🥝 Community Official Kiwi Farms Game Jam - BEE JAMS! (Haha) BEE JAMS!!!!! (wheezing) BEE JAMS!!!!! AAAAAAAAAAAAAAH, BEEEEEEEEE JAAAAAAAAAMS!!! (AHahahaha-Ha!)

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Orphaned Punk

I wanna be your clip!
kiwifarms.net
Registrado
15 de Abr, 2025
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ThereShould.webp
There should - "As long as no one cuts their dick off!"
Jam in 2025 August has finished!
Next Jam in 2027 August!

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Both exported and raw, your game will be freely downloaded, compiled, modified, and played by fellow kiwis at their leisure and comfort.
PS:
Don't be shy about bad code, weird hacks, or unfinished projects. You tried something new and solved problems to do something few can do. Trim the fat, swallow your pride, tighten your scope— then make something and celebrate by participating! ❤️
From lolcows, hobbyist threads, niche communal corners, handcrafted exclusive forum features, greater freedom of expression, diversity of content, to a more lighthearted green farming kiwi bird— this website (and jam) thrives on your unique interests, views, and ideas. While other platforms limit how you can express certain ideas, KF (and this Jam) offers a level of creative freedom you won’t find on Itch.io, 4chan, Steam, or anywhere else! Let your Kiwi creativity flow! This is your time to spread your wings!
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Content Submission Policy​

- Scrapped content, re-used scripts, re-purposed assets, and template starter projects can be re-used/modified.
- Obey Community Rules and Guidelines and TOS.
- Don't power-level: Consider risks of self promotion. (Game engine licensees and accounts on websites like Itch.io can be suspended for "off-site behavior.")
- Beware of being easily tracked.
- Personal games published/made for the SKG Game Jam can be re-uploaded/modified for this Jam (if you were already participating in SKG before notice and are a KF user (no grifters allowed)).
- Accounts created after 2025-07-18 have to have said "Nigger," "Faggot," "Kike," and "Tranny" in a derogatory context to be featured. (One of us! One of us!)
- Amendments to submissions beyond the submission deadline will not be accepted. A grace period of one day is in-place for differing time zones. Submissions can only be removed once this point has passed.
– Ensure your code follows best practices for memory safety, especially when working within non-memory-safe languages and environments, test often. Blatantly fucking this up will result in automatic disqualification. Be diligent.
- Don't write "safe" code that masquerades and acts as if it was a malicious (yet ultimately harmless) game. It's really annoying. Fucking this up will result in automatic disqualification.
- Don't touch the third-rail.
- Don't silently hot-swap download links in an attempt to re-submit an already submitted project. The changes will be ignored once vetting has commenced.

Submission:​

To be submitted VIA DMs to: @Orphaned Punk (Utilize MEGA/Google Drive and WinRAR where required.)

Submission form:​

Engine used:
Engine version used:
Export settings used:
Source code and game assets required for re-compilation (complete).
Compiled build for WASM or HTML5 (if available):

Features online connectivity? (Yes / No)
Features LAN connectivity? (Yes / No)
Requires external libraries/plugins? (Yes / No)
If so, which: NAN
Requires external programs/clients to run? (Yes / No)
If so, which: NAN

Unique compilation/running instructions: NAN
(e.g., for DOOM WADs, Roblox games, Temple OS, BYOND games, web-apps, or other non-executables.)

Reveal submitted user-tags on submission? (Yes / No)
Personal website links: NAN
Game description flavor text: NAN
Additional info/crypto-addresses/messages/images you would like shared alongside the game: NAN

Prizes

Your game's character (or most defining/recognizable entity) will be compiled into a group photo to commemorate 2025's Game Jam.

Prize winners are determined 1 week after publishing via communal sentiment based analysis.
1st Place – $150 CAD
2nd Place – $100 CAD
3rd Place – $50 CAD
Participation - You completed your game! An accomplishment few can tout- (i.e. Mald, Yandere dev, Grummz.)
(Although it would be un-becoming to brag about being better than a career-cow who's grift is pretending to make something, no?)


Prize redemption:​

Crypto Transfer (Transaction fees deducted from prize).
Steam Gifts (Transaction fees deducted from prize).
Gift Cards (Sir, do not redeem transaction fees.)
(Options must be available and accessible to the Québécois (Canada, Quebec ⚜️)).
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Schedule​

Notice/Preparation

July 18–31
(Two weeks to plan/practice/team-up/get-ready/discuss.)

Development

August 1–24
(Twenty four days, includes four weekends.)
(Longer than traditional jams. Intended for beginners, normies, busy-bees, and pros to make something while taking care to enjoy summer comfortably.)

Submission

August 23–29
(Three days to upload and finalize, one of which is non-dev time.)

Vetting

August 30-September 1st
(May GROSSLY protract depending on turnout/personal emergencies/technical difficulties/custom plugins/novel-engines/requests for clarification/requests for re-submission/types of games submitted/forcing pink-users to be racist, homophobic, transphobic, and antisemitic.)
(If you feel personally convicted to aid vetting, you may DM @Orphaned Punk to be invited to a DM-chain where all of the submitted games can be personally re-vetted at your leisure. You must be in immaculate standing with the community to be admitted.)

Publishing

September 1st (Hopefully...)
(You did it! Congratulations! Kiwis can now play your game!)
(I will post the vetted games, compiled and raw, for all Kiwis to play!)

(For simplicity's sake, a 1-day margin is in-place to account for time zone differences. Feel comfortable to take your local time-zones as gospel.)
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The conclusion of KF's Yearly Game Jam will result in all the submissions being placed into a thread dedicated to "Games by Farmers" available year round.
 
Última edición:
Maybe I missed it, but I recommend manually going through the source code and recompiling/rebuilding each project and publishing only that rebuilt version on the farms. It's really, really, really easy to hide some shit in an .exe - and running an unvetted .exe on a farmer's PC is probably some tranny's dream.

Great idea and those prizes are a lot bigger than I expected. godsneed to everyone participating :semperfi:
 
Maybe I missed it, but I recommend manually going through the source code and recompiling/rebuilding each project and publishing only that rebuilt version on the farms. It's really, really, really easy to hide some shit in an .exe - and running an unvetted .exe on a farmer's PC is probably some tranny's dream.
Manual recompilation after having picked through the project's assets, plugins, and code is just the plan. No trust, no privacy.
The raw project files and assets will also be re-posted for particularly antsy users who want to personally vet and compile the games they play. (Primarily, it's fun to gawk at and mod the games you play).
 
Última edición:
Finally, an excuse for me to learn RPG Maker. Since there are so many versions for me to choose from, can I get some recommendations on what version of RPG Maker I should go with?
 
Seeing KF doing a game jam just as everything picks up at work
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I'll be in the next one, I swear.

Some tips for people who havent completed a game or a gamejam before:
- A weird game will always beat an artsy game.
- The less individual art assets, the better. I've seen so many projects not make it within the time limit because theyve spent all of the time making sprite sheets or 3d art.
- Stick to quick, repeatable designs. If you can't think of one, good genres for game jams include runners, roguelikes, and whatever the original FNAF is.
- Avoid complex game concepts. You will spend the entire time creating your complex RPG framework only to have enough time left over for one scripted battle. Try to avoid doing a narrative-driven game because most of the time you won't have time to develop the climax of the narrative and you just have the exposition and some of the buildup if you're especially fast. The sad fact is that no one deeply cares how complex the backend of the game is if the thing youre giving them is kind of boring or super unfinished.
- It's okay if it looks like shit as long as its fun. Make hasty spritework or shitty models. Add a weird mechanic that introduces visual bugs (non-game-breaking).
- Assume the judge will play it for 5 minutes and 10 if they like it. They should be able to understand your game within 1 minute of playtime.
- Please for the love of god don't make a pixel RPG about depression unless you genuinely have a unique take on it.
 
Based off of what Kiwi Devs made for the doom mapping project, I'm very excited to see what they will make for this game jam. I expect only the best vidya kino.
 
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