Business Video game maker Ubisoft in chaos after anti-DEI backlash - The ‘Assassin’s Creed’ game maker delayed its biggest launch of the year, reduced forecasts, and is facing calls to sell, in what is being called an ‘incel victory.’

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[Source Photos: Ubisoft and Pixabay]

On September 24, Ubisoft abruptly canceled its appearance at the Tokyo Game Show and postponed all press previews of the upcoming Assassin’s Creed Shadows. Wednesday, we learned why. Anti-DEI backlash has sent the company spinning.

The Paris-based video game publisher pushed the release of its biggest game of the year from November 12 to February 14 of next year—and warned investors that net bookings would no longer exceed the 2.3 billion euros of last year, but come in at a disappointing 1.95 billion euros. That sent shares lower Thursday, continuing a rough year for the company (UBI.PA). Year to date, shares are down 57%, which has stirred up some activist investors to call for a sale.

The bookings’ shortfall was, technically, due to the delay and disappointing sales of Star Wars: Outlaws. However, the underlying reason for both of those, at least in part, is the far-right opposition to diversity and inclusion.

Outlaws, which has a female lead character, received mostly solid reviews from professional critics; but many players gave it a zero rating out of 10 on Metacritic, citing “forced DEI narratives” and claiming the developers “spent more time on the woke culture than on the story and gameplay.” Some players were also unhappy with the optional season pass model that tacked an additional $40 onto the game’s price for extra missions. (The season pass/downloadable content model has been a popular one in the industry for many publishers, and is used in Fortnite and Dark Souls 3.)

That review bombing, driven by anti-DEI backlash, seemingly worked—and set off a chain of events that led to Wednesday’s announcement.

“We believe Star Wars Outlaws was impacted by a coordinated effort that sought to troll Ubisoft games specifically and Star Wars content in general,” wrote Michael Pachter of Wedbush in an analyst’s note. “This is a case of a rare incel victory that led to Ubisoft having to take down its numbers.”


Ubisoft CEO Yves Guillemot addressed the controversy directly in announcing the revised guidance.

“Let me address some of the polarized comments around Ubisoft lately,” he wrote. “I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”

That’s unlikely to quiet far-right critics. In fact, the delay of Assassin’s Creed Shadows, which was already under fire by that group for having a female ninja and a Black samurai as lead characters in a game set in feudal Japan, could embolden detractors. GamerGate-friendly forums on Reddit are already celebrating the announcement and taking a victory lap, with a few racist comments thrown in.

But gameplay mechanics weren’t what caused the prerelease backlash of Shadows. As far back as July, the development team has found itself on the defensive for its choice to include a Black protagonist in the game. (That character, Yasuke, is based on an actual Black samurai from the 16th century.)

“While we strive for authenticity in everything that we do, Assassin’s Creed games are works of fiction inspired by real historical events and figures,” the development team wrote in July. “From its inception, the series has taken creative license and incorporated fantasy elements to craft engaging and immersive experiences. The representation of Yasuke in our game is an illustration of this. His unique and mysterious life made him an ideal candidate to tell an Assassin’s Creed story with the setting of feudal Japan as a backdrop.”

Despite the anti-DEI backlash, Ubisoft doesn’t seem like it’s making radical changes to the next Assassin’s Creed. The company, in its announcement Wednesday, vowed to “[fulfill] the promise of our dual-protagonist adventure, with Naoe and Yasuke bringing two very different gameplay styles.” To boost sales, the company said it would give anyone who preorders the game the first expansion for free.

Pachter said he still expects the game to sell more than 7 million copies, adding “this game has the potential to be one of Ubisoft’s bestsellers ever.”

That might not be enough for some investors. Reuters, on Thursday, reported an activist investor, pushing for the sale of Ubisoft to a third-party or private equity investors, claimed to have the support of 10% of the company’s shareholders.

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I'd not heard of this Michael Pachter but apparently he's got a bit of a reputation for making terrible predictions about games (Nintendo would stop making consoles because the Wii would flop, the Xbox One would outsell the PS4, console gaming was due to crash and burn by 2020, Nintendo should stop making the Switch, the PS5 will be a failure etc), however he apparently consistently makes his clients money.
Anyone making stock predictions while not showing their portfolio are either lying or retarded.
Prolly both.
 
These clowns only need to look at the recent Shogun series and ask the fanbase why it was popular: authenticity. - It had (ethnic, at least) Japanese actors speaking Japanese and playing Japanese characters in Japan. It did NOT have Black trannies or Chinese people speaking English, cast as ronin or shinobi.
 
So what is "Skull and Bones" and how did it cost Ubisoft 850 million?
It was your usual "party title". I don't mean the game - I mean a game that was in development with no clear direction for eleven years. It was basically just an idea of "how do we do the pirate stuff from AC : Black Flag but standalone and multiplayer?" and never really evolved past there.

Unfortunately for Ubisoft - their dev team never got anything coherent together and Microsoft did (with 2018's Sea of Thieves); which essentially was just a finished version of the game that Ubi had sank million into and was like ~30% complete. So not only was Skull and Bones comically late to market (being ~12 years after Black Flag) but it was savagely beaten by Microsoft for a full six years before it eventually was released earlier this year. Not only that but Sea of Thieves (the MS Game) was free on Gamepass vs an eventual full price release for Skull and Bones.

They fucked up from every conceivable angle including not quitting when they had a chance. When SoT came out - Skull and Bones was already five or so years into development and should have been completed and wasn't even 40% done; they should have cut their losses there and moved on.
 
They fucked up from every conceivable angle including not quitting when they had a chance. When SoT came out - Skull and Bones was already five or so years into development and should have been completed and wasn't even 40% done; they should have cut their losses there and moved on.
Skull and Bones was co-financed by the Singaporean government and under that agreement they had to release the game eventually. It's probably why it was so expensive and took so long, I imagine Ubishit used that subsidy money for frivolous expenses that aren't related to development or even marketing.
 
So what is "Skull and Bones" and how did it cost Ubisoft 850 million?
Was originally supposed to be an AC4 DLC that was then spun off into a full game of just the naval combat. As for cost I personallydon't buy the 850mil rumours. The only source for that as far as I can tell is one culture war Youtuber citing "unnamed insiders". Ubi have admitted to spending 200mil, which makes me think it was probably 300-400. As for how it cost so much, 11 years in development with the final form of the game changing multiple times )AC4 DLC, to MMO, to standalone game, to changing the setting etc)

they should have cut their losses there and moved on.
Apparently they couldn't because they took a ton of subsidies from the Singaporean government to make it.
 
"Lockley himself acknowledges that he has no evidence for his claims ... he said `It is based on primary sources, but I have added a lot of 'researched assumptions' to complete the story.`"
Lol, it's literally historical fanfiction.

What I find way more baffling is the underlying cultural stuff they get wrong that doesn't even need historical research. Even I know what a torii gate is supposed to look like or how tatami mats are supposed to be laid out and I've just been there on vacation a few times, so what the fuck were the developers doing on their dedicated research trips?
 
They fucked up from every conceivable angle including not quitting when they had a chance. When SoT came out - Skull and Bones was already five or so years into development and should have been completed and wasn't even 40% done; they should have cut their losses there and moved on.

In a way Skill and Bones is like a not-woke version of the Concord disaster. The exact same issues (massively late, over budget and generic) just without tranny niggers.
 
How can you wish a company to fail simply because they do not cater to you or that the product does not please you is beyond me.
Well, you see, you absolute fucking retard, catering to your customers by making products that please them is literally your goddamn job. If the company cannot do that, then yes, they do indeed deserve to fail. This is basic business 101.
 
They're not fixing shit. They're doubling and tripling down. Expect gay nigger samurai sex.
That would lend some credence to the rumors they're tanking the stock price for one of their investors.

It would be one of the greatest moments in history though if Ubi realizes it's going to be their last game and ramps up everything bad about it to comic levels and makes "Springtime for Hitler - the Video Game". Just getting shit wrong, modern localization, making 1/4th of the country NPCs black so Yasuke can blend in, having Yasuke invent peanut butter - just fucking fully sending it and then fleeing from the office and country as the game ships.
 
These clowns only need to look at the recent Shogun series and ask the fanbase why it was popular: authenticity. - It had (ethnic, at least) Japanese actors speaking Japanese and playing Japanese characters in Japan. It did NOT have Black trannies or Chinese people speaking English, cast as ronin or shinobi.

That was a weird one. I forgot the movie's name but the setting is Japan, Chinese people cosplaying as Japanese, while speaking English.
 
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