Unpopular Opinions about Video Games

Terraria and Starbound are the same fucking thing. Also, both are utterly terrible in my opinion.

Phantasy Star Portable 2 is a legitimately good game.

Persona is a shitty, overrated series. Trauma Center was Atlus' best achievement.
 
Final Fantasy IX in my opinion is easily one of the best Final Fantasy games. It's not that unpopular of an opinion, but I feel like the TRUE and LOYAL FANDASE is comprised of retrofags, VII and VIII fan boys, and XIII fan boys. I think that the Job Class system should be left out of every future Square-Enix game. Final Fantasy IX had so many unique characters because they had specific classes, which was "intertwined" (for lack of a better word) with their personality. Kuja is more badass than Sephiroth.
 
Última edición:
While not an INCREDIBLY unpopular opinion, I do think that Final Fantasy VII is overrated. With the departure of Yoshitaka Amano as a character designer, the game lost a lot of the charm that the NES and SNES games had, and while I feel like the game was pretty good, it just wasn't very good as a Final Fantasy game.
 
While not an INCREDIBLY unpopular opinion, I do think that Final Fantasy VII is overrated. With the departure of Yoshitaka Amano as a character designer, the game lost a lot of the charm that the NES and SNES games had, and while I feel like the game was pretty good, it just wasn't very good as a Final Fantasy game.
God yes, VII is overrated as fuck.
 
I don't like playing Garry's Mod's multiplayer because the playerbase is absolute shit.
I'd just play with friends, but I can't get my damn ports forwarded.
 
I don't like playing Garry's Mod's multiplayer because the playerbase is absolute shit.
I'd just play with friends, but I can't get my damn ports forwarded.
Same. And I don't like downloading a million fucking things just to join a server. A friend of mine can host servers and it's usually just people from town that play.
 
When I play games I always play on the easiest setting. It's not that I suck at games or I'm scared of difficulty it's just that I play games for the story and I don't like being stuck and frustrated at points for extended periods of time. When I'm stuck in a game I tend to google the ending and that ruins the game for me.
 
When I play games I always play on the easiest setting. It's not that I suck at games or I'm scared of difficulty it's just that I play games for the story and I don't like being stuck and frustrated at points for extended periods of time. When I'm stuck in a game I tend to google the ending and that ruins the game for me.
Same here. Most of the time, anyway.
 
Persona is a shitty, overrated series. Trauma Center was Atlus' best achievement.

A few weeks ago, I would highly disagree with you. But over time, after playing some games from the main series and reading other people's analysis on the games, I kinda have to agree for the most part.

I don't think they're bad games, I'll just say that right now. However, looking at them now, they do have some things I don't quite agree with.

With 4 in particular, the way the story and characters are designed, the characters don't really get very much character development outside of their social links. And since the social links are completely optional, the characters kinda remain static throughout the main story. Which I feel kinda hurts the game's story overall. Three I feel did a better job at this in my opinion, but since you can't forge social links with the main party outside of romantic ones, I feel a bit of disconnect with them in a way. The female MC in P3P I hear kinda fixes this issue, but I kinda lost interest in the game at that point.

Both games also have some pretty big pacing issues. Between romps through dungeons and story bosses, the stories kinda go on standby for long periods of time while you do other things. I pretty much had to wait for two months in game time in Persona 3 Portable before I finally got to face the final boss.

I will say this though, they both have very good soundtracks, and the bosses are pretty fun to fight IMO. Plus, if it weren't for these games, I wouldn't be playing other SMT games like Nocturne, Strange Journey, or Digital Devil Saga.

So again, I don't think they're bad games, but I don't really think they're as great as a lot of people say they are. In my opinion anyway.

I don't know, I guess I'm more of a fan of traditional RPG storytelling and character development. But hey, I will say that the whole Social Links idea was an interesting way of going about it.

When I play games I always play on the easiest setting. It's not that I suck at games or I'm scared of difficulty it's just that I play games for the story and I don't like being stuck and frustrated at points for extended periods of time. When I'm stuck in a game I tend to google the ending and that ruins the game for me.

I used to do that when I was younger. If it weren't for easy modes, I would have never got to fully experience games like Metal Gear Solid 3. That game was a masterpiece in my opinion.

As I got older though, I decided to bump up the difficulty so I could feel some satisfaction for beating something relatively difficult.

I have no problems with people who do play on the easiest setting though.

Final Fantasy IX in my opinion is easily one of the best Final Fantasy games. It's not that unpopular of an opinion, but I feel like the TRUE and LOYAL FANDASE is comprised of retrofags, VII and VIII fan boys, and XIII fan boys. I think that the Job Class system should be left out of every future Square-Enix game. Final Fantasy IX had so many unique characters because they had specific classes, which was "intertwined" (for lack of a better word) with their personality. Kuja is more badass than Sephiroth.

:)

Completely agree with this!
 
Última edición por un moderador:
Three I feel did a better job at this in my opinion, but since you can't forge social links with the main party outside of romantic ones, I feel a bit of disconnect with them in a way. The female MC in P3P I hear kinda fixes this issue, but I kinda lost interest in the game at that point.

Both games also have some pretty big pacing issues. Between romps through dungeons and story bosses, the stories kinda go on standby for long periods of time while you do other things. I pretty much had to wait for two months in game time in Persona 3 Portable before I finally got to face the final boss.
For starters I don't know why forging a romantic social link with your party was a bad thing. I thought the three party social links (Fuuka, Mitsuru and Yukari) were the best out of all of them. It wasn't that odd considering all the female social links (apart from the little girl who wants to romance you but can't due to age differences) all relate in some way to romantic attachment. (Fuuka, Mitsuru, Yukari, Chihiro, Maya, Yuko and especially Aigis). So it was relatively par for the course.

The female main character in Persona 3 is okay (I really liked her main battle theme). But her animations in fight are less interesting (She doesn't do an epic gunflip like the main character) and she can only wield spears. Interestingly enough they did completely replace almost all of her social links with someone else. Like instead of Kenji for the Magician arcana you get to be friends with Junpei. Likewise you can also romance Akihiko and even Ryojii. Though I will say I was less interested in the female main character's social links. Mostly because the more interesting ones like Maya's were replaced as well.

With regard to pacing, I also didn't feel this mostly because I was heavily invested in the social link part of the game. The devs consistently give you a single month between story boss encounters for a variety of reasons. The biggest of which is that the player needs to get stronger between those times so you can gain levels and increase your social links so your fused Personas are stronger. I didn't really mind this because there were also bosses inside Tartarus who were often more challenging than regular story-based bosses. In terms of story, it still would keep going between months but it'd be more muted. Characters in the dorm would talk about recent events and foreshadow future encounters with enemies. I actually really liked Persona 3's story implementation because it didn't feel the need to constantly feed you plot and took the time to wind down a little and explore it's characters and their relationships.

And as for giving you a month to fight the final boss. January is also the last month in the game to max out any lingering social links. It's also the only month you can do Aigis's social link. If the devs didn't give you a month people would've complained they didn't have enough time to grind or complete the sidequests before the end of the game.
 
For starters I don't know why forging a romantic social link with your party was a bad thing. I thought the three party social links (Fuuka, Mitsuru and Yukari) were the best out of all of them. It wasn't that odd considering all the female social links (apart from the little girl who wants to romance you but can't due to age differences) all relate in some way to romantic attachment. (Fuuka, Mitsuru, Yukari, Chihiro, Maya, Yuko and especially Aigis). So it was relatively par for the course.

Oh, there's nothing wrong with forging a romantic social link, I just wished I could form a social link with everyone in my party like I could in 4.

Plus, from what I read anyway, you couldn't remain friends with the girls on the team if you wanted to max out their social links. And I didn't like the idea of cheating, so I mostly avoided the other girls besides Yukari. Leaving me with less to do.

This is why I wanted to play through the Female MC's story. You could forge SL's with all your party members AND you can remain friends with the potential love interests like in 4. Unfortunately, I kinda got tired of Persona by the time I was done with the male MC's story, so I stopped somewhere after the first boss. That's my fault of course. :/



]With regard to pacing, I also didn't feel this mostly because I was heavily invested in the social link part of the game. The devs consistently give you a single month between story boss encounters for a variety of reasons. The biggest of which is that the player needs to get stronger between those times so you can gain levels and increase your social links so your fused Personas are stronger. I didn't really mind this because there were also bosses inside Tartarus who were often more challenging than regular story-based bosses. In terms of story, it still would keep going between months but it'd be more muted. Characters in the dorm would talk about recent events and foreshadow future encounters with enemies. I actually really liked Persona 3's story implementation because it didn't feel the need to constantly feed you plot and took the time to wind down a little and explore it's characters and their relationships.

And as for giving you a month to fight the final boss. January is also the last month in the game to max out any lingering social links. It's also the only month you can do Aigis's social link. If the devs didn't give you a month people would've complained they didn't have enough time to grind or complete the sidequests before the end of the game.

You make good points. A major portion of the game is forming social links to make your Persona stronger. So it's understandable why there's a lot of down time in between story months.

And I also enjoy games that have stories that wind down every now and then to explore the characters and their relationships. It's one of the reasons why Final Fantasy IX is my most favorite RPG. And for the most part, I kinda liked how the Persona games did it.

Unfortunately, I didn't really like a lot of the social links in 3. (Kenji and the Gourmet guy in particular I didn't like at all) Combine that with the game forcing you to cheat if you want to max out your social links with the girls, and it kinda hurt the pacing for me. So for me, the game kinda dragged on for a bit too much at times.

It all comes down to preference in the end however. Again, they're not bad games, and I do like some parts of them, I just felt like the games could have been a bit better.
 
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