Final Fantasy XIV - Kiwi Free Company

The Bozja story wasn't too bad but it definitely felt like it was entirely the major beats of a Matsuno story without any of the meat. COVID really fucked that whole thing up.

Also lost actions are bad. Not in concept, but the execution is lacking. They really shouldn't be RNG and you shouldn't have to wait until you pull one out of a mystery box to be told what they do.
 
As lala scum I made sure to jump up on the table and ruin their session. That's not me speaking though. I felt a bit bad for ruining their fun and left.
TBH a lala hopping onto a table mid-RP is basically a staple of random things that happen on the RP servers. For a very long time there was a lalafell female PC named 'Table Cloth' that frequently went to RP hotspots and laid down on the table. Nobody was bothered by them and they became a sort've minor celebrity to the point other lalafell characters named after innocuous things were made.

They eventually quit because people started doing really creepy tells to them and getting stalker-y but Rpers don't mind some light-hearted goofing. It takes more than someone acting OOC or weird to cause an issue.

If you want to find the creepy and strange shit on Bal or Mateus you're going to have to directly engage with the people who are looking for it first. Very blatantly ERP focused events and the like aren't going to pull you in on your own. You're gonna have to ask them directly and engage them in character. You might see something that's implying some bone-zoning in texts maybe, but for you it's just two people standing close to each other in a spot. You'll usually see that in Ul'dah if you're wanting to watch the flora and fauna.
 
What's the preferred way to level up DPS alts? Deep Dungeon spam combined rosulate, hunting log and occasional dungeon? My dragoon is 32 now, goddamn was lancer boring. Iknow 71-80 for non-healers its Bozja and pixie dailies.

I wanted to do more FATEs but they're so spread out in level in ARR. Its really annoying.
 
I've always been weirdly impressed by the Tsukuyomi arc for taking several very tropey and basic plot ideas and somehow working them into a cohesive 6/10 arc. The "they would have been a good person if not for bad things that happened to them" is cliche and cheap, but pairing it with an amnesia arc gives a view on what the character could have been without that negative influence, and lends more credence to the argument.
 
What's the preferred way to level up DPS alts? Deep Dungeon spam combined rosulate, hunting log and occasional dungeon? My dragoon is 32 now, goddamn was lancer boring. Iknow 71-80 for non-healers its Bozja and pixie dailies.

I wanted to do more FATEs but they're so spread out in level in ARR. Its really annoying.
On top of that, do your weekly wondrous tails and turn them in on the job you're trying to level. Also, weekly challenge log exp for leves, FATEs, and guildhests. Also the first-time completion exp for a guildhest is pretty good if you're still under level 50.
 
job boost sale is on. black mage seems pretty damn fun
Not Gay Jared dijo:
as soon as she gets her memory back she just slaps them all away saying actually, I am a complete piece of shit, it's what's in my heart, and I'll die embracing it rather than try and make any amends. if anything, it shows that while people being damaged is sad, it doesn't ultimately excuse any harm they inflict on others because of it, and the charity and understanding of others is easily wasted on them. also the Tsukuyomi fight slaps
turn off that gat-dang setting that stops people from quoting you

everyone that yotsuyu snaps on is established in the narrative to also have been someone who wronged her, and the sequence in the midst of the trial again tries to paint her as a sympathetic, unfortunate character dealt a bad hand by life. while she ultimately doesn't ask for redemption or forgiveness, everything in the narrative around her - from gosetsu inexplicably going IT IS FATE THAT WE WERE SPARED (rather than 'it was bad writing') to Hien continuing to mulligan on difficult decisions to "sorry-your-voice-actor-got-murdered-now-you're-not-in-the-story" being completely correct about her and ignored for the rest of the game - all brews into a tacky sideplot that seems pretty keen on brushing over the majority of her characterization before the pratfall death.

No-one afterwards goes "shit, guess we were wrong in sparing the near-genocidal maniac due to a plot contrivance," everyone just packs up and stops talking about it. That is fundamentally the issue with its presentation: she's not redeemed in the Blizzard style, sure, but she's given a re-tread from "fun, campy genocidal maniac" to "well, she may be a genocidal maniac, but she's had a rough life. Don't judge her too hard, now."

as for Fordola returning, I assume it's because the chick who got handed the writing chair realized she was grossly underutilized, because the guy who wrote SB probably just thought she would make Zeno look even more super-special-awesome. Going from near-complete radio silence to her popping up both in the MSQ and the side-stories is a good sign at the least.
Yotsuyu's story is based in many Japanese folklore stories.
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It's never about how Yotsuyu can be redeemed but rather how he feels she deserves to be protected, especially in her state, as she's a product of her environment.
Doesn't Man of Steel have a bunch of biblical references stapled right into it? Don't know if those references make the movie any better, though.

While the mirror may be a nice little nod, there's fundamentally a bit of an issue when you try to suggest that a psychopathic sadist is 'evil born of innocence,' because it robs her of agency or responsibility for her own actions. It doesn't necessarily have to - you can both go "it's unfortunate that this happened, but you are still to be held responsible for what you did," FF14 just forgets that last part.

She might view herself as beyond redemption at the very end of the act, but it sure doesn't seem like anyone else - except Yugiri and a bunch of nameless peasants - wants to recognize her as responsible for her own actions. The suggestion that her life is some kind of cosmic, lamentable tragedy feels a little forced when you just whisked two separate characters away from certain death for no apparent reason other than to shoehorn the entire arc in. Doesn't help that it uses plot-convenient amnesia as lubrication, either.

Rather than "the campy sociopath gets her comeuppance and the samurai plagued with doubt and regret finds his redemption and peace" as the conclusion, we're left with "boy what a shame that those bad people made her into someone terrible oh and also gosetsu's just gonna go on a fun little vacation."
Also lost actions are bad. Not in concept, but the execution is lacking. They really shouldn't be RNG and you shouldn't have to wait until you pull one out of a mystery box to be told what they do.
You sortof just figure out what ones do what you want, what they come from, and then buy a stack on the market board of the fragments they come from. If your goal is just to clear the story content, honestly, it doesn't even really matter; all you need is to pop a half-decent essence and people won't give you shit in the raid things. I've not really looked back at the place after finishing it up.
What's the preferred way to level up DPS alts?
Levequests and level-appropriate beast tribe quests can also provide somewhat decent amounts of experience, in addition to all of the other things mentioned.
 
The Bozja story wasn't too bad but it definitely felt like it was entirely the major beats of a Matsuno story without any of the meat. COVID really fucked that whole thing up.

Also lost actions are bad. Not in concept, but the execution is lacking. They really shouldn't be RNG and you shouldn't have to wait until you pull one out of a mystery box to be told what they do.
Lost Actions indirectly punish you because most other players don't bother bringing in basic essences, and the developer assumes that players will have essences. Fates scale up with player count so often stuff takes forever to kill, and the raids also take forever because people have no essences.

Low pop Bozja instances where people give a shit go so much faster.
 
Lost Actions indirectly punish you because most other players don't bother bringing in basic essences, and the developer assumes that players will have essences. Fates scale up with player count so often stuff takes forever to kill, and the raids also take forever because people have no essences.

Low pop Bozja instances where people give a shit go so much faster.
The few Dal runs I've been in, I've seen people just quit if other people aren't using the right essences. That's why my first Dal run went so badly - queued in, got a party with 3 dps, 2 healers. Right before we pull, the 2 healers just leave and none of us have the essences that let you comfortably eat the raidwide damage in the encounters (and we can't go grab them because Dal doesn't have a chest). So not only are we fucked, but so is the rest of the raid because 3 of the dps are spending large chunks of the raid on the floor not doing damage. And even when we were up, I'd spend a lot of the run wasting GCDs on vercures and reapplying Lost Shell and Lost Protect.

And the fucked up part? DR has none of these problems because you always have full groups and can always swap out your actions before it starts based on your party comp. They could have just made Dal like DR but instead they tried to make it another CLL (with basically the same results).

Basically, I wish they'd stop trying to make Baldesion Arsenal a thing. Nobody likes the way BA works in practice, not even the mad people who run it every week in the discord tranny cabal.
 
Basically, I wish they'd stop trying to make Baldesion Arsenal a thing. Nobody likes the way BA works in practice, not even the mad people who run it every week in the discord tranny cabal.
Agreed, wish they'd stop trying to make Baldesion Arsenal again. Making a group of 48 to run DRS sucks, and almost everybody went through the tranny discord cabal to do it. If the cabal doesn't like you, or you don't want to deal with those losers, you're SOL for content in a video game you're paying money for.

Plus a bunch of people in the cabal have vested interest in preventing you from doing the content, because they sell it.
 
So I finally finished the MSQ (pre-patches) for Stormblood...what the actual hell happened to the writing?

Coming from someone who loved Heavensward, I just felt the need to put my grievances in writing:

- Everytime Lyse was on screen, I wanted her to be off the screen. I'm not sure how they made her go from inoffensive ditz as Yda to actual annoyance as Lyse so quickly but good on them. I miss Papalymo. When she was walking as the liberation leader at the end to greet the people as if she actually contributed fucking anything I laughed. Worst character in the entire game.

- The Ala Mhigo storyline and the Dragon Indians were so boring I started skipping dialogue. Way to ruin the nicest looking zone (Azim Steppe) with absolute tedious gameplay.

- Speaking of tedium, what was up with the amount of ARR fetch/busy work quests; I swear it's like 1/3 of the quests. (This expansion seems to have a fetish for putting what you're looking for at the very edge of the red circle too, where you're least likely to search).

- In addition, I think this has the most "need to ingratiate yourself to the locals through busywork" quests out of the entire story thus far. Rhalgr's Reach, Lyse's hometown, Dragon Indians, and Doman village by my count.

- Some of Doma was actually pretty alright. I like Gosetsu (why is he alive?) and the Kojin were cool too. Kugane is a nice city, but you barely spend any time there, I thought the Empire's consulate and the police samurai were for sure gonna have a bigger role. Also, the distance between Eorzea and Doma is just thrown out the window for story convenience, lol.

- Zenos was pretty based, although I wish he would've killed more Ala Mhigans, maybe incinerate Lyse with dragon breath.

- Why was Empire mook #23 such a recurring bad guy? We fought this fucker 4 times already, put a fucking arrow in his head already I'm sick of him.

- I've heard from people that Yotsuyu gets a redemption arc? Not really sure how that's gonna work as she's pretty irredeemably evil from what we've seen/heard, but okay.

- I think my favorite thing this expansion was Alisaie. I like both of the twins a lot and hope they don't get sidelined again in favor of unlikeable characters.

All in all, I knew going in that there would be a drop in quality from HW, but I honestly think people undersold how bad it gets. There was just no grey in this story, very on the nose bad/good. Maybe it's because I'm biased against goodie-two-shoes #Resistance stories, but this was bad. Afterwards I went to the Restoration and it felt like home, I love (and miss) Ishgard <3
Someone said it was like they were writing two expansions, ran out of time and stitched them together. Might as well be true.
The Bozja story wasn't too bad but it definitely felt like it was entirely the major beats of a Matsuno story without any of the meat. COVID really fucked that whole thing up.

Also lost actions are bad. Not in concept, but the execution is lacking. They really shouldn't be RNG and you shouldn't have to wait until you pull one out of a mystery box to be told what they do.
Matsuno said he had a bunch of ideas but they were either scrapped because he found out it was being addressed in the MSQ or the higher-ups shot them down.
 
Is the relic weapon stuff worth doing? I have classes at cap but I haven't touched a ton of stuff like Eureka and get confused when I hear people talking about certain endgame places like "Dal" (which I googled).

If there are mounts or cool looking armor/weapn skins then I'm sold even if its a painful grind.
 
Is the relic weapon stuff worth doing? I have classes at cap but I haven't touched a ton of stuff like Eureka and get confused when I hear people talking about certain endgame places like "Dal" (which I googled).
If there are mounts or cool looking armor/weapn skins then I'm sold even if its a painful grind.
the anima and ARR relics are easy enough for current power levels, Bozja is hit or miss and same with Eureka, imho
 
Is the relic weapon stuff worth doing? I have classes at cap but I haven't touched a ton of stuff like Eureka and get confused when I hear people talking about certain endgame places like "Dal" (which I googled).

If there are mounts or cool looking armor/weapn skins then I'm sold even if its a painful grind.
Dal is part of the Shadowbringers relic weapon content, which will be best in slot until November 19th. But tbh, I'd recommend googling Bozja and unlocking it because it's actually the best way to level jobs from 71 to 80. Even if you don't do the relic or even all of the Bozja content, just the first zone gives you something to do to level other than spam Shadowbringers dungeons.
 
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Is the relic weapon stuff worth doing? I have classes at cap but I haven't touched a ton of stuff like Eureka and get confused when I hear people talking about certain endgame places like "Dal" (which I googled).

If there are mounts or cool looking armor/weapn skins then I'm sold even if its a painful grind.
Don't bother until after Endwalker IMO, they'll probably nerf the relic grind steps and buff the Bozja mettle (Bozja exp basically) gains when Bozja becomes fully outdated content. I did it because I wanted the relic weapons going into Endwalker, but I think you'll have a better time doing Bozja when they adjust it unless you like grindy shit. You can get Bathlier and Fran's hoverbike from FF12 if you get all the field notes, though that is a hell of a grind especially if you don't know how to do the Bozja duels (1v1 extreme trial-ish difficulty level fights). I'd look up -FF Expansion- Relic weapon galleries on youtube to see if you like any of the weapons or armor you can get from that content before you do it, some relic weapons are very hit or miss so it is best to see if you like them for any classes you can play.

Also if you claim to be a Matsuno simp, Bozja is worth trying as he is a guest writer and his style was a major influence on that plot. It has its rough spots, but it feels like what they wanted Stormblood to be as far as making an FF War story.
 
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