Dead by Daylight and other Asymmetric Slasher Games - Discuss the games and the autistic/entitled communities around them

I feel like part of their idea, on paper, was to help newbies stick with the game and not quit out of frustration immediately after some bad first matches.

Many live service games have this kind of issue. Most of them solve it with good matchmaking, which DBD lacks. We only have very simple matchmaking, with a single rating number that goes up and down based on wins and losses. Others handle it by throwing easy bot matches at newbies for a while so they can ease into it before getting murdered by real players. DBD doesn't have this either.

It's easy to assume they have just forgotten newbies playing killer exist entirely. When you're brand new to the game and not so sharp in general you might get really confused at first trying to play killer and it may be impossible to get more than a 1K. This is common to people who aren't already genre-savvy. Now they have to follow a bunch of "Go to the west at midnight, but only on Thursdays, and not if the wind is blowing faster than 2 miles per hour, unless it's blowing from the northeast" type of really specific directions without close guidance by the game or its UI, else they're penalized and will lose even harder?

It really won't have the kind of effects on player retention that Behaviour may be hoping for.
 
It's easy to assume they have just forgotten newbies playing killer exist entirely. When you're brand new to the game and not so sharp in general you might get really confused at first trying to play killer and it may be impossible to get more than a 1K. This is common to people who aren't already genre-savvy. Now they have to follow a bunch of "Go to the west at midnight, but only on Thursdays, and not if the wind is blowing faster than 2 miles per hour, unless it's blowing from the northeast" type of really specific directions without close guidance by the game or its UI, else they're penalized and will lose even harder?
New player experiences in most ongoing games just suck in general the only thing that made the game bearable back when I was learning was actually being able to derank your account with the emblem system by doing things like camping as leatherface that would still get you a win most of the time but still depip you idk how new players stick around now with the insane grind and not being able to derank to get into better matches for your skill without doing extreme losing streaks
 
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It's easy to assume they have just forgotten newbies playing killer exist entirely.
Killer in general is pretty much just an afterthought for them, an inconvenience they have to do the bare minimum for out of necessity. If they could, they would have just replaced it with AI as if it's Outlast Trials. And I wish I was exaggerating, but how else do you explain this? This is in the response to question about Twins in the new patch:
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This Phase 2 stuff has been planned for over a year. And there's no plans at all to even touch Twins because it's not a simple config file tweak? This tells you everything you need to know.

And when being asked why did killer role get nothing meaningful this patch to balance out the mega buffs for survivors, they replied with "we will adjust stuff accordingly as we see the kill rates drop" which is a PR speak for "we don't care, fuck off. we might give you some scraps if people start quitting".
 
So I'm pretty casual, I just play for fun, and don't feel skilled enough to voice my opinion on any balancing stuff. However even to me these changes sound really REALLY obnoxious like holy moly. I bought the Game only because you could play as the Killers, and I pretty much only play for Events and Holidays, and I doubt I'm going to change that any time soon with this kind of "balance". Now I don't want to complain too much against the Developers as there have been some good quality of life improvements especially in regards to the Bloodweb. At the same time though, I don't blame anyone for leaving the Game permanently when they pull something like this.
It makes me long for the earliest version of the Game before it ever actually came out, when it was "Slasher Simulator" I think they even said you would just immediately kill the Survivors when you took them down in the earliest builds.

I asked Susie Legion Lavoie to get her opinion on the changes. Between mouthfuls of Pizza, and Beer she said that it's almost as bad as the time they released the angsty artist skin for her, but it had Julie's face behind the Mask. Or when they gave her the Sleepover outfit that was Frank in Drag. Gone are the good old days when she could find David King, ram her Ruler up his rear, shove him on a Hook, and then immediately do it again the moment he was pulled off.
 
Going by the weird fanfic he put at the end of his post I don't think he has common sense, but he still understands the game more than the devs.
Don't forget that Almo before he left correctly posted the reason why VHS failed.

Camping & Tunneling as Monster wasn't possible and Survivors could reset Monster progress.

DbD so far has the former come with penalties and the latter is Shoulder the Burden.

Edit: When compared to dbd forum posters, Susie's crotch bulge is funnier.
 
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Well, it finally happened.

Our one and only role as Killer players: Entertain the Survivors and make sure they are happy.

We are the court jesters now.

They even added pallets to nearly every map that wasn't already Survivor-sided, and buffed some genrush-related stuff.
Along with killing regression even for those who don't tunnel (by their standards). Perks we needed to keep up in the first place.
 
The new killer just feels like Nemesis and Bat Form Drac, Myers doesn't feel authentic to the character and is just fucking awful (pretty funny that when he dashes he looks like one of the kids from WEAPONS).

Haven't really played anything else but Jesus Christ testing with bots in a private match what the fuck did they do to the hud?
Why do we have this ugly fucking fog when we hook someone
 
This whole PTB is a complete disaster and it's pointless to try and discuss its contents. It needs to be scrapped as a whole. No compromises or adjustments. All into the trash.

Funny thing is that even after revealing its contents beforehand and seeing the backlash, they still had the audacity to stealthily add even more bullshit:
- hook progression is removed from killer's hud
- there's way more pallets on maps
- survivors can now DC for free after being downed for 3 times (still zero real surrender options for killer btw)

They also posted passive-aggressive bullshit like this:
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It's like the whole patch was made by a bunch of delusional survivors off twitter or bhvr forums. I have absolutely zero desire to play killer and hope the precious survivor queues become so long the devs have to admit how retarded they are. Which comes really hard for them and this is the more likely response:
"Yeah, no... That's not what this is..."
 

Pallet Density Quality of Life Update​

  • Updated various Realms to adjust the quantity and distribution of pallets, reducing the presence of "dead zones".
    • Affected Realms: The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, The Decimated Borgo
This is the stupidest thing I have ever read and is just another in a long line of things that are going to make m1 unplayable I remember a time where natural dead zones were in this game and it was a great design choice now they are long gone and the few times that a pallet wont spawn where you want will be completely eliminated and every map will have 30 safe pallets making m1 more unplayable than it already is we are literally going back in time to 2018 with these dogshit balance decisions
 
In terms of up coming content, we've got another fucking Yun Jin rift for some reason. 1756926121908.webp
We've also got a few skins coming for killers such as Springtrap, Unknown and Trickster (most likely just blighted), Maggie was added to Michonne's cosmetic list as a character replacer and there's some new legendary for feng coming.

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We've also got some news about Chaos Modifier returning for the billionth time and DBD day having content

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Always worth remembering Behaviour are French-Canadian.
Getting someone native to Quebec to admit they're wrong is like pulling all of someone's teeth at once.
The Quebecois are considered the outback mutant rednecks of the French. I've said this before but it stands to be said.

Name one good game made by Quebec devs that wasn't a port job.
 
This whole PTB is a complete disaster and it's pointless to try and discuss its contents. It needs to be scrapped as a whole. No compromises or adjustments. All into the trash.

Funny thing is that even after revealing its contents beforehand and seeing the backlash, they still had the audacity to stealthily add even more bullshit:
- hook progression is removed from killer's hud
- there's way more pallets on maps
- survivors can now DC for free after being downed for 3 times (still zero real surrender options for killer btw)

They also posted passive-aggressive bullshit like this:
Ver archivo adjunto 7867191
It's like the whole patch was made by a bunch of delusional survivors off twitter or bhvr forums. I have absolutely zero desire to play killer and hope the precious survivor queues become so long the devs have to admit how retarded they are. Which comes really hard for them and this is the more likely response:
https://youtube.com/watch?v=ZZK4_jyoZaY"Yeah, no... That's not what this is..."
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Kiw-AI, post the Sudoku reaction to getting penalized for killing early with condemned.

No crotch bulge unless Susie, exceptations low sign, 2 panel comic, add Cheese watermark

I swear Canada would gain +1,0 IQ if they'd nuke Quebec in Minecraft DbD.
 
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Yes, exactly. You have to follow the Survivor's Rulebook for Killers, otherwise you get hit with all the penalties. Even worse if they're on death hook, they'll just spend all their time bodyblocking you knowing they can't be slugged or hooked without giving you massive penalties. I hope you're not planning on playing Pig or Ring-girl, they can just force to lose automatically.

Whats hilarious is they think this will encourage 'more exciting play' but what will actually happen is that'll force every Killer player that doesn't quit immediately to turn into a Blight/Ghoul/Nurse main which every survivor player famously loves to play against. Then both sides can uninstall!
Worst part is watching all the survivor mains on reddit go "Haha I'm a non tunneling killer main and this is totally a buff guys git gud noobs learn to play without tunneling like me, killers are rewarded for being skillful now."

Yet mysteriously none of them seem to have an answer to the question of what you're supposed to do if you find an already hooked survivor doing a gen.
 
I've been playing some of the ptb vs bots because I'm not retarded enough to wait 20 minutes for people to DC and they have put new tiles on the few maps I've tried out Macmillan can now get the weird S shaped window + pallet from Ormond Lake Mine and there are new untrappable fillers for trapper because the walls in between the pallet are too wide as if he wasn't bad enough

The slugging changes also basically guarantee that if the survivors aren't morons they will pick up their teammate even if you get a fast 2nd down
 
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