Business To Keep Gen Z, Companies Need to Level Up - The old playbook for power and control won’t work to retain Gen Z talent. Instead, employers need to take a cue from Roblox.

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In 2024, there will be a paradigm shift in employee-employer power and trust dynamics. It’s part of a generational redesign of work from being like a game of Tetris to becoming like a game of Roblox.

Growing up, I spent countless hours playing Tetris on my Nintendo Game Boy. There was something mesmerizing about slotting the flat-sided blocks together that fell from above. The design of the game was clean, precise, and simple. It gave the player a sense of order and control. I showed my 12-year-old son Tetris and asked if he wanted to play. “Why would I?” he quickly replied. “You can never beat the system.” And, in this sense, he’s right.

Organizations by design used to be a lot like a game of Tetris—top-down, hierarchal, with clear rules. Work had fixed boundaries around hours, physical locations, and roles. Importantly, these boundaries were mostly set by the employer, not the employee.

While I’m part of Generation Tetris (or Gen X), my son is very much a member of Generation Roblox (Gen Z). In his world, just like in the game of Roblox, there are endless possibilities of realms you can create and roles you can play. You can invent your dream job, build bridges or spaceships, take care of a farm, or live in a mansion on the waterfront. At its heart, Roblox is about self-authorship. But the feeling of control comes from being a creator, not organizing blocks. He loves Roblox because, in his words, “It’s my world and my rules.”

The world of Tetris and the world of Roblox are in many ways a powerful metaphor for a profound power and trust shift happening in the world of work. Gen Z (and Y and Alpha that will start to enter the workforce at the end of this decade) have little interest in a way of working designed like a game of Tetris. The rules, rewards, and reporting structures don't make any sense to them. Given that, by 2025, 27 percent of the workforce in OECD countries will be Gen Z, it’s a pressing problem to fix. By 2030, the Roblox generation will be the majority, with over 58 percent of the workforce made up of Gen Z and millennials.

According to the World Economic Forum, almost two-thirds of Gen Z would prefer to work for themselves or a startup. 80 percent of Gen Z workers globally are looking to find a job that better aligns with their values. About half report they would quit their job if it interfered with their work-life balance. The solution proposed to these changing work dynamics is often flexibility. Yes, younger generations want or expect more flexibility, but focusing on where and when people work is missing a deeper paradigm shift—people’s relationship to organizations has been transformed.

In many ways, the design of Tetris reflected a “power over” way of thinking about leadership: “If I tell others what to do, they will follow.” You don’t get to invent rules and boundaries; they’re inherent in a linear, top-down system. Roblox, on the other hand, represents a “power with” dynamic. There are no corporate ladders to climb or hierarchies to navigate—unless you invent them. Engagement comes from the game design being collaborative, autonomous, personalized, and peer-driven.

According to a recent report by Gartner, employee engagement has 3.8 times as much influence on employee stress as work location. In other words, how people experience their everyday work—their feelings of involvement and enthusiasm—matters more in reducing stress than where they are doing their work. Gaming designers understand this, but most organizations don’t. In 2024, leaders will have no alternative but to accept that you can no longer play Tetris in a Roblox world.

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I mean, yeah, if I could choose my hours, whether I'm fully remote or not, how much i get paid, etc., that shit would rock. The thing is people would accomplish nothing and the company would go under. This metaphor is awful.

The rules, rewards, and reporting structures don't make any sense to them.
In other words, they are too retarded to understand it? What horseshit.
 
The complete dearth of worldly knowledge and life skills never fails to astound me when I deal with Gen Z kids. They also have a very limited attention span and are easily distracted. I have kind of developed a soft spot for them, they're so pitiful and helpless. Almost like retarded pets.

The school system and parents have completely failed them. They don't even really have technological know-how, having been handheld on apps.

I don't think they're entirely hopeless and have had some luck developing them, but I wouldn't trip over myself courting them as talent presently. They're generally quite grateful with patience and holding them to certain standards instead of rubber stamping the bare minimum, which I think speaks volumes to what they're used to. Almost all have expressed some level of interest in eventually starting their own business or working for themselves in some capacity, but want to take the path of least resistance (influencer or streamer) or dream absurdly large (unrealistic business concepts) without putting in any level of work or effort.
 
If there is one thing no employer should ever do its to do anything that roblox does. Its the kind of advice a kiddie diddler would give

and this article just shows that zoomers are fucking idiots who don't understand how the world works
 
While I’m part of Generation Tetris (or Gen X), my son is very much a member of Generation Roblox (Gen Z). In his world, just like in the game of Roblox, there are endless possibilities of realms you can create and roles you can play...He loves Roblox because, in his words, “It’s my world and my rules.”
On the one hand it's probably not great that this guy's indulging his child's narcissism, but on the other something strikes me as kind of sweet about caring so much about making things easy for your kid that you write some sort of blackmaily article to corporations so that they give them an easier time at work.
 
According to the World Economic Forum, almost two-thirds of Gen Z would prefer to work for themselves or a startup. 80 percent of Gen Z workers globally are looking to find a job that better aligns with their values.
You mean zoomers would rather stand on their own two feet than commute from pod to cubicle every day?

If true, that's... Surprisingly based, and I bet the WEF are fucking cursing - this is not the corporate feudalism they were after.

It's seems a bit optimistic though. Most of the zoomers I've met are fucking retards.
 
persons of alphabet, gender and color.
Isn't that what GenZ ultimately amounts to? If you think that's bad, wait until the Alpha (probably huge Betas) misfits come of age in another decade.

I wanted to add - Only old boomers still read rags like Wired, such as my 70+ year old dad. Get bent Yahvist propagandists, you and your Empty Tabernacle WEF kike source.
 
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You mean zoomers would rather stand on their own two feet than commute from pod to cubicle every day?

If true, that's... Surprisingly based, and I bet the WEF are fucking cursing - this is not the corporate feudalism they were after.

It's seems a bit optimistic though. Most of the zoomers I've met are fucking retards.
Most people would prefer to work for themselves or someone that aligns with their values. This is something not exclusive to generation z. But that doesn’t pay the bills for 98%+ of the working world.

This just sounds like the exact same as the shit I heard about millennials 15-20 years ago. Many of those places that tout catering to young people or work-life balance get gutted in a few years when they don’t make any money, burned through all their venture capital stakes and have a mountain of debt they can’t make interest payments towards. Jobs that accommodate work-life balance, pay well enough to be able to afford the latest consoomer goods and live in the trendiest part of a big city, and are at businesses stable enough to last more than five years are maybe just a few thousand at most, which means most zoomers are shit out of luck. They can start their own business but most of them lack the work ethic or they’re thots showing off their tits, which most only make a few hundred a month and make their career potential radioactive. Zoomers are about to find out what we millennials found out a decade ago.
 
Zoomers are about to find out what we millennials found out a decade ago.
Fuckin' Noob, I found that out in the 90's.

But it's nice to see that, even if they line up for pronoun labels and repeat diversity mantra, at least some of the indomitable human spirit has endured into the TikTok era. The rest they will learn fast enough.
 
If a startup has nap rooms, catered lunches and dinners, a free-play arcade, and all the rest...

You can guarantee some people are being made to spend 100+ hours a week there.

A clear majority of employees won't have to do that. They report out that it's great, not realizing they're really just free riders, and that the hours that pay the bills are worked by individual contributor developers who the company will do anything to keep in the building a little longer without them burning out and joining some other outfit. The guys those amenities are really for only talk to other developers and they eat/sleep/breathe software architecture and/or code.
 
> Roblox
bought out article
Anyone actually thinking Roblox's economic model is sane are bought out or too far gone.
Plenty out there to find, just searching 'roblox child labor' on YT brings up several people talking about it, but Roblox has essentially just brought back child labor and somehow made it a 'fun thing'. On top of that, they brought back the concept, nearly, of a company just giving you their own fake version of cash, to earn money as a game dev on Roblox, you need to earn Robux, which only then can be converted into real money once you earn enough of it, and the conversion rate is abysmal unless you're one of the top 100 games on the platform or thereabout.
 
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