- Registrado
- 27 de Mar, 2018
I'm actually quite interested in P3 remake, considering it's both me and my wife's personal favorite. I actually just started replaying P3 Fes sometimes ago, after seeing my wife replaying P3P. But alas, considering the current state of game industry, I can't help but to feel cautiously optimistic about this. P3 remake with it's every mechanics revamped for the better without any catch or bullshit new features seems too good to be true.
On the other note, I played Tokyo Mirage Session on Switch. I'm yet to finish it, but I'm on the very last leg of the story. It's surprisingly fun, and on the contrary of some opinions, while it can be summarized as Persona, but with Fire Emblem characters instead of mythical creatures or legendary figures, it's actually vastly different from Persona series, both in term of story progression and combat. The story progression is pretty linear and streamlined, which I found refreshing compared to current games that more often than not takes a while for the story to make a real progress. The combat is pretty fun, with reminiscent of DDS (3 party members) and Strange Journey (hitting weaknesses triggering follow up attacks from other members, both active and inactive, and even from a few non playable ccharacters). What's's not fun is the amount of unnecessary backtracking during some side quests and that most of them only give you a measly reward.
The skill acquisition is a bit akin to DDS' mantra system, although this time, it's weapon that can be made/upgraded with material dropped by enemies instead of grids of skill sets you can buy. Unfortunately, you can't save skills and set them as you please like in DDS. So when a character's skill slot is full, you must forfeit an existing skill if you want to learn a new one. You can relearn skill through weapon upgrade, but it's quite a chore. Later on, each character can learn innate skill that add skill slot.
The characters are on the norm of anime JRPG. The boring, everyman MC, the ditzy main heroine, his hot blooded best friend, the tsundere half-Japanese, the grade schooler girl who is a powerhouse in combat, and so on. The MC really irritates me. He is a borderland Mary Sue that can do almost anything whether it's singing, acting, or making a song, instantly liked by everyone (especially the female casts), and seems can't do any wrong. I actually liked the side story where a character expressing jealousy over him being always praised by the female casts, and his hot blooded best friend also calling it if inflicted by confusion during combat. The main heroine is far more interesting, with her actually involved with some of the main plot, and we actually see her growing from a mere fangirl into a respectable idol herself.
All in all, despite some flaws, it's a solid SMT game in itself, with fun combat system and exploration not unlike mainline SMT. The graphics is also pretty good. It's holding up pretty well for basically a Wii U game from 2015. Certainly more polished than many game relesed in the current years.
On the other note, I played Tokyo Mirage Session on Switch. I'm yet to finish it, but I'm on the very last leg of the story. It's surprisingly fun, and on the contrary of some opinions, while it can be summarized as Persona, but with Fire Emblem characters instead of mythical creatures or legendary figures, it's actually vastly different from Persona series, both in term of story progression and combat. The story progression is pretty linear and streamlined, which I found refreshing compared to current games that more often than not takes a while for the story to make a real progress. The combat is pretty fun, with reminiscent of DDS (3 party members) and Strange Journey (hitting weaknesses triggering follow up attacks from other members, both active and inactive, and even from a few non playable ccharacters). What's's not fun is the amount of unnecessary backtracking during some side quests and that most of them only give you a measly reward.
The skill acquisition is a bit akin to DDS' mantra system, although this time, it's weapon that can be made/upgraded with material dropped by enemies instead of grids of skill sets you can buy. Unfortunately, you can't save skills and set them as you please like in DDS. So when a character's skill slot is full, you must forfeit an existing skill if you want to learn a new one. You can relearn skill through weapon upgrade, but it's quite a chore. Later on, each character can learn innate skill that add skill slot.
The characters are on the norm of anime JRPG. The boring, everyman MC, the ditzy main heroine, his hot blooded best friend, the tsundere half-Japanese, the grade schooler girl who is a powerhouse in combat, and so on. The MC really irritates me. He is a borderland Mary Sue that can do almost anything whether it's singing, acting, or making a song, instantly liked by everyone (especially the female casts), and seems can't do any wrong. I actually liked the side story where a character expressing jealousy over him being always praised by the female casts, and his hot blooded best friend also calling it if inflicted by confusion during combat. The main heroine is far more interesting, with her actually involved with some of the main plot, and we actually see her growing from a mere fangirl into a respectable idol herself.
All in all, despite some flaws, it's a solid SMT game in itself, with fun combat system and exploration not unlike mainline SMT. The graphics is also pretty good. It's holding up pretty well for basically a Wii U game from 2015. Certainly more polished than many game relesed in the current years.