The Less Talked About Things That Ruin Modern Media

I hate that I can't watch an old Movie or TV show without thinking that the people in it are some kind of aliens and the setting in an alien world where everyone thinks differently. I'm not just saying this because I'm old and everything I like is becoming irrelevant. It just feels like media isn't grounded in reality anymore; as if it's trying to make the world it wants come to life by forcing everything that's being made now to conform to a set of unnatural rules. It's very noticeable in the Girlboss and "Accomplished Negro" archetypes, and in every third couple being interracial. But it's also noticeable in every human interaction. Women rush onto battlefields without fear of being captured and/or raped. Religion and Belief are completely absent from people's lives. All same sex friendships turn gay. All settings in every time and place have the demographics of downtown LA , etc.
 
Religion and Belief are completely absent from people's lives.
This particularly is something that stood out to me more as I got older. It really does feel unnatural that a lot of fictional characters live in worlds where religion seems to just not exist, or if it does then there's only one and its a hodge-podge of various forms of Christianity, and the god or gods are always de-facto real.

This reminds me of another thought I once had...

This is probably a novel complaint, to be sure, but... its always weird to me how certain things just never come up due to a story's genre, or some sort of audience expectation. Like, in the real world, someone who has served in the military for twenty years might still witness a UFO or a cryptid, but then from there move on with their life to start a pizza business.

And yet in fiction, if the story is--say--a military thriller, then there ain't gonna be bigfoots, because that's outside of this genre. Or if there is one, its a major plot point.

This actually is something that bothers me about actual paranormal circles as well--like I wonder if gray aliens ever encounter their own version of the Mandela Effect.

What's funny is there are some universes that could actually explore this, like the DC Universe with all its "Crisis" events, but they never think to do so.
 
On the subject of everything being the same and "safe" topics, a lot of modern media seems to have to real life analogies. Villains, who don't get tragic backstories because they are writer's pet, are made act like Mustache/Orange Man or a hate group (complete with matching baseball caps of a certain color and anagram) is made to be like (only) white supremacy groups.
 
I agree with the uncreative people being the main writers in entertainment today. It feels like they are all sharing the same Pinterest board, which itself only presents things in their final form — the references, inspirations, etc., have been all processed and presented as This One Thing — which is what is similar to what OP said about in the Sega Genesis part. It all comes from the same fucking place, and the need to make money and have the Biggest Office Box ever leads to very little daring to do something different.
About the characters going through a lot of shit for nothing, reminds me of the old days of roleplaying on Tumblr where the girls would make their characters suffer just to give everyone The Feels. It never made the character evolve or anything, it was just to make other teen girls reply with "OMG IM CRYING SO MUCH RIGHT NOW" and get likes and reblogs.
About UI in games and other softwares: although this part in design have improved for the past few years regarding accessibility, readability and being user friendly, I feel like most of people working in this area is following too much fucking rules to actually dare to do something interesting. An innovative UI doesn't mean it won't be easy to navigate.
 
Modern filmmakers don't put love into set design like they used to.
minecraft had tons of real sets and it didn't keep it from looking like slop.
Like, in the real world, someone who has served in the military for twenty years might still witness a UFO or a cryptid, but then from there move on with their life to start a pizza business.
I think it all comes down to how rushed everything is now shows barely give us time to breathe anymore. No series goes beyond 40 episodes total or 9 episodes a season anymore and that's just not enough time to really know these characters. Remember how X-Files and Fringe could just take a whole episode to show an fbi agent's weird movie obsessions or terrible attempt at dating someone normal? for fucks sake we got an entire X-files spin off based on who Mulder would chat with online. could you imagine that today? Those 22-episode seasons had room for all that wonderful filler that made characters feel real but now everything's stripped down to just plot plot plot. Shows today are efficient but they've lost all that beautiful messy humanity that made us fall in love with characters in the first place. Like that classic gag of someone having an embarrassing part in a play or film or commercial and the rest of the cast teases them about it for the rest of the episode.
 
i had this epiphany watching an older movie called grumpy old men. it is about two geriatrics in small town early 90s Wisconsin competing for the affection of a woman in her fifties, and something about how well this movie could understand and portray small town wisconson life hit me like a brick that i havent seen a movie portray anything like that since like 2010 at the absolute latest. what few movies these days that can portray that kind of authenticity of subject can only do so about living in a big city.
a lack of diversity in the lived experience of the writers is severely hurting the entire concept. every writer grows up in a libtard city, goes to libtard school to get even more libtarded, and then moves to los angeles or new york and immediately starts writing stories without ever having done anything of merit or note. all the great writers of the 19th and 20th century lived full and interesting lives before ever putting pen to paper, and some wrote and did other things simultaneously. and the few who i can think of who dont meet this mold were some of the wisest and smartest people of their time.
Lastly it's hardly a novel opinion but Jews are increasingly pushing non Jews to the margins so the only perspectives you get are Jewish which ties back to the whole city exclusive worldviews

Decision Paralysis". You have so many options you end up doing nothing, because there's a constant sense that one of the other options would be a better use of your time.
ive also heard it called decision fatigue
 
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I can't stand the way things are filmed these days. I don't know if it's the framerate or the cameras or what it is but everything seems to look like a shitty tv movie from the 90's. The first movie I noticed this in was Quantum of Solace. But everything looks like that now. Everything moves too fast and just looks off and kinda cheap and shitty.
 
It never made the character evolve or anything, it was just to make other teen girls reply with "OMG IM CRYING SO MUCH RIGHT NOW" and get likes and reblogs.
Back when I used to hang in fanfiction circles, we called this "the Angst Fic" and I generally hated them, because yeah they were pointless: Bad thing happens to character we like just to get a reaction. It wasn't deep or meaningful, it was cheap and manipulative.

Those 22-episode seasons had room for all that wonderful filler that made characters feel real but now everything's stripped down to just plot plot plot.
Back in the days of Usenet I recall having western animation vs anime discussions (some things never change, I guess) and back then it was almost universally seen as a positive for a show to have one continuous story.

I recall being one of the outliers, because one of the benefits of the episodic structure of shows like He-Man and the Masters of the Universe was that characters had depth, precisely because you could explore them in a bunch of weird and unusual situations. If the show was one continuous story, then suddenly the episode where Teela and Evil-Lyn are forced to survive together in the desert can't happen, nor can the episode where they meet a good Skeletor from an alternate timeline, or any of the other amazing ideas they pulled.

There was another problem, too: with a lot of anime I can't revisit them because you can't just put in your favorite episode and go from there, its either all or nothing. I've often said this is why I stuck with Detective Conan--its structure means I can just put on a mystery, have fun, and then walk away when I'm done, and if I want more, its my choice, while something more serialized almost feels like its twisting my arm to continue.

Not only that, but if I forget a plot point in Conan's rare story episodes (which isn't likely as the show loves to recap for the sake of those in the cheap seats), its easy to go back and watch the relevant episodes. Meanwhile, the last time I tried to play Final Fantasy VIII, I got to the end of Disc 2, stopped caring, and then when I finally resumed several months later... I couldn't remember what was going on. So now I was looking at the prospect of replaying the entire game from scratch, and I just decided it wasn't worth it. (And yes, I know comparing a game to an anime is apples-and-oranges, but my point is the same would apply to an anime with a serialized story under similar circumstances).

On the subject of everything being the same and "safe" topics, a lot of modern media seems to have to real life analogies. Villains, who don't get tragic backstories because they are writer's pet, are made act like Mustache/Orange Man or a hate group (complete with matching baseball caps of a certain color and anagram) is made to be like (only) white supremacy groups.
Even before they became political, one of the quickest ways to make a villain boring for me was to make them the Nazis (either the literal thing or some sort of fictional stand-in).

Cuz I mean, the worst kind of villain is the kind who are evil for the sake of being evil. And yet that's basically what Nazis are in fiction--which of course leads to the same shit I was complaining about earlier about "safe" messaging. It's literally the "deep, thematic" equivalent of saying "I hate bad things."

Likewise I tend to see it as ultimate hackery when they're invoked as a backstory element, except in cases where it would make sense. For example, Magneto being a holocaust survivor is fine with me, but I always disliked the implication in the Outlast horror games that all the weird paranormal experiments began as Nazi research that somehow kept going into the modern day. It felt like bullshit.
 
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Even before they became political, one of the quickest ways to make a villain boring for me was to make them the Nazis (either the literal thing or some sort of fictional stand-in).

Cuz I mean, the worst kind of villain is the kind who are evil for the sake of being evil. And yet that's basically what Nazis are in fiction--which of course leads to the same shit I was complaining about earlier about "safe" messaging. It's literally the "deep, thematic" equivalent of saying "I hate bad things."

Likewise I tend to see it as ultimate hackery when they're invoked as a backstory element, except in cases where it would make sense. For example, Magneto being a holocaust survivor is fine with me, but I always disliked the implication in the Outlast horror games that all the weird paranormal experiments began as Nazi research that somehow kept going into the modern day. It felt like bullshit.

It also doesn't help that aside from Nazi Germany, Orange Man & Elmo, Russians, and white males in general, other groups are frowned upon as being depicted as antagonists. Media has backed away from depicting China as an enemy because they don't want to lose income from China, and the CCP has banned media (i.e. Battlefield 4) that depicts them in a way that they don't like.
 
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It also doesn't help that aside from Nazi Germany, Orange Man & Elmo, Russians, and white males in general, other groups are frowned upon as being depicted as antagonists. Media has backed away from depicting China as an enemy because they don't want to lose income from China, and the CCP has banned media (i.e. Battlefield 4) that depicts them in a way that they don't like.
I find it funny there's this focus on AAA media in this thread, when for me its not exclusively the big-budget stuff that's the problem.

When I was younger I was a fan of JRPG-type games (worded that way because not all "JRPGs" are actually from Japan) and its a genre that disappoints me most. From the SNES to the PS1 it actually did feel like the genre was "growing up," going from telling mostly Saturday Morning Cartoon stories to telling stuff that was more cerebral (at least, that's how it looked to me at the time).

And yet whenever I play one now, it disappoints me that the genre never really advanced further, and indeed seems to have backslid. A story about some dude who goes on a journey after an evil empire burns his home, and who winds up saving the world from a big demon, would have been fine on the SNES but now feels quaint on the Nintendo Switch.

And thing is, this is a genre that has a lot of indie games, or low-budget stuff. So you'd think that somewhere in there, would be a game that's as mind-blowing to me as an adult that reading Dune was when I was sixteen.

But even the lone creators in their bedrooms seem to be content to tell the same sort of slop that big-name studios put out. I almost suspect that if I want that amazing experience, I might end up having to make it myself.

This also of course goes back to the reviews thing I mentioned on page two... I can't trust critics because they have a way of being uncritical and elevating slop. A lot of them really seem to be just happy as long as a game is done in pixel art.
 
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a lack of diversity in the lived experience of the writers is severely hurting the entire concept. every writer grows up in a libtard city, goes to libtard school to get even more libtarded, and then moves to los angeles or new york and immediately starts writing stories without ever having done anything of merit or note. all the great writers of the 19th and 20th century lived full and interesting lives before ever putting pen to paper, and some wrote and did other things
Oh yes, and if they do write about small towns it's always to talk about how backwards they are.
What you said reminded me of David Lynch. Now, you don't have to like his stuff but admit that at least he could extract ideas from all his experiences and put in his stuff. Many people who knew him stated that he always felt present, observing people, taking mental notes about what he was seeing.
In my rewatch of Twin Peaks, you can see random things that wouldn't be added in today's media, but it gave the characters more depth and humanity. One thing that struck me was in an episode that Cooper was drinking coffee with the xeriff and simply lightly grabs his nose after saying something nice and both smile and then go about their days. It was endearing, not treated as a joke and wasn't given much attention — only a sign of affection of two guys who had grown friends during the devastating investigation that was Laura Palmer's case.
Some of Lynch's stuff can be a hard miss, but dude knew how to observe life.
 

The Less Talked About Things That Ruin Modern Media​

Matt Smith. How did this dude worm his way into every single sci-fi/fantasy franchise.

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you mean tropes
I believe he's referring to the trend in modern games where you can arbitrarily pet animals, which was popularized by a xitter eceleb who made a gimmick account based around documenting cases where you can

Impact​

Though dog-petting had been a mechanic in video games prior to Cooper's documentation, as a result of Can You Pet the Dog?, some game designers have purposely incorporated dog-petting as a mechanic in their games, such as in Afterparty and CrossCode. The Division 2 added the ability to pet dogs in the Warlords of New York expansion in March 2020. Some developers have gone out of their way to incorporate the dog-petting mechanic at the expense of other features; Supergiant Games stated that for Hades, they did include the ability for the player to pet Cerberus but due to having limited animator time, had to restrict other animations in the game including extended petting animations. Lair of the Clockwork God included a dog that the developers had the "specific intention of trolling Can You Pet The Dog" that made it difficult, but not impossible, to pet. The Twitter account and attention from players has led to inclusion of more interactive, detailed wildlife in video games.
Granted, I see nothing wrong with having cute animals in vidya, but adding these features to garner free advertising from a popular twitter account seems very insincere and forced to me.
 
I'm not really bothered much by not showing Christianity in movies, except when the characters truly are. Like this movie about the surfer who lost her arm after a shark attack. Her family were highly religious and the producers of the movie wanted to remove that. They had to insist that it's a fundamental part of their lives and what helped them go through the tragedy.

Move to Afghanistan. You won't be seen and won't see other women. The perfect country for you.
You know what I mean. I never bothered before, but now, female characters are there to catch the absolute attention of the story and to be the top of everything. There is zero balance between the different characters. As soon as anything starts and the woman is the absolute focus of attention, I'm out.
 
I think I understand why people complain about media shot on digital so much. I'm middle aged and only in the last couple of years I started to appreciate not only cinematography, but also image quality (sharpness and lighting in particular). Shooting on digital gives DPs too much leeway and "we'll fix it in post" syndrome. I feel like it also incentivizes them to shoot in near dark too much. I HATE how underlit modern movies are, especially when they slap yellow tint on top of that shit. I think it started with Fincher's Zodiac.
 

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I think I understand why people complain about media shot on digital so much. I'm middle aged and only in the last couple of years I started to appreciate not only cinematography, but also image quality (sharpness and lighting in particular). Shooting on digital gives DPs too much leeway and "we'll fix it in post" syndrome. I feel like it also incentivizes them to shoot in near dark too much. I HATE how underlit modern movies are, especially when they slap yellow tint on top of that shit. I think it started with Fincher's Zodiac.
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I spent holy week watching religious movies and this is Ben Hur during a scene at night and in basically a dungeon. It's not that the image has been enhanced, the movie is like this, it had very vivid colors. Many other movies of the time were like this too. They knew how to light a scene for the audience to know it's night, yet still being able to see what was happening.

Dark movies is just a choice and a really bad one.;
 
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