Ubisoft to pull online from older games, which also takes away your DLC - same old ,same old start hunting before the purge

Do you have a boxed copy with DLC or not


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The List of games:
Ubisoft has announced that, effective September 1, it will be decommissioning the online features of a selection of older games. I've compiled a list of the PC games affected, their release dates, and what features will be removed below:

Anno 2070 (2011): multiplayer, linking accounts, online features
Assassin's Creed 2 (2009): multiplayer, linking accounts, online features
Assassin's Creed 3 (2012): multiplayer, linking accounts, online features, access to DLC
Assassin's Creed Brotherhood (2010): multiplayer, linking accounts, online features, access to DLC
Assassin's Creed Liberation HD (2014): multiplayer, linking accounts, online features, access DLC
Driver San Francisco (2011): multiplayer, linking accounts, online features, access to DLC
Far Cry 3 (2012): multiplayer, linking accounts, online features, access to DLC
Prince of Persia: The Forgotten Sands (2010): co-op multiplayer, linking accounts, online features, access to DLC
Silent Hunter 5 (2010): multiplayer, linking accounts, online features, access to DLC
Space Junkies (2019): "As a multiplayer only title, you will be unable to play the game going forward."
Splinter Cell: Blacklist (2013): multiplayer, linking accounts, online features

Ubisoft states that "Closing the online services for some older games allows us to focus our resources on delivering great experiences for players who are playing newer or more popular titles." I'm certainly sympathetic to that argument—I doubt there's a ton of gamers out there still playing Splinter Cell: Blacklist's online multiplayer. Additionally, the remastered versions of listed games will be retaining online features.

However, cutting off DLC and, in one case, an entire game is troubling. Space Junkies, the multiplayer VR shooter, cost $40 at release and remains available for sale on Steam, with no notice that it will be rendered unplayable in two months.

If NFTs haven't been thoroughly debunked enough already, seeing Ubisoft completely end these services makes the company's Quartz NFT initiative even more absurd. What happens to that blockchain-backed investment once the game it's attached to shuts down, and the crypto booster pipe dream of a single NFT being used across multiple games never materialized?

This mass decommissioning also demonstrates the preservation issues inherent to walled garden online services. You can still enjoy online games significantly older than the ones listed thanks to their support for private servers. It's worth remembering that every live service game will one day stop getting official support and eventually shut down. Overwatch, Destiny, Ubisoft's own Rainbow Six Siege, there will come a point maybe years, maybe decades down the line when their servers are switched off and you won't be able to come back to them.
 
The video game industry just needs to fucking die already. I liked when people suggested that you could own digital only games forever. What a crock of shit that was, and the worst were the consumer whores that stanned for these awful companies' practices.
 
The sooner EA, Ubisoft and every other corporation who pushed multiplayer passcodes and created the current culture of cutting up piecemeal games into DLC whilst leaving the base game incomplete die, the better.
 
The video game industry just needs to fucking die already. I liked when people suggested that you could own digital only games forever. What a crock of shit that was, and the worst were the consumer whores that stanned for these awful companies' practices.
You are correct it stems from the lack of thinking & "consumes products" that made:


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Can someone explain why shutting down online servers should have any effect on offline DLC that’s already been downloaded?
Well, Ubisoft are fucking assholes, and despite you purchasing and downloading that DLC, they want you to verify against their servers that you actually own it. Keep in mind, if you pirate those DLC, then this is a non-issue.
 
Can someone explain why shutting down online servers should have any effect on offline DLC that’s already been downloaded?
I assume with PC, Ubisoft games have to "authenticate" with their DRM for access. No servers, no play. I hope Ubisoft works around this.
 
Every game that gets delisted for whatever reason WITH DLC should make their DLC free to download. You're losing part of that game.
 
That's my question. How the fuck is paying up to 60-70 a game any different from doing it in the past for NES and SNES games when they were out on the market?

This is why I don't watch fucking youtubers. While take out is good for the nights you don't want to cook, thinking isn't something you leave for others to decide for you. I swear that this is where the whole idea that the "idiot box drains your brain" comes in to play.

Back to the point, I don't mind people who want to pay the full price for physical ownership and those who pirate. The former actually are participating economically directly, while the pirates have dues to pay before returning the budget through the merchandise or helping to spread the goodness by word of mouth. Those who want DLC to be a piece meal plan are fucking waterbrained fuckheads who will kill the industry.

Also fuck Ubisoft. Never trusted those fucks, never will.
 
I get the feeling that most of these being pulled will be later sold as current gen remasters/remakes.

The Sands of Time remake had to be delayed and with the current state of Ass Creed It seems like it would make the most sense to re-release the older games again.

I think this also effects Rayman Legends to some extent but I think it's just specific older consoles. But they're turning Rayman into a TV series.
 
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