fuck man.
 
I don't really have any interest in the game, but a few videos on it popped up in my YouTube recommended. Am I the only one who thinks the artstyle is absolutely hideous? The gun design especially; I get part of it is the cartoon-ass style they're seemingly going for but holy shit these things are ugly.
 
I don't really have any interest in the game, but a few videos on it popped up in my YouTube recommended. Am I the only one who thinks the artstyle is absolutely hideous? The gun design especially; I get part of it is the cartoon-ass style they're seemingly going for but holy shit these things are ugly.
https://youtube.com/watch?v=FBo8afyy_9E
Wow these look worse than the guns in Fallout 4. There isn't a single good design in the entire video, just nonsensical technicolor vomit.
 
I don't really have any interest in the game, but a few videos on it popped up in my YouTube recommended. Am I the only one who thinks the artstyle is absolutely hideous? The gun design especially; I get part of it is the cartoon-ass style they're seemingly going for but holy shit these things are ugly.
i have started to hate this fucking constant gun rustling noise, it's fucking modern developer gayshit for muh "immersion" fags, i hope they all die, in OW2.
 
OW2.png
 
Not sure if it’s already posted but this is peak fedora-tipping:
This is genuinely hilarious and I unironically like having the idea of branding people that pay for the deluxe edition as consoomers.
OWII is supposedly pulling worse numbers than Avowed despite being a better game.

I guess you can only burn your audience so many times before they get wise to your shit.
I think its because people don't like sci-fi as much as fantasy, or rather they don't like this kind of sci-fi that you already see in games like this and slopfield.
I mean, I'm not really into 3d openn world games, I tend to ask my brother (who is a normie xbox slut) for opinions and his take is that sci-fi games are stupid and he wants magic and swords and stuff (but refuses to play Elden ring because its too hard).
I thought Outer worlds was supposed to be an open parody of consummerism, so I really have no idea if this shit is played straight or a parody too heavyhanded to work.
 
This is basically what all the technology in TOW2 looks like. It's been a while since I played the first one but I don't remember it being quite this whacky. Everything is so insanely overdesigned.
1000008473.jpg
 
I think its because people don't like sci-fi as much as fantasy, or rather they don't like this kind of sci-fi that you already see in games like this and slopfield.

Probably the latter. Mass Effect was really popular, but Bioware put in a lot of legwork on worldbuilding with all the different races and explaining the advamced tech with minimal woo woo. Unlike this, which is just basically the real world with lasers, or Starfield, which was retarded in every way possible.
 
This is basically what all the technology in TOW2 looks like. It's been a while since I played the first one but I don't remember it being quite this whacky. Everything is so insanely overdesigned.
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The Outer Worlds 2 is one of those millenial products where it goes out of its way to wink at the camera ironically and look as lame as it possibly can. There is nothing "badass" or "cool" to look at or use, like Power Armor, probably because that is "fasshy" coded and they don't want you to actually think guns are cool or that you might take the setting seriously for .01 seconds.

Also can you seriously not join The Protectorate? What fucking cowards Obsidian have become. Let me be the bad guy and purge the galaxy of lawless scum.
 
Última edición:
The Outet Worlds 2 is one of those millenial products where it goes out of its way to wink at the camera ironically and look as lame as it possibly can. There is nothing "badass" or "cool" to look at or use, like Power Armor, probably because that is "fasshy" coded and they don't want you to actually think guns are cool or that you might take the setting seriously for .01 seconds.

Also can you seriously not join The Protectorate? What fucking cowards Obsidian have become. Let me be the bad guy and purge the galaxy of lawless scum.
All hail the sneedclave.
 
Wow these look worse than the guns in Fallout 4. There isn't a single good design in the entire video, just nonsensical technicolor vomit.
Seriously. I wasn't a huge fan of F4's bubbly art design, but this shit makes it look reasonable.
i have started to hate this fucking constant gun rustling noise, it's fucking modern developer gayshit for muh "immersion" fags, i hope they all die, in OW2.
I mean I guess it's a way of providing feedback. The problem here is that it's as subtle as a brick to the face. It's like you're shaking a cheap airsoft gun every time the weapon moves.
 
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